Critique Custom Ship / Deckplan Before Play

By Sturn, in Star Wars: Edge of the Empire RPG

For an upcoming single-player campaign (details here ), I created a mining transport ship for my player. He is to start play as a member of a small asteroid mining clan and will have a droid companion. I thus created a, "transport", to reflect his mining background. I also hoped to give the player a little help with extras to help strengthen the party which will only consist of one character and his droid unless I add a helfpul NPC from time to time.

I like what I have, but would like to hear any problems other more-veteran GMs may foresee (you will understand what I mean when you take a look).

Don't critique me please on my artwork, I'm no artist. :) I used AutoREALM to make the graphics and deckplan.

Three Page PDF of the Hyrotii HMT-3 and it's Mining Pod

Edited by Sturn

Wow, I really "dig" that ship. Seriously.

I only have a couple of things, as a player mind you, that seems odd / off about it.

1. Why does a mining ship have a hyperdrive system on it? I just don't see it, but hey, I'm not SW historian that is for sure. I get it if the idea is to get him around some, but from a technical stand point I would think the engineers would save the space for other more needed equipment or something. I envision this ship working with others and having a cargo ship that is nearby that it unloads it's ore into.

2. I like the design of the pilot, co-pilot and mining engineer "cockpit", but I would think it would be better served centered and above the working parts. I am not a big fan of asymetrical designs, but to each there own.

I really do like this and it is better than I could do, but ya asked for our 2 cents. Awesome job! :D

Color me impressed!

I kind of agree with Dex, but at the same time I can see small operations mining/hauling in one ship.

I have a few ships I wouldn't mind you doing lay out for a couple of ships I want to print out. :D

Really like this ship. Got to thinking about Dex's post about the hyperdrive, and got to thinking, perhaps this ship is more suited to find deposits of valuable ore, load up what they can then leave a beacon/marker for another ship. Staking a claim on an asteroid as it were.

Really like this ship. Got to thinking about Dex's post about the hyperdrive, and got to thinking, perhaps this ship is more suited to find deposits of valuable ore, load up what they can then leave a beacon/marker for another ship. Staking a claim on an asteroid as it were.

I actually agree about the hyperdrive bit. The "clan" does have a large transport just for hauling ore. BUT, this was intended as the player ship, so it needed a hyperdrive. There ARE many mining ships in Star Wars non-movie canon that have hyperdrives and are relatively small. I figure there would be desire, espeically amongst small time miners, of a mining ship that can haul what it gathers without needed to crew and own two ships. Also, what would a small time miner do when he wished to move on to another system? Corporations of course would have a fleet of ships, some non-hyperdrive gatherers that could be loaded up on a carrier when moving to a new system. This ship was designed for a personal owner. The player's clan is a small group of "gypsy" miners who move around from system to system every few years.

Enough justification?

2. I like the design of the pilot, co-pilot and mining engineer "cockpit", but I would think it would be better served centered and above the working parts. I am not a big fan of asymetrical designs, but to each there own.

I was trying to add the side bridge for the Star Wars feel. I originally figured it would be a Corellian design, but later changed my mind and went with the rounded cockpit. It's hard to tell from the 2D art, but the mining station is supposed to be able to overlook the mining operations at the front of the ship. I have a sketch on paper that kind of points this out, but my graphic art ability is limited to a simple CAD program.

Thanks for the comments!

Is the grapple to damage a ship stuff too much? It adds some lethality for a one-player party and I imagined he would eventually figure out it could be used to latch on to a large ship/base and cut a hole in the side during an infiltration mission. :)

Edited by Sturn

I have a few ships I wouldn't mind you doing lay out for a couple of ships I want to print out. :D

Sorry, but these take me a bit of time, which I don't have a lot of. I AM thinking of doing my own version of a deckplan for the Wayfarer, if that is of interest to you. I never liked the one available online, so I'm planning on fixing it to my liking.

I have a few ships I wouldn't mind you doing lay out for a couple of ships I want to print out. :D

Sorry, but these take me a bit of time, which I don't have a lot of. I AM thinking of doing my own version of a deckplan for the Wayfarer, if that is of interest to you. I never liked the one available online, so I'm planning on fixing it to my liking.

Lol trust me I wasn't expecting you too. I might give it a try myself. What I really want is the YV-929. ( http://starwars.wikia.com/wiki/YV-929_armed_freighter ) I am thinking starting a collection of different deck plans for ships is going to by a past time for me.

Hmmm looks like life support and h20 as well as aux cores are right next to the ore processors

Hope they dont ever get volatile materials in there. Could lead to an awesome tense mission to make repairs after an explosion that leaves them drifting in space. Maybe in a degrading orbit above a planet.

Hmmm looks like life support and h20 as well as aux cores are right next to the ore processors

Hope they dont ever get volatile materials in there. Could lead to an awesome tense mission to make repairs after an explosion that leaves them drifting in space. Maybe in a degrading orbit above a planet.

Yes I added details of where everything is just for stuff like this. If a character needs to run someplace to repair something, it should be obvious where the closest access panel should be, for example. The stuff in paranthesis means it is below deck someplace at the general location specified.

Is the text too distracting? The usual is to have numbers with a key, but I prefer the text on the map. I grayed it out to be less distracting, but the map would look better without text at all.