Lando / Dutch target lock trade 100 pts list.

By RedFive, in X-Wing

Hey everyone, RedFive here with a list i am sure has been around a while.

YT-1300 with Lando Calrissian as pilot. base = 44 pts.

+ ship title " Millennium Falcon" = 1 pts.

this gives me a evasion action on my action bar as defensive measures.

+ Chewbacca as first co-pilot. = 4pts

this is used as damage mittigation, saved for use when a direct hit is on my hull, or a nasty critical effect.

+ Nien Nunb second co-pilot = 1 pts.
this makes all my strait manuvers green, thus i can pass on a free action to Dutch which is always target lock.

+ cluster missles = 4 pts.
this is to soften a hard target or as a finishing blow on a small ship. makes lando a threat when he gets a lock.

+ Expert handeling = 2 pts.
this gives me a barrel roll option on my action bar so that i can shake off a target lock. tons of missles and torps out there exspecially now.

Y-Wing with "Dutch" Vander as its pilot = base 23 pts.

+ R2-D2 astro mech = 4 pts.
obvious damage mittigation and a soak. if my opponent chooses the wrong target and starts in on Dutch early with his focus, then i can attemp to regenerate these lost shields. this makes him waste rolls on the Y-wing that can be regenerated. pretty good value.

+ Ion Turret = 5 pts.
spendy, but it can put a ship into a drift and allow Lando to unleash the clusters, or set him up for a primary weapon attack run.

+ Proton Torpedos.
Obvious. making the Y-wing as threating as possible so that my opponent will choose this over the YT-1300.

+Adv. Proton Torpedos = 6 pts.
EXTRA threat. this says, bring me down or i will end you.

Fleet total = 98 pts.
this might just get me initative.


Both of these ships are a heavy investment. they are fully upgraded. this means losing just one ship is half your list and points. that means you need to out fly and out manuver your opponents ships. every mistake will compound your efforts, so basically you have zero room to make any. your first mistake will drop your chances of a win by 40%. its all down hill from there...

Both ships have a huge butt. i like big butts and i cannot lie, you other storm troopers cannot deny, when Leia walks in in a itty bitty metal....WAIT WAIT WAIT. back on track....

both ships have very low agility. Wedge just says you got none. So against certain lists this is a uphill battle from the get go. but we also have HUGE shield power, and HUGE hull. this lists TANKS. R2 can do his best to keep Dutch up and firing. Lando has to fake your opponent out.

Having lando have a 360 degree fire arc helps out alot cause you just do not care as long as a asteroid or other ship is not infront of your target.

My basic set up is to put the YT-1300 out in such a fashion that it screens the Y-Wing. I dont add stress till the fight is at range 2 or closer, then i start my manuvers.

First Dutch moves, so i will fly him green and allow him a focus action. then when Lando flys up in green manuver he will pass on a free action to Dutch who chooses target lock, who then passes a free target lock back to Lando. then i will hold locks and manuver as to do max damage.

I have gotten someone to put a lock on Lando in a early turn and was able to barrel roll out of the lock. this frustrated him to no end along with my evasion tokens.


Overall this is a solid tank list. i have survived swarms and other popular lists, but one pilot is my bane... I hope to never see Wedge across the table from me.

well this is all i got. i am sure this list has been out a while, maybe not with my exact upgrades. if you have used this list extensively and feel comfortable giving advice on how to fly this exact list agaist other poular lists, i would love to hear your experience and stratagies. Maybe you have some stratigies or lists that you have made to defeat this, but did it leave you open to other lists to crush you?

Thanks for your comments , views and support.

RedFive out.

Edited by RedFive

Sorry but I don't see this being any better than a two yt1300 list. The lack of maneuverability hurts a ton even with 360 firing arc.

Against any list that has 12+ shots (total dice) will tear this apart. Your adv protons are a threat but if lando is destroyed before dutch gets his protons off, it could be difficult to do so.I could see this squad being a nuisance but not particularly something I would be scared off.

I feel it would do better against low ship builds (ie wedge luke biggs) since you can deal large amounts of damage to one ship.

P.S. any one smart enough would know to take out your YT1300 unless dutch is a better shot at the time.

Edited by macar

this List has survived a swarm already two times. one was a 4 tie swarm with vader and another was a five tie swarm. both lists that opposed me had about as many dice as you suggest. 12. if they could roll that as a huge pool ....it might be scary....but 12 dice rolled 3 at a time is not all that scary. you make it sound like all the dice they are going to roll against me are auto hits. they are not. i have a huge shield base to soak damage, followed by alot of hull. plus upgrade cards that specifically deal with damage mittigation.

but i do understand your point of view, i just do not agree with you about the outcome of such a game. maybe your swarm has something thiers did not. i will be flying this list at our last tournoment of 2013.

anyone else got any input....good , bad or otherwise?

have you actually flown this list and what were your winning stratagies....what lists gave you the most problems.

thanks alot guys, RedFive out.

Edited by RedFive

I like the idea, but a 4 or 5 tie swarm is still not a 7 or 8 swarm. Then if you're unloading advanced protons on a measly tie, that's a lot of points and you've still not taken a large force out. I don't doubt you'll have some success, I agree with macar that this is not an overly scary list to go up against. I could see a Firespray with HLC and Marksmanship chewing through your tanks pretty effectivly.

have not flown against a firespray yet. i am going to have to build a list with one and play test that. the one problem i have is that if someone trys to build a fleet to defeat this then they might leave them selves open to other lists like a 7-8 tie swarm.

also not every one in my area is savey to this list, or how it works.

Edited by RedFive

Two ships just doesn't sound like very much. Neither of them are very maneuverable, though they both have 360 degree firing arc. Your YT has a lot of options he can do for his action, but he can still only do one per round.

You have two ships with a lot of hull points and shields, but the fact that there is only two of them means that your total number of HP's is not as high as it could be.

I like the Lando, Dutch synergy, and you seem to have had some good experiences with it.

I think your biggest problem will come if your opponent get's luck early in the game and kills a ship. I have seen Y-wings go down in the first round of shooting. Their extra hits go away really fast with only one agility dice. I don't think Lando is likely to be killed in the first round of shooting, but they can go down quicker than you may think when things go bad.

I would like to address the comment of 12+ attack dice coming at you. Attack dice hit half the time so that is about 6 hits per turn, now if those hits are coming in 2 attack dice batches (TIEs and TIE Advanced) then you will get to roll 6 defensive dice. You can expect to roll 2 or 3 evades. So you should expect to take about 3-4 damage per turn, and that assumes the TIEs aren't focusing, which of course they would likely be. You are only shooting out 5 attack dice on a standard turn (6 if you count the Ion-turret, but it can only ever do 1 damage). When you use your torps/missiles that only jumps to 8 attack dice. Your still not matching the 12 coming back at you. Add to that the fact that TIEs have 3 agility dice to your 1 and you are going to need more dice to the same amount of damage.

These are just the numbers and the probabilities, and a random game does not play out as expected, but that does not change that this what you should expect.

I would love to see this list with my B-Wing trio. 3 Heavy Laser Cannons would tear up that Y-wing in short order. After that Lando's bonus doesn't do anything anymore. That said, I do like this list's base. Lando + Dutch sounds pretty good, I've been doing a Dutch + Garvin for awhile for a similar effect at lower cost. Really what I'd be trying to do would be to dump some of the "extras" and get a third ship. Just my 2 creds...

I wonder if you could strip down some of the upgrades to purchase a third ship, but then I'm an Empire player, and we do that.

Dutch will go down first for a multitude of reasons.

1. Lando's hp means he's not likely to go down first round. Which means on 2nd combat round he will be giving dutch f/tl f r his apt.

2. Dutchs hp is low enough that he can be killed in 1st combat round, especially in the secondary weapon heavy wave 3 meta. Bwings with hlc, bombers with missiles, each can kill dutch in 1 round.

3. Dutchs apt makes him an early threat. But it also hinders him greatly. It takes away his turret ability, which means he MUST be pointing at the enemy at range 1 in order to get the apt off. Enemies at range 1, especially a wedge Biggs list, will eat him up quickly. This is also the same line of thinking with landos cluster missiles. There goes a lot of points for a shot you may not even get off.

4. After dutch dies, lando can only make 1 attack per round. He needs to be killing something every round in order to survive. If not, he's facing lots of shots coming back him. Its a tough uphill battle, especially without gunner.

I would suggest just dutch with ion, then find points for a rookie xwing or something.

Try this:

Lando with chewie and nien

Dutch with ion

Rookie xwing or blue squad

That still leaves points for extras, I think. It will ba a much tougher list to face against, and allows you to make the best use of your turrets.

Edited by hothie

that is why flying these two together requires some amount of deception and skill. as i said i usually have the millineium falcon positioned in such a way as to screen the Y-wing. most of my opponents who have won the game actually won taking lando down first, not the Y-wing. if i can get the Ywing to survive a round of focus fire, loose some shields and or hull points i can always "regrow" shields to soak more damage. putting one or all of your ships in position to focus the Y-wing should put you on my secondary weapon arc ( the falcon) so i can unleash clusters on the targeted ship. not to mention if you are just out of arc i can use my primary weapon at any arc (360).

i find value in the suggestion that i decrease the amount of upgrades and add a third ship.trying to find something like a cheap B-wing with some secondaries ( torps/missles) that could also take advtage of the target lock swap.

Even a naked prototype pilot would help, since it gives you someone to swoop in and finish off targets that Lando/Dutch ALMOST take out, but not quote

I ran almost this exact list (no Adv. Torps back then) for a while when I started, and at a few Regional events. I haven't flown it since.

It needs another ship, those two together aren't killy or evady (that's my scientific evaluation) enough at 100pts.

I'd think this build would fare better...

=============

Handout Squad

=============

100 points

Pilots

------

Lando Calrissian (47)

YT-1300 (44), Draw Their Fire (1), Nien Nunb (1), Millennium Falcon (1)

"Dutch" Vander (27)

Y-Wing (23), Blaster Turret (4)

Garven Dreis (26)

------

View: http://x-wing.voidstate.com/view/27125/handout-squad

Tweak: http://x-wing.voidstate.com/build/27125

Thoughts?

This is actually viable. I might ditch Draw Their Fire and/or Millenium Falcon to buy Garven and Dutch a 1 point droid each. Your foes might try to take out Dutch or Garven to shake up the "GarVander" combo, so giving them the droid utility would definitely outweigh giving Lando Evasion.

If you want to keep DTF on Lando, choose giving Dutch an R2 Astromech. Dude's only greens are the 1 and 2 forward, and you want him target locking as often as possible.

I'd think this build would fare better... =============Handout Squad============= 100 points Pilots------ Lando Calrissian (47)YT-1300 (44), Draw Their Fire (1), Nien Nunb (1), Millennium Falcon (1) "Dutch" Vander (27)Y-Wing (23), Blaster Turret (4) Garven Dreis (26) ------ View: http://x-wing.voidstate.com/view/27125/handout-squadTweak: http://x-wing.voidstate.com/build/27125 Thoughts?

This is actually viable. I might ditch Draw Their Fire and/or Millenium Falcon to buy Garven and Dutch a 1 point droid each. Your foes might try to take out Dutch or Garven to shake up the "GarVander" combo, so giving them the droid utility would definitely outweigh giving Lando Evasion.If you want to keep DTF on Lando, choose giving Dutch an R2 Astromech. Dude's only greens are the 1 and 2 forward, and you want him target locking as often as possible.

You may also want to look at the r5 astromech instead. With so many ways to get crits now, an r5 on a ywing can be amazing.

I've used this list myself (or something very similar).

The nice thing is that taking out one of the ships doesn't collapse the synergy.

Playing all three of them is AWESOME. I made that build like 4 months ago and haven't lost with it yet. I honestly prefer the Ion to the Turret so that you can get one of the opponents in a predictable, vulnerable position every turn.

gavin looks like a great choice. also his focus passing could be very cool with that blaster turret upgrade from the hawk expansion, the one that requires you to have focus to use. put that on Dutch's Y-wing. that is alot of threat.

alot of really good ideas. i knew right from the get go that this was not a totally original list, but for a person facing it that really doesnt know how to deal with it, it can be a very fun fleet to fly with. i have had so many good games with people that underestimated the list, the game went down to the last two ships, usually Dutch. then to have my opponent shake my hand and say "GREAT GAME! that was so much fun"

because lets face it, thats what this is all about.

RedFive out