So I remade my character in AoR because Talley isn't a Hired Gun. The issue I see is, for extra obligation, which I happily took (in EotE) as we have a large group so I increased his Obligation to match a normal size group, I got 5xp and 1,000 extra credits. Is there going to be an option for those characters to get extra XP or money or something similar? Sure, I might have more access to gear, maybe, I get the option of getting gear to complete the mission only to give it back. That should be done narratively versus mechanically.
Ok sure, for more stress (Obligation), for the character, sure, I can understand getting a bonus to XP and or credits, but when an EotE character gets 2500 additional credits, for a total of 3,000, versus a Rebel characters 500 credits max. And for a human in EotE a possible 120xp versus an AoR human who has 110.
Mechanically speaking, there's very little difference between the Hutt Organization and the Rebel Alliance. You do a job for the Hutt you get stuff (houses, gear, money, whatever), you do jobs for the Rebel Alliance, technically you get a pat on the back, but through that, you have to raise your Duty to acquire the same stuff.
Right now, there doesn't seem like a good reason to choose a career in AoR over an EotE career.
The problem I'm seeing is the Mechanics of the two systems, not the narration.
Edited by Talley Darkstar