What is your best 100pt squad using at least 2 tie-bombers?

By The_Brown_Bomber, in X-Wing

Captain Jonus + Veteran Instincts

Major Rhymer + Proton Bomb + Assault Missiles + Veteran Instincts

Bounty Hunter + HLC

Fly a tight formation with Jonus near the centre back early on. mid-game rerolls all day with HLC - if u can keep at range.

Captain Jonus + Seismic Charges

Gamma Squadron Pilot + Cluster Missiles

2x Storm Squadron Pilot + Cluster Missiles

just a quick question about Rhymers ability - does it work on the blast area of mines too? That would be awesome if it did :)

Edited by The_Brown_Bomber

Don't know if it is the best but here's one I have had some success with:

3 Alpha Interceprors (3x18pts) = 54pts

2 Scimitar Bombers (2x16pts) = 46pts

Proton Torpedoes (2x4pts)

Stealth Device (2x3pts)

The plan is to use the maneouvrebility and evasive capabilities of the ships (all roll 3 green dice as long as the stealth on the bombers is intact) to deal damage from afar and outside of as many of the enemies' firing arcs as possible.

Facing TIE swarms and dual Falcons are the big problems for this squad (but aren't they always...). Versus dual Falcons you need to take out one of the enemy ships with you alpha strike from the bombers (together with some shots from the Interceptors). Against a TIE swarm it's the same. Unless you take down enough TIEs in the alpha strike you're in a heap of trouble.

Edited by Veldrin

Don't know if it is the best but here's one I have had some success with:

3 Alpha Interceprors (3x18pts) = 54pts

2 Scimitar Bombers (2x16pts) = 46pts

Proton Torpedoes (2x4pts)

Stealth Device (2x3pts)

The plan is to use the maneouvrebility and evasive capabilities of the ships (all roll 3 green dice as long as the stealth on the bombers is intact) to deal damage from afar and outside of as many as the enemies' firing arcs.

Facing TIE swarms and dual Falcons are the big problems for this squad (but aren't they always...). Versus dual Falcons you need to take out one of the enemy ships with you alpha strike from the bombers (together with some shots from the Interceptors). Against a TIE swarm it's the same. Unless you take down enough TIEs in the alpha strike you're in a heap of trouble.

i like ur squad. kind of a mini swarm with more firepower early on. i guess u r putting alot of hope on those torps hitting eh?

id be tempted to drop the stealth device and make room for Capt Jonus and maybe load up with two secondaries on the other bomber but sounds like u r doing ok with it as is.

It's not brilliant, but it's fun!

===============
Proton Dance
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Gamma Squadron Pilot (33)
TIE Bomber (18), Proton Torpedoes (4), Advanced Proton Torpedoes (6), Proton Bombs (5)

Gamma Squadron Pilot (33)
TIE Bomber (18), Proton Torpedoes (4), Advanced Proton Torpedoes (6), Proton Bombs (5)

Gamma Squadron Pilot (33)
TIE Bomber (18), Proton Torpedoes (4), Advanced Proton Torpedoes (6), Proton Bombs (5)

I'd like to try Vader with bombers but I've yet to see the TIE Adv in stores. I didn't start playing X-Wing till after wave 2.

Fire Away!

Captain Jonus (22)

-Squad Leader (2)

Scimitar Squadron Pilot (16)

-Cluster Missiles (4)

-Proton Torpedoes (4)

Scimitar Squadron Pilot (16)

-Concussion Missiles (4)

-Proton Bombs (5)

Scimitar Squadron Pilot (16)

-Advanced Proton Torpedoes (6)

-Assault Missiles (5)

Cluster Missile/Proton Torp guy unleashes the torps first then follows up with clusters whenever he is able, Concussion/Bomb guy stays a bit back, tosses the concussion then goes slow to drop the bomb right in front of people, APT/Assault guy launches his assault at the middle of the enemy formation then tries to get close for the APT follow up on the biggest threat. Jonus tosses a TL at whoever needs it to fire that turn or a focus to the APT guy when required

Unfortunately for me I have to run this squad proxying in an advanced tie for Jonus, since I only have 3 bombers.

Edited by Eruletho

Had mixed success with all 3 of these but all still needs refining, not played them enough yet.

Jonus- Sq L- concusion

Scimitar - APT - concusion

Scimitar - APT - homer

Mauler mithel - Sq L

Jendon - st321 -weapons eng- ion- adv sensors.

Jonus - APT - concusion

Gamma - APT - homer

Swampthing old chap, you can only have one ship with Squad Leader, it's a unique card, so the first list is not viable as is.

I thought this list was solid when i played against it:

Scimitar

Cluster Missiles

Assault Missile

Scimitar

Cluster Missile

Assault Missile

Gamma

Cluster Missile

Concussion Missile

Captain Jonus

Squad Leader

I didn't have the best of luck with this list. One victory, two defeats in part because of assault missiles whiffing even with Jonus.

Jonus + homing missile + ptl

Scimitar + assault missile + proton bomb

Howlrunner + swarm tactics

2 academy ties

I thought this list was solid when i played against it:

Scimitar

Cluster Missiles

Assault Missile

Scimitar

Cluster Missile

Assault Missile

Gamma

Cluster Missile

Concussion Missile

Captain Jonus

Squad Leader

nice squad :) i think the 4 bomber list will see lots of play. im just thinking u need a long game if ur missiles dont take down what they shoot at u r facing the prospect of using a small number of 2 atk dice ships to take them down... its an all-in strategy that is somewhat reliant on Jonas sticking around for the second alpa strike and like howlrunner, jonus will be facing some early attacks if hes the linchpin in your squad.

im working on this list right now:

Captain Jonus + Squad Leader

Gamma Squadron + Assault Missiles + Cluster Missiles

Krassis Trelix + Slave Title + Homing + Adv. Proton Torps + Seismic Charge

Its untested but the theory is keep in tight formation early, Gamma and Krassis will fire missiles in first exchange and then reposition for short/medium range attacks, save adv.torps for primary threat such as enemy large ship or someone like wedge/luke/enemy jonus.

Edited by The_Brown_Bomber

I like the looks of the Scimitar Squadron KineticOperator posted in the battle section:

Captain Jonus

- Concussion Missile

- Proton Bomb

Scimitar Squadron

- Assault Missile

- Seismic Bomb

Scimitar Squadron

- Assault Missile

- Seismic Bomb

Scimitar Squadron

- Assault Missile

- Seismic Bomb

Lots of Assault Missiles so something should hit to soften up the enemy and then when you're about to make contact they drop bombs and k-turn away ideally putting the enemy back in their sights after eating more damage from the bombs.

It may be a smaller number of 2-attack ships once the missiles and bombs are gone but the ordinance can be hitting multiple ships so you may get by with less damage potential after using it up.

Thank you, StevenO. That list won 3 casual games as is (3-0). Then I made a change to Jonus, trading his Proton Bomb for Squad Leader and a Seismic Charge, and took the list to a tournament here in Omaha. It wasn't a huge tournament, but had some excellent players there including many of our league players and Hothie.

The list won the whole thing going 6-0, which is a pretty good outing for a something I had only played a few games with. The Assault Missiles are very good for hammering down pretty much anything, even Falcons. 4 Dice with rerolls from Jonus, and no extra dice for range, makes them good for shooting whatever lines up in front of you. More to the point, knowing I had 3 Assault Missiles available dictated much of my opponent's movements, allowing me to face their scattered forces piecemeal. The one guy who ignored them had his list obliterated on the first pass (he had 4 X-Wings). They really do a good job of forcing your opponent to pick between two bad choices. Staying together makes them vulnerable to huge splash damage, but scattering makes them vulnerable to focus-fire.

The 5-K turn is pure gold for this list. If an opponent bum-rushes the Scimitars the turn they target lock in order to keep them from firing their missiles, they just drop bombs and pull a K-Turn next turn, then fire the missiles anyway.

I have the full reports on BattleReports under Scimitar Squadron.

http://community.fantasyflightgames.com/index.php?/topic/90694-scimitar-squadron/

Edited by KineticOperator

Your welcome KO. Just wish I could play often enough to justify buying four bombers. Just looking at things it seems the TB are made to threaten you at long range when closing and then drop a turd and fishtail after a burnout to see what steps in it. With only two bombers in may not work as well but the four makes an interesting "spam" list.

I've had good success with the following:

Jonus w/ Squad Leader

2x Scimitar w/ Cluster Misiles, Proton Torpedoes and Seismic Charges

Scimitar w/ Concussion Missiles and Proton Torpedoes

I tried this
Jonus w/ Squad Leader

2x Gamma Squadron Pilots w/ Cluster Missiles, Proton Torpedoes

2x Academy Pilots

Went up against 2x Blues w/ HLC and 2x Rookies.

Even though one of the Gamma's went down with ALL of his ordinance still loaded up (ouch!), I managed to pull a win out of it. The other Gamma's ordinance was very effective. I don't think it's a perfect list, and I got lucky at times, but it felt pretty solid. I only ran it once, so would like to give it a few more runs. Bombers are a lot of fun from my experience so far.

im looking at ways to give a bomber list a backup plan if the missiles fail to do enough damage. perhaps having a tie-advanced in the mix could work, its 3 agility and early defense versus crits due to shields might be worth it. just finding the points is hard. u r definitely looking at a 3 ship list. another option is taking a slave1 and two bombers.

thoughts?

Swampthing old chap, you can only have one ship with Squad Leader, it's a unique card, so the first list is not viable as is.

Thx don't know how I missed that and

.....BUM

I liked that list

Buddy of mine just ran Jendon and 3 scimitars. Impressive initial assault that pretty well crippled my force. Gave up with only a rookie left vs a badly damaged Jendon and 2 scimitars (one untouched). When the dice go your way they are lethal. When they get free target locks they are "good enough" if the missiles did their job.

the 4 bomber lists seem to be doing well. r they going to feature highly in tournament play? 4 bombers seems to be a good foil for large ship squads. :ph34r:

Sounds like it. Sadly, the bomber is completely killing off any hopes of the advanced tie at this point.

I wouldn't say the advanced is 'dead'. I rather like it used with missiles and Jonus. Better dial than a bomber, shields for avoiding crits and 3 defense dice.

All in all, the Advanced is starting to peek my interest again. I might even run Jonas with bombs so he is a "bomber"

Total Squad Points: 99

Pilot: Captain Jonus
Tie Bomber (22)
Upgrades:

  • Seismic Charge (2)


Pilot: Tempest Squadron Pilot
Tie Advanced (21)
Upgrades:

  • Concussion Missiles (4)


Pilot: Tempest Squadron Pilot
Tie Advanced (21)
Upgrades:

  • Concussion Missiles (4)


Pilot: Tempest Squadron Pilot
Tie Advanced (21)
Upgrades:

  • Concussion Missiles (4)

People at my store are scared of this one. Played it a few times.

Scimitar Bomber x5 (80)

Proton Bomb x3 (15)

Seismic Charge x2 (4)

Total 99

Had one game i did a 5 flip because i normally move first, dropped every bomb next round and tabled someone in 4 turns :) 3x, 1b list down.

Played again versus a swarm and swarms don't like it when 5 ties die in one turn :)

Tabled a 4 bwing list in 7 turns :). Those crits are nasty if you can drop all three you are almost guaranteed a ship.

Anyways, the games i have ended up losing were largely based on me getting impatient and dropping a bomb early. If your ship is about to die then drop it regardless. After playing this list though i have to say that you dont HAVE to drop every bomb in one turn, it's really funny when 3 ships die in one turn but, sometimes its good to wait. 6 hull is alot. I really should try the cluster missiles with the I think its Jendon but this list is just to much fun. I call it bomb's away for everyone interested in naming builds.

I wouldn't say the advanced is 'dead'. I rather like it used with missiles and Jonus. Better dial than a bomber, shields for avoiding crits and 3 defense dice.

All in all, the Advanced is starting to peek my interest again. I might even run Jonas with bombs so he is a "bomber"

Total Squad Points: 99

Pilot: Captain Jonus

Tie Bomber (22)

Upgrades:

  • Seismic Charge (2)

Pilot: Tempest Squadron Pilot

Tie Advanced (21)

Upgrades:

  • Concussion Missiles (4)

Pilot: Tempest Squadron Pilot

Tie Advanced (21)

Upgrades:

  • Concussion Missiles (4)

Pilot: Tempest Squadron Pilot

Tie Advanced (21)

Upgrades:

  • Concussion Missiles (4)

Really interesting build. I do think players miss the value of shields to negate crits as well as the 3 defense dice u mentioned. In a longer game that extra def die will make a big difference. i actually think a mix of tie-adavced and tie bombers will become more popular once the new bombers settle into established squads. all the hype is on the 4 bomber builds right now, which is understandable when u see its devastating alpha strike capability. I think there is a hybrid build out there that is under the radar at the mo. Gamma Squadron Pilots and Storm Squadron Pilots. In a mirror match id want to have the firing initiative for sure.

Total Squad Points: 100

Pilot: Captain Jonus

Tie Bomber (22)

Upgrades:

  • Squad Leader (2)
  • Seismic Charge (2)

Pilot: Gamma Squadron Pilot

Tie Bomber (18)

Upgrades:

  • Assault Missiles (5)

Pilot: Gamma Squadron Pilot

Tie Bomber (18)

Upgrades:

  • Assault Missiles (5)

Pilot: Storm Squadron Pilot

Tie Advanced (23)

Upgrades:

  • Assault Missiles (5)

This squad should have the edge in the mirror because all of your missile carrier ships have 4 Pilot Skill. u will be able to move after them, hopefully letting u target lock first as well as get away your missiles first. After that its down to your superior play skill :).

In a tight game that Tie-Advanced should earn its keep. I like how u have a bit of a backup plan if things dont go as planned with ur first wave of missiles. 3 assault missiles should force your opponent to spread his ships out or risk suffering massive splash damage.

Edited by The_Brown_Bomber

I did ok, lost one tough game out of three with Jonus and 3 Scimitars. I'd say one of the best things is to put PTL and a Homing Missile on the Captain. :)