Kit Deck has been running pretty well.

By Benoit3, in Android: Netrunner Deck Building

Hello. I have been playing for a few weeks and this deck has been working ok and I wanted to share it.

The ideas is to use test run early in the game to make sure I have Magnum opus installed and my economy is under controll then I try to draw untill i get a rabit hole to make my link strength up.

Identity.

Rielle "Kit" Peddler

Programs x 12

.

Yog.0 x 2 (**)

Atman x 2

Creeper x 2

Corroder x 2 (****)

ZU.13 Key Master x 2

Magnum Opus x 2

Ressource x 8

Underworld Contact x 2

Daily Casts x 3

Personal Workshop x 3

Event x 15

Test Run x 3

The Maker's Eye x 3

Dirty Laundry x 3

Diesel x 3

Sure Gamble x 3

Hardware x 10

Rabbit Hole x 3

Omni-drive x 3

The Toolbox x 1

The Personal Touch x 2

Clone Chip x 1

Heya!


The ideas is to use test run early in the game to make sure I have Magnum opus installed and my economy is under controll then I try to draw untill i get a rabit hole to make my link strength up.

Ugh, this is soooooo expensive and slow. Test Running for Magnum is terrible. And honestly Magnum is really slow on it's own. I consider the card pretty much obsolete with all the awesome operation money-makers available along Kati Jones. You really don't need to use Magnum any more....all it does is slow you down.

Yog.0 x 2 (**)

Atman x 2

Creeper x 2

Corroder x 2 (****)

ZU.13 Key Master x 2ca

Magnum Opus x 2

Without Datasucker, Yog will run into trouble even with Kit's ability. Not to mention it's pricey. I'd go with Cyber Cypher or Gordian Blade here.

Why have Atman? It's not really condusive to Kit's ability (honestly I think the mere existence of Atman has made Kit a fairly useless ID at the competitve level, but she's still fun to play around with). Honestly if you take Atman, you might as well just go with: 3 Atman, 3 Self-Modifying Code, 3 Clone Chips, and maybe a Crypsis or two.

Creeper isn't bad, but is very pricey to get into play.

Corroder is great.

ZU.13, Yog, and Atman all in the same deck? I'm not a fan.

I think you are spending waaaaay to much time an resources trying to set up your link-rig and link-economy. You should be running much more than you are installing a rig.

I think this deck will run so slow that a Corp will just blow past you as you are setting up a rig.

You already know my thoughts on Magnum Opus.


Ressource x 8

Underworld Contact x 2

Daily Casts x 3

Personal Workshop x 3

I just feel the underworld contacts set-up is too slow and unreliable. Daily Casts can be nice early to mid game. Personal Workshop will help reduce the cost of your rig, but leaves the programs very vulnerable to being trashed.

Test Run x 3

The Maker's Eye x 3

Dirty Laundry x 3

Diesel x 3

Sure Gamble x 3

Why use Test Run when you have Self Modifying Code available. Test Run is pretty much obsolete unless you're trying to Test Run --> Femme --> Scavenge.

Why Maker's Eye when RnD Interface is available?

Why so many expensive things, where is Modded?

Rabbit Hole x 3

Omni-drive x 3

The Toolbox x 1

The Personal Touch x 2

Clone Chip x 1

I don't think you need toolbox at all.....or Omni-Drive. Personal Touch is useful on Yog. Clone Chips are great for recurring Atman's or Self-Modifying Code.

Where is RnD Interface?

Overall I think the deck is a bit unfocused and very, very slow. I think you are also lacking a threat on Archives to force the corp to spread their ICE thin. It's not needed per-se, but it's nice to have. Dirty Laundry is one way, I guess.

Hope this helps a bit!

Hello. I have been playing for a few weeks and this deck has been working ok and I wanted to share it.

The ideas is to use test run early in the game to make sure I have Magnum opus installed and my economy is under controll then I try to draw untill i get a rabit hole to make my link strength up.

Identity.

Rielle "Kit" Peddler

Programs x 12

.

Yog.0 x 2 (**)

Atman x 2

Creeper x 2

Corroder x 2 (****)

ZU.13 Key Master x 2

Magnum Opus x 2

Ressource x 8

Underworld Contact x 2

Daily Casts x 3

Personal Workshop x 3

Event x 15

Test Run x 3

The Maker's Eye x 3

Dirty Laundry x 3

Diesel x 3

Sure Gamble x 3

Hardware x 10

Rabbit Hole x 3

Omni-drive x 3

The Toolbox x 1

The Personal Touch x 2

Clone Chip x 1

I've been playtesting a kit deck recently so I'll see what advice I can give from my experiences. (For reference I only swapped to kit as my CT deck got to around 43 cards and 11 influence so it made too much sense to swap).

Looking over your deck I'm gonna start by saying you probably want SMC over test run. Test run is simply too slow, also SMC cost 7c and 1 click versus 8 and 2 clicks with test run.

Toolbox, omni-drive and Underworld contacts are similarly very slow. It's also important to note that using opus messes up the value of a credit making toolbox save you one click every run, omni drive saves half a click every turn you run and use that breaker, and underworld contact save you a half a click every turn you have 2 link installed.

You may be thinking but they'll pay for themselves. Which is true but netrunner games don't go for an infinite amount of time in fact the average netrunner game on OCTGN takes about 15 turns (See here for where I got this information). Underworld contacts is probably the worse offender in this time frame as it takes 2 turns to pay for it's install cost and then goes to work to pay off the link you may not be using which takes four turns (1 link costs two on almost all cards). Omnidrive only takes 2 turns to pay for itself (assuming you need the memory which you could have gotten with akamatsu for 1) and toolbox takes 4-5 turns (4 if you still need the memory when it comes out [it's expensive so I assume not], 5 if not). This means about 33% of the game is just waiting for them to pay for themselves before they even turn a profit.

Omni-drive is actually not as bad as the other options paying for itself relatively quickly but it's slower to set up properly and may waste the time frame when kit's ability is strongest (when there is only 1 rezzable ice on most servers).

You may need to rethink your breaker suite to start with kit's abilty turns a decoder into an AI breaker (usable once per turn as it's drawback) which makes running AI breakers less attractive and althou it does make decoders more attractive it's best not to get too focused on them. I'd honestly suggest either going full into yog by grabbing datasuckers or swap it for something else (gordian, cyber-cypher or your already included Zu).

Last note I'll make is makers eye vs R&D interface without a way to punish archives you need to remember r&d will be more stacked with ice so you need to make every r&d run count. Even if all you did was play the card as you drew it and run r&d r&d interface would net you the same additional cards (as you've played all 3 makers eyes or played then run then played another then run then played a third and ran) but for 6 additional credits (3 clicks) and 3 additional clicks. While this is 6 clicks more expensive any other run you make on R&d is improved by a massive margin (if you did get to this theoretical point where you could have played all 3 of either card you now only need to run r&d once every 1-4 turns in order to see 4 cards with r&d interface).