Below is my first session I have planned out for the group I am with. I wanted to create a back story of how the group came together and started working together. To answer those questions I came up with this session and the start of my own story arc I guess.
So considering how new I am to this feel free to tell me how to improve it or if something needs to be completely removed or added. A lot of the stats I got from comparing ships and minions from the book.
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Space port outside Ryloth
(Read to the group)
As Crix walks into the pub he sees his group was sitting at a corner table, it included the Pilot, a Falleen Doctor, a Trandoshan who is clearly the hired gun, a Tech who would probably blend in if it wasn’t for his obvious discomfort for some unknown reason and his white eyes marking him as a Arkanian Offshoot.
“You all might be wondering why I called you here. Each one of you has a particular set of skills that complement each other. What I am proposing is starting a new crew, a new organization. I am not trying to create something that will draw the attention of the Hutts but I think we can carve a bit out for ourself. Down the line.....? I have the contacts and a line on an few options on a ship for us. Thats it, simply stated.” Crix stated. Looking at the group expecting questions.(/read)
Conversation
(read to the group)
“Well now, we all have an understanding, I have a small fast packet transport at Docking bay 18A that can get us to the junkyard where we can “acquire” a ship to start our little venture. ” - CrIx
As Crix turns around starts for the door with the group behind them three men walk though the Cantina door. The first man raised his arm and shot Crix in the neck with his heavy blaster dropping him to the ground, dead before he hit it.(/read)
Encounter
Thug 1 2 3
Soak 2 2 2
W. Thresh 5 5 5
W. Damage 7 6 6
Crit 3 3 3
Brawl 4 4 4
Conversation (Short)
Looting Cris’s body gets the access codes to the fast packet.
Looting the Thugs will revile that they are connected to the Black Sun (Unsure how yet)
Only option to get off the station is the fast packet.
(Read)
As the group makes their way to the docking bay they hear the local “Law Enforcement” approaching the pub you left. A few minutes of a fast pace walk takes you to Docking bay 18A. The party comes up short when they hear two voices coming from inside the ship.
Voice 1: You know how to slice this **** computer?
Voice 2: Hell no, they didn’t tell me crap about slicing when they gave the contract.
Voice 1: Typical. Lets get out of here, We will have to let the boss know whats up.
The group can hear the first voice trying to contact the group of thugs they just dispatched.
Short Conversation (Make a choice)
Encounter
Thug 1 2
Soak 2 2
W. Thresh 5 5
W. Damage 6 6
Crit 3 3
Brawl 4 4
As the group enter the ship they quickly depart the station and do a fast jump out of the system to smugglers run.
Conversation
-Searching the ship they discover 1000 Credits. 2 Advantage reviels a hidden locker that contains....?
-Slicing the computer they get the coordinates for the junk yard that has the ships Cris was talking about.
-Other things PC’s might do?
(read)
As the ship pulls into the the system with the junk yard the scanner picks up three ships, a mostly intact YV-929 Armed freighter, a Dynamic-Class freighter, and a Barloz-Class Medium freighter in the junk yard. It seems Criss knew what he was about to arrange so many freighters in one spot. As their ship pulled closer to the yard three more ships popped up on the scanner reading as old drone ships from the clone war. The scan showed they were inactive.(/read)
http://starwars.wikia.com/wiki/YV-929_armed_freighter
Silhouette: 4
Speed: 2
Handling: -2
Fore: -
Port: 1
Starboard: 1
Aft: -
Armor: 4
HT Thresh: 28 (-3)
SS Thresh: 13 (-5)
Hyperdrive: Primary class 3, Backup 10
Navicomputer: Yes
Sensor range: Short
Encumbrance Capacity: 190
Passenger Capacity: 6
Consumables: Three Months
Cost/Rarity: 100,000 (used) Credits/5
Customization Hard Points: 4
Weapons: Two Twin turbolaser turrets (5 damage, Critical 3, Close range), Two destroyed Ion Cannons (3 damage, Critical 2, close range), Two destroyed Triple blasters (6 damage, Critical 3, Close Range), Four severely malfunctioning Concussion Missile Launchers (7 damage, Critical 4, Medium range).
http://starwars.wikia.com/wiki/Dynamic-class_freighter
Silhouette: 4
Speed: 3
Handling: -1
Fore: 1
Port: -
Starboard: -
Aft: 1
Armor: 3
HT Thresh: 22 (-2)
SS Thresh: 15 (-3)
Hyperdrive: Primary class 2, Backup 10
Navicomputer: Yes
Sensor range: Short
Encumbrance Capacity: 150
Passenger Capacity: 6
Consumables: Two Months
Cost/Rarity: 80,000 Credits/4
Customization Hard Points: 6
Weapons: Twin turbolaser turrets (dorsal and ventral) (6 damage, Critical 3, Close range) , Heavy Dual laser cannon turrets (port and starboard) (6 damage, Critical 3, Close range)
http://starwars.wikia.com/wiki/Barloz-class_medium_freighter
Silhouette: 4
Speed: 2
Handling: -3
Fore: 1
Port: 1
Starboard: 1
Aft: 1
Armor: 3
HT Thresh: 18 (-1)
SS Thresh: 15 (-1)
Hyperdrive: Primary class 2, Backup 12
Navicomputer: Yes
Sensor range: Short
Encumbrance Capacity: 190
Passenger Capacity: 4
Consumables: Two Months
Cost/Rarity: 120,000 Credits/4
Customization Hard Points: 8
Weapons: Fixed Laser cannon under the bridge (5 Damage, Critical 3, Close Range).
Conversation
Searching the ship they find mostly dust and broken computers and terminals. What you could expect from a ship found in the junk yard.
Rolling an Average perception check will find a hidden stash of weapons, 4 blasters and 2 Vibro Axes along with 1300 credits in the locker. +3 Advantage will find a second locker with 2 old datapads.
Attempting to start up the warp drive will fail causing the group to need to use the back up on taking 6 turns. This will also cause the three inactive drones to become active and attack the ship.
(read)
As the hyper drive warms up you hear a loud clanging and whining down. The back up drive starts winding up but will take 6 turns to be ready to jump. As the back up drives warm up the three drones that were inactive suddenly power up and start heading in your direction. (/read)
Encounter
(Same stats on all three ship)
Silhouette: 2
Speed: 4
Handling: +3
Fore: 0
Port: -
Starboard: -
Aft: 0
Armor: 1
HT Thresh: 6
SS Thresh: 8
FIN
At this point hopefully everyone survived and there will be a conversation about the plan of action and their next step.
All help is welcome!
Edited by FootNote