My FLGS Facebook group tried 300 point games the other day. They took a long time, and felt unfocused(or at least the other group felt so. My group finished up far faster.)
This prompted a discussion on how to make higher point games more time-friendly than 4 hours of straight play.(My table, the other table still had half their ships left.)
The first idea was military victory-having killed a sizable enough percentage to force a retreat-probably around 1/3 of the total force.
The second was to have a list of mission cards to be drawn from, with a psuedo obscure goal each side would be working to complete while engaging in battle.
The ideas so far were
Military Victory-as above.
Target Elimination-Destroy the two highest point ships on the enemy force.
Data Recovery-Land a ship on the largest Asteroid Token. Reveal this card, then retreat that ship off the battlefield on your starting side. If the largest Asteroid is within range 2 of your starting side move to the next closest Asteroid. Any ship that lands on the chosen Asteroid aquires the Data. (Cards would be drawn after Asteroid placement.)
It was later determined that some cards would need to be revealed. Things like,
Courier, Choose a small ship(If no small ships are possessed redraw). If that ship is destroyed the game is lost. The game is won when that ship flies off your opponents starting side.(This would be an extra short game.)
I would like probably 10-20 of these scenarios. What are your thoughts? Anything that requires game memory needs to be revealed(destroyed ships aside as that's easily countable.) Anything that is revealed should be a little easier to accomplish because your opponent can work against you more easily. The should be playable at any point level(Use percentages, not point numbers), but are meant for larger games.
Lastly I am aware that this adds another element of luck, but picking which card would be just as strategic because in theory a big part of the game would ideally be trying to guess your opponents card while keeping yours secret. I feel like it has a fun military feel to it given that there aren't many military battles that are just-destroy them all.
Also, apparently Risk did this first, That's cool.
