Adding weapons to a star ship

By Yepesnopes, in Star Wars: Edge of the Empire RPG

If you add weapons to a star ship, can you also add a "gunner" position on that ship?

I was thinking about the Firespray, its crew is 1 Pilot and 2 Guards. The ship already starts with 2 weapons.

Let's say that the player characters want to add a weapon, Concussion missiles for example. Does it make sense to say that someone else can then fire this weapon? or is still only possible for the pilot?

Makes perfect sense. The turrets on most YT are usually served by gunners, but that's not indicated since they're optional (the pilot can fire them too).

Makes perfect sense. The turrets on most YT are usually served by gunners, but that's not indicated since they're optional (the pilot can fire them too).

Yea the pilot can fire then in the locked forward position. Not that it matters the way space combat currently is played out position doesn't matter.

Ok, after checking the book, per RAW only the crew can use weapons.

So for example, we have a YT-1300 with two weapons and the standard two crew, pilot and copilot, and 6 passengers.

If afterwards a third weapon is added, yet only two weapons can be fired per turn, as only the two crew can do that.

What do you think about allowing to spend 1 extra HP to create an extra gunner position? So that the ship is now

crew: pilot, copilot, and gunner

Passengers: 5

Ok, after checking the book, per RAW only the crew can use weapons.

So for example, we have a YT-1300 with two weapons and the standard two crew, pilot and copilot, and 6 passengers.

If afterwards a third weapon is added, yet only two weapons can be fired per turn, as only the two crew can do that.

What do you think about allowing to spend 1 extra HP to create an extra gunner position? So that the ship is now

crew: pilot, copilot, and gunner

Passengers: 5

Where are you seeing that only crew can use weapons? I'm not finding it.

-EF

I think you are wildly overthinking what 'crew' means. Does the fact that I am not the pilot or the copilot mean that I cannot fix the hyperdrive? Same thing applies to shooting a gun.

I think you are wildly overthinking what 'crew' means. Does the fact that I am not the pilot or the copilot mean that I cannot fix the hyperdrive? Same thing applies to shooting a gun.

Yeah, I believe you can do everything on the ship whatever your designation is.

However, you would need to be in another area of the ship (most likely) to fix the hyperdrive. So if you were in engineering fixing the hyperdrive I can't see that you could also be in the pilot seat using maneuvers and piloting actions. I believe you would also need to be at the turret to fire the weapon.

All of that uses an action though anyways, I guess you could run around the ship performing different actions though.

In my game if someone tried to leave the cockpit to get to engineering to fix something I would probably make them use their movement to get up, use a second movement (strain) to get to the new location, and their action to do whatever. So they could run around the ship and do things but cause themselves strain using 2 maneuvers everytime.

Without Let's Ride it actually takes an additional Maneuver to take control of the station (seat, turret, engineering console, etc.) beyond what is required to move to it.

Without Let's Ride it actually takes an additional Maneuver to take control of the station (seat, turret, engineering console, etc.) beyond what is required to move to it.

I see, then it would follow into what I would already do then right? Movement to leave cockpit and go to engineering, then a movement to man the console instead of the...Movement to get up, and a movement to get there. Pretty much the same thing.

Or are you saying it would take a movement to get up, a movement to get to the new station, and a movement to man the station?

I'm not sure. Away from book at the moment. **** work.

I don't see why fixed forward weaponry couldn't be fired by pilot / copilot, as with modern jets. The turret mounts are for firing at different arcs by the gunners. Therefore weapon upgrades can be added without exta turrets, although an extra turret for missiles would be cool. As previously mentioned 1 hp for turret sounds ok. Presumably engine upgrades might also be required For the extra power required. I would also expect an adjustment on the handling due to unbalanced design.

Where are you seeing that only crew can use weapons? I'm not finding it.

-EF

I have not the EotE core book with me, but I have a pdf copy of the Beta.

We all agree that under each vehicle description there are two entries, one named "crew" for the amount and type of crew that mans the vehicle, anotherone named "passengers" for the amount of passengers the vehicle can transport.

In the particular case of the YT-1300

Crew: Pilot and co-pilot/engineer

Passengers: 6

Then on page 151 of the beta, on the green box, it is stated that "each individual crew member can only fire one weapon system per round"

I understand that crew and passangers are not the same, and that a single vehicle can only be operated by a limited amount of crew due to obvious space and control systems access limitations. Right?

You can link weapons together so they all fire as one. Therefore you can fire more than one weapon.

You can link weapons together so they all fire as one. Therefore you can fire more than one weapon.

Obviously; but this fits into the linked weapon quality

Where are you seeing that only crew can use weapons? I'm not finding it.

-EF

I have not the EotE core book with me, but I have a pdf copy of the Beta.

We all agree that under each vehicle description there are two entries, one named "crew" for the amount and type of crew that mans the vehicle, anotherone named "passengers" for the amount of passengers the vehicle can transport.

In the particular case of the YT-1300

Crew: Pilot and co-pilot/engineer

Passengers: 6

Then on page 151 of the beta, on the green box, it is stated that "each individual crew member can only fire one weapon system per round"

I understand that crew and passangers are not the same, and that a single vehicle can only be operated by a limited amount of crew due to obvious space and control systems access limitations. Right?

Ah, gotcha. In the final book the closest thing to that I can find is on page 234, Declare an Attack and Select Targets it says that "a particular starship or vehicle weapon can only be used once per round." So instead of each crew can shoot one gun, each gun can be shot once.

Slight change, but there you go.

-EF