I'm trying to get new players interested. How do I pitch Edge of the empire.
I usually go "Its like the movies but......"
I'm trying to get new players interested. How do I pitch Edge of the empire.
I usually go "Its like the movies but......"
"......but you get to be the heroes in a story of epic adventure".
So, are you new to rpgs, star wars rpgs, or just trying to get a new group together?
the last. but its not "epic". its gritty its down to earth. and no jedis.
"......but this time you get to decide who draws first!"
Yeah **** you greedo!
Grand Theft Auto: Star Wars?
I said, "I've got a new Star Wars Game, it's ca..."
My Players said,"When are we playing?"
I just showed them the rule book and explained the dice system.
Then again, the group I selected all tend to enjoy very narrative systems anyway.
Here's my pitch:
"It's FIREFLY, but with aliens. And more lasers."
"You get to be big **** heroes and perform some thrilling heroics, but if you don't like it by my pretty floral bonnet I will end you!"
the last. but its not "epic". its gritty its down to earth. and no jedis.
Maybe make your campaign the way you want it?
If you want it to be 'epic', surely you can make it that way. Breaking Bad and The Good, The Bad and The Ugly both feel pretty epic to me, but there are no Jedi there and they're both basically the stories of criminals making their way in the universe.
The way I've explained the game to people is by first explaining the nature of the dice.
"The dice have narrative aspects so you can have good things happen on a failure, bad things happen on a success" and then I give some examples.
If your players are familiar with the TV show Firefly, that's a great way to look at an Edge of the Empire campaign. The adventure can be as epic or as down-to-earth as you want it to be. Individual episodes of Firefly got very 'gritty' and down-to-earth--"our spaceship is out of gas", "we've been hired to steal medical supplies and we don't like doing that", etc. The movie was pretty epic.
As the GM and players you decide the scope of your game together.
My group hounded a reluctant themensch into running this game. Now we play every other week come hell or high water (and we've had both in Colorado.)
Some of the issues I had to overcome:
Q: "What do you mean I need special dice? What a load of crap!"
A: "Oh man, I love this mechanic! Nothing is black and white. "
Q: "There are 250,000 years of backstory and you want me to run a sandbox game?"
A: "Your hyperdrive breaks before you can jump to <insert unknown sector>. Better luck next time on that navigation roll."
Q: "What is all this EU you're talking about? What does the European Union have to do with anything?"
A: "Your character doesn't know diddleysquat about X. This is the Arkanis sector, fools."
It's been a very rewarding experience for me and my group, and I hope this helps you answer some of the quesitons you will invariably face.