Indeed, if you look at the apl card it shows the rear turret of the shuttle shooting ![]()
Has Anyone Had the Shuttle Actually Work?
I bought 3 for the upgrades, and won a 4th one in the Tourney last Saturday. It does seem like an awfully large pile of shuttles, even for me.
The advanced sensors may be the most useful benefit from having so many...
Even so, the shuttle steers like a pregnant bantha and the B-wing is the only other ship that can use advanced sensors. That's a lot of money to pay for an upgrade card of such limited use.
Edited by zymurgy65Indeed, if you look at the apl card it shows the rear turret of the shuttle shooting
Ugh... maybe that should have given it the ability to have a rear arc with range 1-2. I could see it costing more than 2 though.
I've scene/heard about the ability to basically do the stop shuttle and bounce around the stress tokens and get them removed so you can stay in a "turret" way but it doesn't seem to me that there is any value in doing so just yet? I've got three Shuttles only because I was able to get 2 for trading in some of my Heroclix the other day, otherwise I'd have just gotten 1-2.
One thing is for certain that it's a support ship and not a main attacker that I can tell.
I bought 3 for the upgrades, and won a 4th one in the Tourney last Saturday. It does seem like an awfully large pile of shuttles, even for me.
The advanced sensors may be the most useful benefit from having so many...
Even so, the shuttle steers like a pregnant bantha and the B-wing is the only other ship that can use advanced sensors. That's a lot of money to pay for an upgrade card of such limited use.
That's true. But I would imagine more ships in the future may be able to use them, so I wouldn't call it a total waste for him.
Indeed, if you look at the apl card it shows the rear turret of the shuttle shooting
apl card?
What/where are we talking?
Indeed, if you look at the apl card it shows the rear turret of the shuttle shooting
apl card?
What/where are we talking?
The Anti Pursuit Laser Card has the back "guns" showing on the shuttle as it's shooting a Tie Fighter....
yes, apl = anti pursuit lasers. posting in a hurry from my mobile is never a good idea ![]()
No Elite Pilot upgrade hurts so the best you can do is and Advanced Sensors bank 1 boost and then a red turn 2. That is a 135 degree vector every other turn, so a 180 degree direction change ever other turn. There is no way to get someone off your back unless they make mistakes or you are able to get them to follow you through asteroids. Expect a good opponent to ignore your shuttle to till it's the last vehicle and then follow you around the parking lot taking off a point or two at a time. Even the guy in the Y-Wing is yelling at you to move it!!
Edited by InvestFDCI have had some luck with the shuttle. I ran a list that had three shuttles only. They were all the generic pilots and each was equipped the same with a HLC and anti-pursuit lasers. I might of had something else on them but I think that was it with whatever was left over for initiative. I faced a few lists but this is generally how I played it. I set up with one in each corner and the third in the middle. Then I advanced slowly until range three. My opponent tried a couple deploys but his first was just to be all on the left side across from one so that one shuttle went slow while the far right run kept doing far banks to get in range. Then when range 3 I fired the cannon. By this time all the shuttles where shooting the cannons in the same turn as this was the first engagement at range 3. Then all my shuttles except the far right one did a red 0. so only 1 was able to focus but this gave me some more range 2 and 3 shots with the HLC. after that he had swarmed the first shuttle but the other two were sitting pretty. so I did a green on the stressed and a red 0 on the unstressed. Shot the cannons some more with the 2 he wasn't flying circles around, a few collisions for the anti-pursuit lasers from the other though. Ended up working well because after that the far right one just moved forward one and then red stopped, then moved forward, and red stopped. So it ALWAYS shot the cannon because by then it was in the middle of the board and all of his ships where far left. The game ended with him tabled and I had a shuttle and a half in HP left. This was against 4 xwings.
Went against a swarm same setup for me so he spread out. There wasn't a single turn something didn't ram me AND I didn't get to shoot the cannons so I beat the swarm. I beat the falcon list but lost to a twin BH plus friends list and the second game I lost to the swarm he just played them better and my rolls sucked so hard but he kept his swarm together and mauled a shuttle really fast so it was 7 v 2 ![]()
If you are running that list each shuttle is its own thing and doesn't really care about the others so keep them spread out and away, preferably facing each other.
Too high a point cost for a "support ship" I am finding as I read the experiences. The turn should have been white or there should have been an elite pilot slot availible. A "support ship" should support and not be the weakness that bring everyone else down. Bringing a school bus into a motocross event was probably a bad idea, no matter how cool the school bus is on paper.
Rear firing guns would help it a lot.
Rear firing guns would help it a lot.
In hind sight, the Bothan spies could have just got the Emperor's flight schedule instead of the deathstar plans and 10 B-Wings could have capped him in his shuttle and the Empire would be over. You could even follow him around and taunt him over the radio as you shoot pieces of the shuttle away.
"Hey Palpy, look at us, we are right behind you."
"Just turn around, were right here"
"Turn around"
"oh, yeah, you CAN'T!!"
"Hahaha, Yoda says suck it!!"
BOOM
x1 Omicron Group Pilot w/ Pursuit Lasers
x1 Omicron Group Pilot w/ Pursuit Lasers and Saboture
x2 Omicron Group Pilot w/ Pursuit Lasers and Ion Cannon
Works suprisingly well. Soontir Fel w/ Stealth Device doesn't help if he doesn't get to roll the Evade. The amount of space that 4 large ships uses is kinda obnoxious, and since they are all pilot skill 2, they move first. Move into the way, the other ship bumps losing actions and can't shoot the shuttle it bumped, and then...hit it with an Ion cannon and have that Shuttle move 0. Another bump, another shot with the Pursuit Lasers. Try it out sometime. Kinda fun watching people pull their hair out.
I would've liked to have seen like a 15 degree arc for rear guns ![]()
I tried out Jendon today with the title card and Vader/Weapons Engineer aboard alongside 2 Bombers (with torpedoes + concussion missiles each) and a generic TIE.
First, the shuttle is very difficult to maneuver. There was one point in the game where it was extremely close to the edge of the map and I wasn't sure it was actually going to make the turn but fortunately for me it did.
I lost the TIE very early from a wicked B-Wing attack, but Jendon being able to get two target locks on anyone on the board and then pass them to the bombers worked pretty well. There were a few times where I was stymied by Biggs so I couldn't use the locks on who I really wanted, but having bombers locked onto targets pretty well before the engagement even begins can definitely be a big help.
Vader is also interesting. I just used him mainly because I wanted to try him out and he was able to inflict a critical during the game and was all set to do another but didn't have to because there was nobody left to target. Still, it was a nice backup anyway.
I have 2 shuttles and I don't know if I'd ever run 2 now in 100 point games, but I could see them being useful in say 200 point games or once the Tantive 4 comes out.
two shuttles is pretty good for the mission that came with the shuttle - since its 120 points imperial, and yorr + omicron let's you pick up people without losing shields.... ![]()
Played two games with this today
Howlrunner with Elusivness
Captain yorr with gunner/vader
4 academy tie fighters
Played against
Bounty Hunter w/ gunner x2
Academy Pilot x2
Won both matches.
First game he went after yorr first (the right idea) and yorr got minimal damage out of him, howl rolled all blanks two times and died after the second shot.
My 4 tie swarm eliminated the rest of the ships.
Game 2
Placing yorr with the squad I full stop first move then advance one, he is not behind causing cover fire and lets howl survive undamaged first volley with the multiple uses of elusivnesses (triggered by gunners).
Yorr died getting about halfway through the map but did a good amount of damage (triggered vader 4 times)
The second game came down to dice rolls but I ended up victorious with 2 ties to his 1 left.
I am ready to play a HSF, 3x-wing build, and Swarm with this, since I have small counters to each built in
Here are the counters
HSF- Lots of shots with swarm, auto crits against han with shuttle, rerolls with howl to boost damage and multiple elusiveness to combat the gunner ability.
3 x-wing, pretty much the same but with blockers to boot. biggs won't take the volley of fire and if I auto crit with lambda luke will be taking more damage if DTF is there.
Swarm- Vader is anti-swarm, large base also makes for a good blocker of higher PS ties.
I am thinking the shuttle is a novelty item for home play and missions and not for tounament as the rules currently stand. In a tournament you are basically handicapping yourself the points you put into the shuttle. There is no point in a tournament game where I thought, if only I had a space winnebago to do A, now I am stuck doing B. There are times in every game I have played the shuttle where I think I should have played something else.
I think the trick is no Rebel (you f-ing scum!!!) opponents will dedicate that many points to a support vehicle in lieu of a primary vehicle. The HWK, you say?? With the small base and better options it functions a lot better as a primary and/or support vehicle than the shuttle. BUT, the HWK doesn't have wings that fold down, so I guess we're even. Still, I can see the shuttle having a place, we just need to discover where that place is (and I am not cuting up a $20 miniature like that other guy did just to create dibris, my wife doesn't even know how much I've spent on this game as it is, for Pete's sake!!!)
Played two games with this today
Howlrunner with Elusivness
Captain yorr with gunner/vader
4 academy tie fighters
Played against
Bounty Hunter w/ gunner x2
Academy Pilot x2
Won both matches.
First game he went after yorr first (the right idea) and yorr got minimal damage out of him, howl rolled all blanks two times and died after the second shot.
My 4 tie swarm eliminated the rest of the ships.
Game 2
Placing yorr with the squad I full stop first move then advance one, he is not behind causing cover fire and lets howl survive undamaged first volley with the multiple uses of elusivnesses (triggered by gunners).
Yorr died getting about halfway through the map but did a good amount of damage (triggered vader 4 times)
The second game came down to dice rolls but I ended up victorious with 2 ties to his 1 left.
I am ready to play a HSF, 3x-wing build, and Swarm with this, since I have small counters to each built in
Here are the counters
HSF- Lots of shots with swarm, auto crits against han with shuttle, rerolls with howl to boost damage and multiple elusiveness to combat the gunner ability.
3 x-wing, pretty much the same but with blockers to boot. biggs won't take the volley of fire and if I auto crit with lambda luke will be taking more damage if DTF is there.
Swarm- Vader is anti-swarm, large base also makes for a good blocker of higher PS ties.
This sounds fun even if not super competitive. Let us know how it works.
Played two games with this today
Howlrunner with Elusivness
Captain yorr with gunner/vader
4 academy tie fighters
Played against
Bounty Hunter w/ gunner x2
Academy Pilot x2
Won both matches.
First game he went after yorr first (the right idea) and yorr got minimal damage out of him, howl rolled all blanks two times and died after the second shot.
My 4 tie swarm eliminated the rest of the ships.
Game 2
Placing yorr with the squad I full stop first move then advance one, he is not behind causing cover fire and lets howl survive undamaged first volley with the multiple uses of elusivnesses (triggered by gunners).
Yorr died getting about halfway through the map but did a good amount of damage (triggered vader 4 times)
The second game came down to dice rolls but I ended up victorious with 2 ties to his 1 left.
I am ready to play a HSF, 3x-wing build, and Swarm with this, since I have small counters to each built in
Here are the counters
HSF- Lots of shots with swarm, auto crits against han with shuttle, rerolls with howl to boost damage and multiple elusiveness to combat the gunner ability.
3 x-wing, pretty much the same but with blockers to boot. biggs won't take the volley of fire and if I auto crit with lambda luke will be taking more damage if DTF is there.
Swarm- Vader is anti-swarm, large base also makes for a good blocker of higher PS ties.
This sounds fun even if not super competitive. Let us know how it works.
I don't want to sound too arrogant, but my opponent and I both placed at the top 16 at gencon. Anthony in particular beat the NA champion earlier that day with that particular squad.(the two bh/academy). So as a competitive environment I am inclined to say that yes it could potentially be competitive though I do need to playtest it in an open environment.
I am thinking the shuttle is a novelty item for home play and missions and not for tounament as the rules currently stand. In a tournament you are basically handicapping yourself the points you put into the shuttle. There is no point in a tournament game where I thought, if only I had a space winnebago to do A, now I am stuck doing B. There are times in every game I have played the shuttle where I think I should have played something else.
I think the trick is no Rebel (you f-ing scum!!!) opponents will dedicate that many points to a support vehicle in lieu of a primary vehicle. The HWK, you say?? With the small base and better options it functions a lot better as a primary and/or support vehicle than the shuttle. BUT, the HWK doesn't have wings that fold down, so I guess we're even. Still, I can see the shuttle having a place, we just need to discover where that place is (and I am not cuting up a $20 miniature like that other guy did just to create dibris, my wife doesn't even know how much I've spent on this game as it is, for Pete's sake!!!)
I feel the shuttle is meant as an sacrifice ship you have to build it as that to punch out as much damage as possible as quickly as possible. if the ship puts out 5/6 damage + Crits i feel it has done it's job (sacrificing a 24 point for 29 point is a win in my book.
I don't want to sound too arrogant, but my opponent and I both placed at the top 16 at gencon. Anthony in particular beat the NA champion earlier that day with that particular squad.(the two bh/academy). So as a competitive environment I am inclined to say that yes it could potentially be competitive though I do need to playtest it in an open environment.
I would be very happy to see the shuttle be competitive. Just sounds like you havn't tried it yet against some of the top builds yet. Please do keep us (or at least me) informed.
I don't want to sound too arrogant, but my opponent and I both placed at the top 16 at gencon. Anthony in particular beat the NA champion earlier that day with that particular squad.(the two bh/academy). So as a competitive environment I am inclined to say that yes it could potentially be competitive though I do need to playtest it in an open environment.
I would be very happy to see the shuttle be competitive. Just sounds like you havn't tried it yet against some of the top builds yet. Please do keep us (or at least me) informed.
Plan on playing this weekend, will definitely update with what I play and how it performs. I hope the lambda does well since I feel there is that "sweet spot" however I hope that sweet spot isn't too narrow. I'd like to see a particular lambda combo be good against a variety of builds. 2/3 minimum.
i kind of think the problem is the desire to load the shuttle up with upgrades. in reality i think keeping it cheap and putting vader on board might be the way to go. he will kill you more quickly, but the shuttle rarely gets shots after the first pass anyway.
i've gotten several games in with the shuttle, and so far have only won one game with it. the shuttle didn't really play a large role in that game.
i kind of think the problem is the desire to load the shuttle up with upgrades. in reality i think keeping it cheap and putting vader on board might be the way to go. he will kill you more quickly, but the shuttle rarely gets shots after the first pass anyway.
i've gotten several games in with the shuttle, and so far have only won one game with it. the shuttle didn't really play a large role in that game.
bring the shuttle in from the side, and bank him in, this allows you to shoot during the first and second passes (and maybe more thereafter)