Swarm Tactics: mandatory

By dvorm, in X-Wing Rules Questions

The Swarm Tactics card says neither may , attack or action . Using it is not optional.

1) If all ships you can use it on have a higher PS than you, do you still have to use it? I'm afraid you have to. Is this correct? That seems rather odd to me.

2) Assume there is no friendly ship at range 1 at the start of the combat phase. How do you proceed? The card has to be used after all. Mandatory meets impossible.

I think it should probably have a 'may', but we do have way out.

"Friendly ship" includes yourself (note Howlrunner's ability for distinction). So if you don't want to use it, or can't for some reason, you simply choose yourself and treat your pilot skill as the same as what it currently is.

The Swarm Tactics card says neither may , attack or action . Using it is not optional.

Well it does say to chose a ship, so that would imply the option.

So if you don't want to use it, or can't for some reason, you simply choose yourself and treat your pilot skill as the same as what it currently is.

Nice solution. It does not only assume you are friendly. It also assumes that you are at range 1 of yourself.

Reading the "Range Ruler" rules as well as the Target Lock rules (both on page 9) and the "1. Declare Target" rules on page 10 of the rulebook I have to agree. No matter which of the three rules for measuring range are used you always end up within range 1. That's done by placing the end of the range ruler at the edge of your base and pointing it towards you. That way a part of your base ends up under the range ruler.

So if you don't want to use it, or can't for some reason, you simply choose yourself and treat your pilot skill as the same as what it currently is.

Nice solution. It does not only assume you are friendly. It also assumes that you are at range 1 of yourself.

Reading the "Range Ruler" rules as well as the Target Lock rules (both on page 9) and the "1. Declare Target" rules on page 10 of the rulebook I have to agree. No matter which of the three rules for measuring range are used you always end up within range 1. That's done by placing the end of the range ruler at the edge of your base and pointing it towards you. That way a part of your base ends up under the range ruler.

I would love to see you pull out the range ruler in a tournament, or any other venue for that matter, and measure your base corner to some other point on your same ship base...!!! What if you are on an asteroid?? Does it block the line to yourself?

So if you don't want to use it, or can't for some reason, you simply choose yourself and treat your pilot skill as the same as what it currently is.

Nice solution. It does not only assume you are friendly. It also assumes that you are at range 1 of yourself.

Reading the "Range Ruler" rules as well as the Target Lock rules (both on page 9) and the "1. Declare Target" rules on page 10 of the rulebook I have to agree. No matter which of the three rules for measuring range are used you always end up within range 1. That's done by placing the end of the range ruler at the edge of your base and pointing it towards you. That way a part of your base ends up under the range ruler.

I would love to see you pull out the range ruler in a tournament, or any other venue for that matter, and measure your base corner to some other point on your same ship base...!!! What if you are on an asteroid?? Does it block the line to yourself?

Since asteroids are only used in measuring distance for attacking and checking for LOS that way I don't quite see where you are going with this since nothing currently prevents you from targeting via LOS.

I think it should probably have a 'may', but we do have way out.

"Friendly ship" includes yourself (note Howlrunner's ability for distinction). So if you don't want to use it, or can't for some reason, you simply choose yourself and treat your pilot skill as the same as what it currently is.

Unfortunately, the method of measuring for range prevents you from measuring from and to the same ship.

It states that the near end must touch the edge of the base and the range 3 segment must either overlap the intended target or point toward it. Since you must measure from the nearest section of each base, you are never pointing toward the target with range three as it is never pointing toward it since the origin and target are the exact same point. It is an impossibility to gather orientation from one to the other when both points are the same.

TL;DR - A ship is not range 1 from itself. It is in the same spot as itself.

There is actually plenty of general precedent for a model being within a given range of itself, although not in X-wing. We do have the question of why any ability would cite "other" when a range is involved, if it couldn't possibly affect the original target anyway?

Your interpretation would also lead to the Top Secret! grenade effect, as a ship touching a Seismic Charge/Proton Bomb template would not be at Range 1 from that template, and therefore not hit when it goes off. Have fun convincing your opponents of that one ;)