I was thinking about the other thread regarding Perception and Vigilance, and I still feel that EoE 'doubles up' on too many skills. It feels like having to buy them twice sometimes.
One of the new players was thinking of a Gand Explorer, but the other players talked him into trying a Survivalist BH, on the basis that the Explorer career is basically 'a guy who learned all he knows from a hobo underneath a bridge'.
Is that fair? I understand the career is meant to be a bit 'eclectic', compared to, say, the Hired Gun specialities. But I feel the Explorer feels a lot less focused than the other careers. In the other five careers, you can pick from all the various specialities and they mesh together pretty well.
But Explorer doesn't really have the tools he needs to make best use of his talents. Fringer has a talent that lets him knock down a foe with a melee weapon on a Triumph. But he lacks the Melee skill, so good luck getting that Triumph in the first place. Also, it seems odd that a' space cowboy' like the Fringer lacks the skill to use pistols, or indeed any weapon.
Scout is even odder - he has talents that help him with Stealth and Vigilance checks, but lacks these as class skills. This feels like the Marauder lacking Melee, really - not being able to hide and sneak well is REALLY going to hinder your ability to act as a scout.
Yes, I know you can take these as non-class skills (though not initially), but the fact they have Talents that utilise these skills seems to suggest they are core abilities. Why doesn't Scout have Stealth or Vigilance instead of Medicine or another use of Survival (doubling up on skills doesn't seem to help outside of character creation). Yes, I can take another specialisation, but it seems odd having to multiclass just to use the talents in my original class. That feels like a D&D Rogue taking Fighter levels just so he can actually backstab.
Overall, Explorer reminds me of those 3rd edition D&D classes that nobody really takes, but that other classes dip into as a multiclass. I can see why a Smuggler might take Fringer or a Survivalist might take Scout, but it seems less desirable to focus in these classes...
Edited by Maelora