I know crafting rules have come up previously (and did not go over well), and I also know there was talk of a great deal of Edge of the Empire acting as stepping stones for the final product, but this is something that's come up at my table and I'm trying to decide the best route.
One of my players will be creating an Outlaw Tech for my soon-to-be campaign, and was commenting on the "constructing new items" side of things. As crafting rules don't exist yet, I've been at a loss as to what to do when this is brought up in game.
The closest idea I have is using the Repair and Rarity rules as a guideline. Use the Rarity rules to determine the difficulty of getting the parts (either buying or scavenging), set the building difficulty as a Major repair (or as a set of multiple checks over time), and move from there.
For "new items," common sense was going to be the main point, followed by using current weapons and armor as guidelines.
Anyone have anything they've used that has worked out so far?