When do Ioned ships move

By son of baal, in X-Wing Rules Questions

Hi All

I have a question reguarding ships that have been affected by an ION CANNON and in what order they move.

I played a game the other day and as my apponent and I had a few ships with ION CANNONS quite a few of our ship whould be drifting each turn.

So given that these drifting ships have differant PILOT SKILL values we encounterded this question. If these ships are adrift then their pilots would be trying to get their systems on line again and not flying (because they are adrift) their ships and the PILOT SKILL dose not come into play.

So in what order do these ships move?

We decided that all ION'ED ships should drift before any other ships move in PILOT SKILL order.

What do you think, I would like to hear your thoughts on this.

P.S. We could not find any rule on this subject.

Hi All

I have a question reguarding ships that have been affected by an ION CANNON and in what order they move.

I played a game the other day and as my apponent and I had a few ships with ION CANNONS quite a few of our ship whould be drifting each turn.

So given that these drifting ships have differant PILOT SKILL values we encounterded this question. If these ships are adrift then their pilots would be trying to get their systems on line again and not flying (because they are adrift) their ships and the PILOT SKILL dose not come into play.

So in what order do these ships move?

We decided that all ION'ED ships should drift before any other ships move in PILOT SKILL order.

What do you think, I would like to hear your thoughts on this.

P.S. We could not find any rule on this subject.

Nothing on the Ion card changes the ships pilot skill. Ships under the effects of an Ion token take their move in normal Pilot Skill order.

Jim

Hi Jim (Emrico)

Yes I hear what your saying, thats what we were thinking but we were unable to find a specific rule any on of the cards or in the book that covered ionized ship movement order.

We were hopeing to generate some discause about this subject, not just get a straight reply telling us the rules that you can't point any more then we can as they do not exist.

A ship that is IONIZED is by deffernition ADRIFT, so it is not under control in any way the PILOT'S or any other.

These are our ideas, what do you ALL think.

Well, if you're looking for the relevant rules...

pg 7

"Activation phase, during this phase, each ship is activated one at a time. Starting with the ship with the lowest pilot skill, resolve the following steps in order:

1 Reveal Dial; reveal the active ship's maneuver dial by flipping it face up.

2. set template . . .

3. execute maneuver . . ."

Take a look at the ion card...

"Planning phase: the owner does not assign a maneuver dial to this ship...

... Activation phase: the owner moves the ship as if it were assigned a white 1 maneuver. After executing...."

So - The ion card only tells us how to treat the maneuver, it doesn't alter the activation rule about pilot skill - and says nothing about affecting the pilot skill. So, there's no reason to make any changes - we still have to follow the activation phase rules, with the exception that there is no dial revealed, and instead we set a 1 template, and move the ship as if it had been assigned that maneuver.

A ship that is IONIZED is by deffernition ADRIFT, so it is not under control in any way the PILOT'S or any other.

Maybe per fluff interpretation, but not by rules. An ion token does a single thing - prevents you from assigning a dial. Reading more into what it does because of a fluff understanding can lead you down some incorrect paths.

For example, being ionized does nothing to affect a ship's ability to take actions. So as strange as it might seem, you could have an ionized ship take an action while still ionized if, say, Lando ended a green move close enough to them. If a high-PS pilot ionizes Turr before he attacks, Turr could still Boost or Barrel Roll (or both, if he had PtL) after his attack. And so on.

In this case, it's as Ravncat says - the ion token does nothing to change the rules regarding when a ship activates, so it activates normally. The absence of rules changing it is actually the proof you're looking for :)

Ah good old page 7, we’ve read you so often.

And are we now saying the absence of definetive prof is prof definate?

I think the point of my posts has been missed in the clamer to prove the existance of the nonexistant, that it is very anoying when your tooled up chap in the black hat and cloak finds himself stuck up the tail pipe of his wing man who should not be their unable to get rid of that stress token from his last fantastic manuver. Nor can he place that all important focus token that would alow him to blow every other mothers son into little bits.

Now I find myself serounded in a ball of ionized plasmer, and unable to control my ship as all it’s systems are dead and no matter how good a pilot I belife I am that moot point is going to get meeeeeeeee!!!!! arrrrrrrrrr!!!!!!!!!!

I, uhm... wha just happened there??

Maybe we should turn it around then, and put the burden of proof in a different place. We have firm rules that say a ship activates on during a turn according to its PS. What changes that?

We have firm rules that say a ship activates on during a turn according to its PS. What changes that?

Yeah I'm not quite sure what point the OP is making.

I mean it's one thing to say "the rules don't say you can't do <whatever>" But to say because the rules don't say something that's not proof...

Clearly this is a case of the rules applying unless stated otherwise.

Ah good old page 7, we’ve read you so often.

And are we now saying the absence of definetive prof is prof definate?

I think the point of my posts has been missed in the clamer to prove the existance of the nonexistant, that it is very anoying when your tooled up chap in the black hat and cloak finds himself stuck up the tail pipe of his wing man who should not be their unable to get rid of that stress token from his last fantastic manuver. Nor can he place that all important focus token that would alow him to blow every other mothers son into little bits.

Now I find myself serounded in a ball of ionized plasmer, and unable to control my ship as all it’s systems are dead and no matter how good a pilot I belife I am that moot point is going to get meeeeeeeee!!!!! arrrrrrrrrr!!!!!!!!!!

Allow me, I took a couple of semesters of Crazy back in college.

"It's very annoying when your pimped-out Vader runs into the back of one of his wingmen, who got stuck with a stress token after performing a red maneuver right before getting ionized. Now Vader loses his own action and isn't allowed to Focus to boost his attack and winds up blown to pieces." And then he pretty much just starts baying at the moon.

"Oh, stewardess! I speak jive."

And to the original poster, the Ion Token reference card states that the following "special rules" apply once your ship has been ionized; do not assign a dial; move the ship as though it had a white 1-straight assigned; it can take actions as normal; it may attack as normal.

Those being special rules, listed in the standard turn order, makes it clear that everything else functions as normal. Ion does nothing to alter the fundamental order of the ionized ship's turn; it simply makes it coast 1-straight, unable to shed any stress it might have while doing so (unless it has an R2 unit).

In other words; only modify what it tells you to modify, leave everything else alone.

"Oh, stewardess! I speak jive."

You complete me.

"Oh, stewardess! I speak jive."

One of the greatest movies ever.

When my son was 16 I made him sit down and watch the movie with me. For the first 15 or so minutes he was rolling his eyes and whining about it. Then he made the comment "This movie is so stupid" To which I replyed "Yes that's the whole point." Once he got the point he loved the movie too.

Do you like movies about gladiators, Timmy?

Do you like movies about gladiators, Timmy?

ARE YOU NOT ENTERTAINED?!?

Hm. This could be quite the persistent sidetrack :)

I knew today was a bad day to quit smoking.

Hi All

Thank you for joining in on the conversation my aponant and I had, yes we are all right in our own way what matters is we had fun playing and yes talking about this great game and the point is um how to explaine well.

When I was much yonger and learning to take good photos I read this quote, by who I cant rember but this I do.

Set the shot up, check the light, the focus and shutter speed then take the picture. Then move 10 feet to the left or right and do it again, now what do you have to pictures of the same subject but from a differant angle.

Aways shoot from another angle

Everyone back away slowly.

I knew it was a bad day to stop sniffing glue...

Surely you can't be serious!

I am serious... and don't call me Shirley!