Here'a discussion that happened recently.
When you're planning on executing a K-turn but you land on an asteroid at the end of the template. Do you still execute the turn?
Edited by Thom ServoHere'a discussion that happened recently.
When you're planning on executing a K-turn but you land on an asteroid at the end of the template. Do you still execute the turn?
Edited by Thom ServoYes. You execute the maneuver normally, ending on the obstacle.
Note that this is different than overlapping another ship in which you treat the maneuver as a straight rather than completing the k-turn.
That's what I was curious about, if you treated it the same as if you ran into a ship.
If I know I am going to overlap an asteroid and I will do a k-turn the following turn, I usually accelerate the process and k-turn over the asteroid. You are going to lose the action so why not take stress so it is less of a "heartache" from losing the action.
I think I played this wrong in a teaching game the other day--I thought that if you K-turn and land on an obstacle, you don't turn around!
Ships and asteroids work differently in collisions, which can get pretty confusing to keep straight sometimes.
That's why I asked the question.
I was just sympathizing with Progressions.
Ships and asteroids work differently in collisions, which can get pretty confusing to keep straight sometimes.
That's what I was thinking of!
Must remember that distinction...
Played a game last night where someone tried to 4 k-turn a Firespray, hoping for a range 1 rear weapon arc shot. He clipped me, and wound up caught on me, unable to shoot (at that particular ship), turned his 4k into a (almost) 4-forward, still had to take the stress token from the red maneuver.
Now if my ship had been an asteroid, he would have done the 4k, but been stuck on the asteroid, unable to shoot until he was off the rock, and would have had to roll 1 attack die to see if he actually collided with it.