Timing Ruleings, has it gone too far?

By macar, in X-Wing Rules Questions

Hi guys!

I just want to put my two cents in for the ridiculous discussions here on the x-wing rules forums.

While some of them have been productive, most of the ones I've seen tend to never matter or only matter in one instance.

FFG has actually pre-determined how to handle a rules dispute

Roll your defense die and the person with the most focus wins the dispute.

I want to remind people that this isn't magic, and there isn't a stack. However there is turn advancement, and moving from one part of your characters turn to the next would negate any remaining opportunities (such as the ptl advance sensor movement)

Sensor Jammer is a good place to start for this type of issue

Attacker hits with 1 crit two blanks.

Since sensor jammer only affects hits, it cannot take effect and misses his modify attack die step

Attacker Modifies attack die via target lock

Attacker hits with 1 crit and 1 hit

-there is no step afterward to use sensor jammer since you have advanced past the defender modifies attack die

Immediate timing

The immediate is there for a defining reason, to say that you must immediately do this after this

The reason it is not on all cards is that during certain opportunities there is no room between the events going on, remember there are no interrupt spells.

Remember that everything has a timing slot here in this game.

Rolling dice is a great solution to making up an answer and moving on while in the middle of a game, yes, which is what the rule is intended for. It is not intended to be any kind of long term solution. I don't think anybody here is going to accept me arguing they can't do something because I rolled for it in my last game and won. ;)

It's a public forum. A place of discussion and debate. This is literally the purpose of having a forum. If you don't like certain discussions, don't read them or respond to them. *shrug*

Rolling dice is a great solution to making up an answer and moving on while in the middle of a game, yes, which is what the rule is intended for. It is not intended to be any kind of long term solution. I don't think anybody here is going to accept me arguing they can't do something because I rolled for it in my last game and won. ;)

It's a public forum. A place of discussion and debate. This is literally the purpose of having a forum. If you don't like certain discussions, don't read them or respond to them. *shrug*

I do like to put input on the forums, and will continue to do so.

That wasn't the issue, the issue is the amount of breaking down the rules that seems to happen. In fact most of the rules questions seem to have a hint of magic the gathering behind them.

The issue is the amount of rubble we are getting for new players or less experienced players coming to the forums.

I don't want to see new people turned away simply because they think this game is overly complicated with crazy and independent rule timings. Or unlimited broken combos. I think that it is our job on the forums to promote healthy and good debates on issues that have weight other than "it doesn't say" or "it doesn't specifically say"

Well yeah, you've got me there.

I actually hate the "common sense" defense for reasons I won't get into now, but there's still interpreting the rules in a way that allows them to function, and some of this other stuff. If it's a question of "both A and B could work, and I'm not sure which one is right," great. But some of this is just twisting rules around to the point of breaking, to justify forcing rules to work in ways they want them to, and then blaming the rules for not doing a better job telling them they can't.

And I was being tongue in cheek, sorry, I didn't mean to sound dismissive. I get where you're coming from and you're right - some of the arguments on here and the stuff people think they should be allowed to get away with if the rules don't explicitly tell them not to (and even then, sometimes only if the FAQ directly tells them not to), hurt my brain.

The issue is the amount of rubble we are getting for new players or less experienced players coming to the forums.

I don't think most new or inexperienced players bother with the lenthty rules disscussions.

They might post a question about a rule, but once they have an answer they go back to playing or looking at other threads. Rule discussion forms tend to attract a subset of a games fan base, normally ones who like to discuss rules and quite often argue about them. :)

I don't think the discussions we're having are going to drive anyone away, especially when you're talking about new players looking at a thread for a card that isn't even released yet. But they will hopefully give the people making the next FAQ something to look at, put in the FAQ and maybe, just maybe help them come up with better wording for the next set of cards.

I agree that some of these posts start to make the game seem like it is basically broken and incomprehensible. It's really not. There are some issues that need sorting out, and ideally a revised, clarified ruleset will be coming at some point, but in the meantime I feel there is an enormous amount of making mountains out of molehills around here. I can't believe some of the arguments I see.

Hey a mole hill is a mountain of the rest of the terrain is absoluetly flat.

Only if you have very, very short legs.

Hi guys!

I just want to put my two cents in for the ridiculous discussions here on the x-wing rules forums.

While some of them have been productive, most of the ones I've seen tend to never matter or only matter in one instance.

FFG has actually pre-determined how to handle a rules dispute

Roll your defense die and the person with the most focus wins the dispute.

I want to remind people that this isn't magic, and there isn't a stack. However there is turn advancement, and moving from one part of your characters turn to the next would negate any remaining opportunities (such as the ptl advance sensor movement)

Sensor Jammer is a good place to start for this type of issue

Attacker hits with 1 crit two blanks.

Since sensor jammer only affects hits, it cannot take effect and misses his modify attack die step

Attacker Modifies attack die via target lock

Attacker hits with 1 crit and 1 hit

-there is no step afterward to use sensor jammer since you have advanced past the defender modifies attack die

Immediate timing

The immediate is there for a defining reason, to say that you must immediately do this after this

The reason it is not on all cards is that during certain opportunities there is no room between the events going on, remember there are no interrupt spells.

Remember that everything has a timing slot here in this game.

Do you have a rules question that needed answered? I didn't really see one in there. Anyway, if you do, the exemplary people here know their X-Wing stuff pretty well. :P

The rulebook does cover rule disputes when playing a game but as was stated earlier by CrookedWookie, it doesn't solve the issues in the long run. Yes, some discussions get to ridiculous lengths about minute scenarios (including some of my own) but that doesn't discount the questions themselves.

It really sounds like your issue comes down to an individual's sincerity in actually wanting to understand and apply the rules in a correct manner, rather than asking questions just to cause disputes. I for one, enjoy learning more about the game and players through the discussions we have here, with the purpose of growing in knowledge and understanding of the game. We have a pretty great community here and I'm sure new players will take notice of it. :)

FFG has actually pre-determined how to handle a rules dispute

Roll your defense die and the person with the most focus wins the dispute.

Can someone help me find this?

FFG has actually pre-determined how to handle a rules dispute

Roll your defense die and the person with the most focus wins the dispute.

Can someone help me find this?

Rulebook page 13 - resolving rule disputes.

FFG has actually pre-determined how to handle a rules dispute

Roll your defense die and the person with the most focus wins the dispute.

Can someone help me find this?

EDIT - ****, Ninja-ed by Ravncat!

Page 13. of the rulebook:

"Resolving Rule Disputes

Situations may arise that are too close
to call (such as a ship being within a
certain range, etc.) If players cannot
agree on the correct ruling, follow
these steps:
1. One player takes three attack dice
while the other player takes three
defense dice.
2. Both players roll. The player who
obtains the most {focus} results wins
the dispute.
The player who wins the dispute
determines the correct ruling for this
situation. If this situation arises again
during this game, apply this same ruling.
Remember that what is most
important when playing a game of
X-Wing is having fun!"
Edited by commuterzombie

Thanks,

Gotta be fast here,

but in the meantime I feel there is an enormous amount of making mountains out of molehills around here.

Behold! The mountain-out-of-a-molehill-inator