I'm running my first sessions of material that I created as opposed to published material. The PCs are passengers on a transport that is boarded by Weequay pirates. Tonight was the first session which entailed the PCs fighting all the pirates who had actually boarded their ship. Next session they will cross over onto the Pirate ship and retrieve a part to fix their ship, defeat the pirate captain, and release their ship from the pirate ships grapple.
The pirate ship will consist of a very large deck that is entirely cargo space, a crew living space deck, and the pirate bridge. The cargo deck will have a lot of useless junk but he PCs can search to find useful spoils. There will also be a captive they can rescue. The bridge will have the Pirate captain and his remaining crew.
I'm not sure if there's anything exciting I can do with the crew deck. I may throw some enemies on the crew deck or the cargo deck, but our first session was pretty combat heavy so I think I want to tone it down and just let the Bridge be the main combat encounter.
If anyone has ideas for what I can give my players to do on the crew deck I would really appreciate it.