I'm slightly confused by how some of the skills in EotE relate to each other and how tasks should be allocated to one skill or the other. For instance Perception, Vigilance, and Cool all have elements of being aware of one's surroundings, while Cool and Discipline (and Resilience) have elements of staying focused on a task.
I was wondering how other groups handle them.
To my mind, the core elements of the skills are:
- Resilience: remaining unaffected by physical privations (trained Brawn)
- Discipline: remaining unaffected by mental privations and temptations (skilled Willpower)
- Cool: a "human perception" skill for reading other people, and about staying calm and collected in interpersonal interactions .
But I can't get a handle on the difference between Vigilance and Perception.
I can see Perception being a "trained intelligence" skill, for reasoning out puzzles and incongruities, and perceiving things in the environment.
But Vigilance is the one I'm struggling with. I'm not sure when I would call for a Vigilance check instead of a Perception one, apart from the "did you bring the useful geegaw?" moments.
An alternative split would be to drop Perception and replace it with Analysis, the skill of thinking. Analysis would be used for reasoning, puzzles, and organising information, but not perception. That leaves Vigilance for the skill of being constantly aware of your environment and noticing the world around you.