Hello,
I am a long-time player of WFRP v2, but recently decided to get into v3.
To familiarize myself with the system I read they rule sections of the four core books and I started making some test characters the other day. My goal is to run "internal" battles - both social combat and physical combat - in order to understand the rules prior to actually playing with PCs. However, I ran into some rules questions I could not find after a quick look, but expect must be there somewhere.
1) Armor - what are the rules on wizard's wearing armor? In searching these forums I saw a post state that each soak value of armor = one casting misfortune dice, but I cannot find that in the actual rules. I assume there are no penalties for Priests wearing armor? Please point me to where this is listed in the WFRP rules.
2) Wizard/Preist starting skills - the "Winds of Magic" core rule book states that Wizards get Channel/Spellcraft as free skills. Does this mean a player investing 3 creation points into skills at creation can then train those skills?
3) Related to (2) above, it does not state that priests get their casting advanced skills for free (Piety/Invocation). This makes sense to me as entry level priests couldn't cast spells out of the gates in v2 either, but I want to confirm.
While I like the card system for the most part, I these crucial details should be listed on the career card.
Thanks!