I should have posted this here, rather than in General, but I'll link it here.
I used EotE versus AoR when I should have used Duty players vs Additional Obligation players. Basically, I'm seeing that there needs to be a Mechanical reason to choose Duty. Additional Obligation you can get money and Experience Points.
Additional Obligation Mechanics
+5 or +10 Experience Points
+1,000 or +2,500 credits
Additional Obligation Narration:
Lowering your Obligation (to be free to do what you want)
Duty Mechanics
(Pat on the Back)
(Pat on the Back)
Pay XP at character creation to get a higher duty.
Equipment (after months and months of gameplay and raising your Duty to 100)
Duty Narration:
Raising your Duty (Serving your cause)
While Duty may fit for a character over Obligation, with Obligation, I get a bonus at character creation for more XP and Credits. With Duty I get a nice pat on the back as well as possibly having to spend XP to raise my Duty score. I can do the same thing and take Obligation instead.
Will this be changed? Narratively speaking, you're doing the same thing, fundamentally, you're just going in opposite directions higher the number the better for Duty, lower the number for Obligation the better.