Properly portraying Psykers

By Ignayus, in Dark Heresy

It hasn't been long since I started taking an interest in the Warhammer lore but after reading some of the books ( corazon.gif the Imperial Guard) and getting the DH rule book I'm looking forward to playing it.

I have in mind to create a Feral Psyker ( going the Militant-Savant route obviously) but I'm not sure how to "properly" portray the character. In most of the resources that I've looked at (mainly Wikipedia) it doesn't give alot of info on how Psyker's reintigrate back into the world other then being seconded to some older Psyker for training or even less still how the Savant-Militant is organized within the Imperial Guard.

Obviously this sort of thing allows for alot of creative freedom but I'd kinda like to maintain the spirit of the source material as much as possible being creative within the universe's standard.

Also on an unrelated note, is there any further info on how the Imperial Navy is organized? All I know is that they used to be one and the same with the Guard till they were branched off into different services after the Horus Heresy.

Thank you in advance.

There's a Feral Psyker Advance Package in the Disciples of the Dark Gods book. Called a vermin speaker I think. All about talking to animals and such. You'll probably want to take a look at that.

TheSaylesMan said:

There's a Feral Psyker Advance Package in the Disciples of the Dark Gods book. Called a vermin speaker I think. All about talking to animals and such. You'll probably want to take a look at that.

I'll have to make it a point to get all the other books as ASAP, although in the mean time I was hoping for some clarification on wether or not it would make sense that there could be, say, a squad of Psykers attached to a specific IG regiment (i.e. Like saying that the Vostroyans for example had a group of Psykers on hand in case they ran into an Eldar Far-Seer or somesuch) or if the Savant-Militant was a totatlly independent group regulated by the Scholastica Psykana.

Either way I realize that the creative freedom is there to do with as I will, I'm just hoping for some source material to draw some inspiration on.

In anycase, thank you for replying.

Check out the Eisenhorn trilogy, Ravenor trilogy, and Gaunt's Ghosts. The first two are relating specifically to psykers, the last one is about imperial guard. There are several books in the Gaunt's Ghosts novels that show imperial psykers on the battle field... It's not pretty.

Ignayus said:

Also on an unrelated note, is there any further info on how the Imperial Navy is organized? All I know is that they used to be one and the same with the Guard till they were branched off into different services after the Horus Heresy.

Each of the IoM's five Segmenta has their own fleet command based at the Segmentum fortress (which would be Cypra Mundi, as Calixis is in Segmentum Obscurus) led by a Lord High Admiral. Further down you have a sector level headquarters (Battleflet Calixis HQ is based in Port Wrath, in the Golgenna Reach), commanded by a High Admiral. Even further down the navy will be organised into temporary task-based battlegroups led by a flag officer of suitable rank. The smallest unit organisation is the squadron, consisting of up to six vessels.
The forces under the command of a sector level HQ are referred to as a Battlefleet (named after the sector they operate in, ie Battlefleet Calixis) and typically consist of 50 to 75 warp capable warships of various types, ranging from destroyers to battleships. Note that this number does not necessarily include the system defense ships belonging to individual Imperial systems, orbital defence stations, etc.

I have in mind to create a Feral Psyker ( going the Militant-Savant route obviously) but I'm not sure how to "properly" portray the character. In most of the resources that I've looked at (mainly Wikipedia) it doesn't give alot of info on how Psyker's reintigrate back into the world other then being seconded to some older Psyker for training or even less still how the Savant-Militant is organized within the Imperial Guard.

Obviously this sort of thing allows for alot of creative freedom but I'd kinda like to maintain the spirit of the source material as much as possible being creative within the universe's standard.

Psykers are usually attached to squads (most often to the command squads, in order to protect their commander from enemy psykers). Also, they get a "honour guard" of three guardsmen, whose main task is shooting the psyker if he behaves funny.

Whole psyker squads would be rather rare - with multiple psy powers thinning the walls of reality further and further, the rather crude imperial psykers would more likely create a catastrophic breach to the Warp instead of being particularly useful. Destructive goals that would merit a whole psyker squad would probably be accomplished more easily with a few basilisk strikes.

Cifer said:

Whole psyker squads would be rather rare - with multiple psy powers thinning the walls of reality further and further, the rather crude imperial psykers would more likely create a catastrophic breach to the Warp instead of being particularly useful. Destructive goals that would merit a whole psyker squad would probably be accomplished more easily with a few basilisk strikes.

The rumor has it that in new IG codex Sanctioned psykers will come in squads (psyker choirs) with an commisar overseer shooting members suffering from perils of the warp. It's also rumored that primaris psyker lords from 40k second edition will come back to battlefields.

Another Rumor is that a psyker-lord will be and HQ option. But this is all heresay and whatnot.

Remember, if your playing a psyker then you have demonstrated enough control over your powers to be deemed fit for service to the inquisition. Your not as much of a danger as an Alpha+ psyker would be. Your safe enough for day to day life.

If you're playing a Feral world Psyker then you would presumably have been a sort of "shaman" in your home village possibly even respected. Thrust into the wide Imperium your character will probably be surprised at the amount of fear people have towards him when they find he's a psyker. I'd portray him as incredibly supersticious, confused about the world and frightened about strange things especially technology.

Primaris Psyker
Powers:
'Lightning Arc' - S6 Assault 2D6
'Nightshroud' - Enemy has to pass a Ld test to shoot at his unit

Rumoured Primaris, with a Psyker Battle Squad consisting of 1 Overseer, and 4 Psykers. Add up to 5 more Psykers. Two powers rumoured so far.
“Soulstorm” - Range 36, S=number of psykers in the unit, AP d6, Heavy 5" blast.
“Weaken Resolve” - Drops enemy LD=number of psykers in the squad with a range of 24".
The Overseer or Mentor will shoot D3 of them on any Perils of the Warp result

ROOMORX!!

Psykers (Bolt Magnets) are known to be mistrusted, feared and often hated. So paranoia should be your watchword as "hazing the bolt" is a tme-honoured tradition in the IG.