Comments welcome on 2 Corp decks

By SolennelBern, in Android: Netrunner Deck Building

Hey, first time really deckbluiding here and even though if I lose 95% of my games when I play Corp I still prefer this faction, more challenging and fun for me.

So I worked on 2 Corp decks, Weayland and HB. Here they are and I would like if you could comment on those and help me get them better. I played 3-4 games with them so far and I prefer Weyland for now, more income, tags, etc.

WEYLAND CONSORTIUM

Identity: Building A Better World

Agendas (12) - 23 points

Posted Bounty (1)

Hostile Takeover (3)

Project Atlas (3)

Priority Requisition (3) [Neutral]

Private Security Force (2) [Neutral]

Assets (7)

Dedicated Response Team (1)

PAD Campaign (3) [Neutral]

Melange Mining Corp. (2) [Neutral]

Project Junebug (1) [Jinteki] +

ICE (17)

Shadow (3)

Ice Wall (3)

Hadrian's Wall (2)

Cell Portal (1) [Jinteki] ++++

Chum (2) [Jinteki] ++

Sensei (2) [Jinteki] ++

Data Raven (2) [NBN] ++++

Hunter (2) [Neutral]

Operations (13)

Beanstalk Royalties (3)

Power Grid Overload (2)

Shipment From Kaguya (2)

Scorched Earth (2)

Green Level Clearance (2) [HB] ++

Hedge Fund (2) [Neutral]

Upgrades (4)

Amazon Industrial Zone (2)

Research Station (2)

TOTAL CARDS: 53

TOTAL INFLUENCE: 15

HASS-BIOROID

Identity : Engineering The Future

Agendas (10) - 21 points

Accelerated Beta Test (3)

Project Vitruvius (2)

Director Haas' Pet Project (1)

Corporate War (2) [Neutral]

Priority Requisition (2) [Neutral]

Assets (5)

Adonis Campaign (3)

Snare! (2) [Jinteki] ++++

ICE (20)

Eli 1.0 (3)

Viktor 1.0 (2)

Viktor 2.0 (2)

Heimdall 1.0 (2)

Heimdall 2.0 (2)

Viper (1)

Archer (2) [Weyland] ++++

Enigma (3) [Neutral]

Wall of Static (3) [Neutral]

Operations (12)

Biotic Labor (2)

Green Level Clearance (2)

Oversight A.I. (3) [Weyland] ++++++

Anonymous Tip (2) [NBN] +

Hedge Fund (3) [Neutral]

Upgrades (2)

Ash 2X3ZB9CY (2)

TOTAL CARDS: 49

TOTAL INFLUENCE: 15

Thanks everyone for the tips!

Edited by SolennelBern

Firstly, a disclaimer: I don't actually play either of these factions :P

Now that's out of the way...

I've not had a proper look at the HB deck (and I feel like I don't know my way around HB well enough anyway) so I'll leave that one.

Any particular reason for the odd deck size in your Weyland deck? I'd either add in another card to dilute the agendas just slightly, or drop down to 49 for a more streamlined deck overall.

Weyland has amazing event-based economy due to their ID, plus in the early game you can (usually) reliably get some creds through Shadow if you time the rez right. With that in mind, perhaps lose the PADs and add a third Green Level Clearance (which would require freeing up some influence) which leads me into:

Cell Portal x1 - while 1-of cards can be ok, this seems like an odd choice. If you pull it late-game, it's effectiveness if hugely diminished. I would say either go for three or none with this.

You also only have one Dedicated Response Team - a card I actually like and suspect might be a bit underplayed. Remember though, this card does nothing unless the runner is tagged, and right now your tagging ability is limited to your ICE. I would try and find the space for a few SEA Source. This will also allow you to try for the Scorched Earth victory with more reliability (although you still need to get the timing right on this one). The usual tactic is, assuming the runner has 3 cards or less on their turn, so SEA and Scorch x2 (this allows for a kill through a Plastcrete too). Dedicated Response will also help you try and set that up, especially if you can spring it on the runner on their last run of their turn so they can't draw back up.

I'm going to assume that you only have access to a single core set, if I'm wrong about that it's 100% worth putting in a 3rd Scorched Earth (better chance to draw and less chance of Noise trashing them all).

Hope any of that helps.

Heyo and welcome to the game!

I'll do two posts, one for each list. Overall, I think you need to focus each list, they're a bit all over the place. Think about the goal of each deck and what kind of win conditions you want to go for and how you will pull it off.

First for the Weyland deck. I think you have waaaaay too many cards. Stick to 49 until you get more familiar with the game.

Identity: Building A Better World

Agendas (12) - 23 points

Posted Bounty (1)

Hostile Takeover (3)

Project Atlas (3)

Priority Requisition (3) [Neutral]

Private Security Force (2) [Neutral]

Get this down to 20 points if you can. Project Atlas is great to have around as a 3/2 agenda, but if you over-score it you can also do something like fetch your tagging operations, or scorched earth, or even Hostile Takeover if you're at 6 points and need that one last point.

Priority Req, while nice, isn't a huge advantage and honestly 5-advance agendas are hard to score and you (usually) only are able to snag one in a game, two if you're lucky. I'd drop it down to 1 or 2 for Priority Req. Honestly I prefer government contracts to priority req, for a 3-pointer, but it's a personal choice.

Private Security Force may not be needed, though it is nice to have against an aggressive criminal player that doesn't shake tags. PSF can help knock those counters off of Plascrete and set you up for the real kill with Scorched (or vice-versa). Realistically that rarely happens, though.


Assets (7)

Dedicated Response Team (1)

PAD Campaign (3) [Neutral]

Melange Mining Corp. (2) [Neutral]

Project Junebug (1) [Jinteki] +

Dedicated Response team requires that the runner already have a tag...and runners (except for Tag-Me decks) tend to shake tags and not run when they are tag. That means you need to find a way to tag them DURING a run and not have them jack out. Data Raven can help with that, but I've stopped using it (then again, I don't use DRT).

If you are planning on using DRT, you'll want 3 copies of it and don't rez them until you have two or more on the board (and enough cash to rez them) as they are pretty big targets.

Weyland doesn't really need PAD and often runners will just let it sit there as you already make a ton of cash. Melange on the other hand is useful for forcing the runner to pay attention elsewhere and it is a more tempting target due to the cheap trash card. You can use this to your advantage to lure the runner into tagging ice or painful ice (archer, rototurret, Ichi, etc).

Junebug isn't that great (I prefer snare to Junebug as it also gives a tag), but then again, most runners don't expect it. The problem is if you advance it twice and then don't advance it on your next turn, the runner will probably know it's a trap and won't ever run it. Snare is much better in Weyland than Junebug (3 copies is nice to have).


ICE (17)

Shadow (3)

Ice Wall (3)

Hadrian's Wall (2)

Cell Portal (1) [Jinteki] ++++

Chum (2) [Jinteki] ++

Sensei (2) [Jinteki] ++

Data Raven (2) [NBN] ++++

Hunter (2) [Neutral]

Shadow is a decent sentry, but honestly you'll only need 2 of them. Ice wall is amazing. Hadrian's Wall is.....I dunno.....kinda "meh". I have no idea why Cell Portal is in the deck. It really doesn't do much for you.

Not sure what you are doing with Chum there....or Sensei.....neither are great. Data Raven is very useful for your DRTs (if you take 3 of them).

Hunter isn't the greatest tagging ice.

I think you need a decent codegate or two and maybe work-compression type ice. Two Enigmas, maybe a pair of Eli 1.0 would be nice.


Operations (13)

Beanstalk Royalties (3)

Power Grid Overload (2)

Shipment From Kaguya (2)

Scorched Earth (2)

Green Level Clearance (2) [HB] ++

Hedge Fund (2) [Neutral]

I'm still not sold on power grid overload. Granted it's nice for nuking things like RnD interface, but....I dunno....I've never felt the need for it. However it is a funny thought to nuke an omni-drive that has something beefy hosted on it. Two birds with one stone.

Shipment of Kaguya really doesn't do you much good in this deck.

Scorched Earth, Green Level Clearance, and Hedgefund should have 3 of each. Keeps even more money rolling in.

A Sea Source or two would be nice.

Upgrades (4)

Amazon Industrial Zone (2)

Research Station (2)

Honestly both of the above are kinda crap cards, I'm not a fan of either.

HASS-BIOROID

Identity : Engineering The Future

Agendas (10) - 21 points

Accelerated Beta Test (3)

Project Vitruvius (2)

Director Haas' Pet Project (1)

Corporate War (2) [Neutral]

Priority Requisition (2) [Neutral]

If you had to choose between the Director and 20 points, pick the 20 points. If you really want Haas, ditch a Corporate War and get another two other one-pointers (Gila Hands is Nice). Honestly Efficiency Committee is super amazing, I'd personally get rid of Corporate War for it.

A third Vitruvius would also be great because 3/2s are awesome. That and if you over-score it, fetching cards from the discard is also very awesome.

Assets (5)

Adonis Campaign (3)

Snare! (2) [Jinteki] ++++

Well....you really don't have a way to follow up the damage or the tag from snare, so I don't see it being much use here. Maybe if the runner took a bunch of brain damage before hand, but the brain damage is so hard to pull off.

You'll most likely be using Oversight AI or Bioroid Efficiency Research.....however then the runner will just see the hit coming and won't run. Granted with beefy ICE that means they won't get through as easily. But E3 implants will seriously ruin your day.

ICE (20)

Eli 1.0 (3)

Viktor 1.0 (2)

Viktor 2.0 (2)

Heimdall 1.0 (2)

Heimdall 2.0 (2)

Viper (1)

Archer (2) [Weyland] ++++

Enigma (3) [Neutral]

Wall of Static (3) [Neutral]

Ditch Archer, you don't have any agendas worth giving up for it (except for Haas). Though I suppose the Oversight AI is for these?

A lot of your ice is also focused in the 3-5 range. This will make Atman + Datasuckers pure evil for you to deal with. I'd vary your Ice strength a bit more. Maybe completely ditch Viktor 2.0 and pick up some rototurrets (corporate troubleshooter can help them out).

You have a lot of big and beefy ice there, most of which are bioroids. They might hurt you in the end as they are very expensive to rez and Oversight AI has some flaws in it (E3 Implants or just clicking through, though the 2.0 ice are less prone to that).

Between all the bioroids (E3 completely negates them) and the the concentrated ice strengths, I think you're going to have a bad day. Ice Wall might be a good investment. Perhaps a Tollbooth.

Operations (12)

Biotic Labor (2)

Green Level Clearance (2)

Oversight A.I. (3) [Weyland] ++++++

Anonymous Tip (2) [NBN] +

Hedge Fund (3) [Neutral]

I'm not a huge fan of the Oversight AI, but I've seen it work, but the Archer + Oversight costs sooooooo much influence Remember that you have Bioroid Efficiency Research available in-faction.

Not sure on Anonymous Tip, though it works well in Weyland builds so I can so it working well here. Successfull Demonstration is also in-faction for more cash.

Upgrades (2)

Ash 2X3ZB9CY (2)

Ash is nice if you can afford the trace. Corporate Trouble Shooting can be fun as well.

WOW guys, thanks a bunch! I actually started reading a lot more about this game and the synergy between the cards and it's coming to something. I just need to play more :P

Here's the change I made and I trashed HB for NBN since I wanted to try something a bit more "taggy" lol.

Comment away!

WEYLAND CONSORTIUM

Building A Better World

Agendas (11) - 20 points

Hostile Takeover (3)

Project Atlas (3)

Posted Bounty (2)

Priority Requisition (3) [Neutral]

Assets (8)

Dedicated Response Team (3)

PAD Campaign (3) [Neutral]

Snare! (2) [Jinteki] ++++

ICE (17)

Shadow (3)

Ice Wall (3)

Caduceus (3)

Hadrian's Wall (2)

Hunter (2) [Neutral]

Data Raven (3) [NBN] ++++++

Operations (13)

Beanstalk Royalties (3)

Shipment From Kaguya (2)

Scorched Earth (2)

Green Level Clearance (3) [HB]+++

SEA Source (1) [NBN] ++

Hedge Fund (3) [Neutral]

Upgrades (0)

TOTAL CARDS: 49

TOTAL INFLUENCE: 15

NBN

Making The News

Agendas (10) - 21 points

AstroScript Pilot Program (2)

Restructured Datapool (3)

Project Beale (1)

Breaking News (1)

Private Security Force (3) [Neutral]

Assets (9)

Marked Accounts (3)

Ghost Branch (2)

Melange Mining Corp. (2) [Neutral]

Dedicated Response Team (2) [Weyland] ++++++

ICE (18)

Flare (2)

Tollbooth (2)

Data Raven (3)

Matrix Analyzer (3)

Draco (2) [Neutral]

Data Pike (2) [Neutral]

Hunter (1) [Neutral]

Ice Wall (1) [Weyland] +

Wall of Static (2) [Weyland]

Operations (12)

Closed Accounts (2)

Hedge Fund (3)

Midseason Replacements (1)

Psychographics (2)

Scorched Earth (2) ++++++++

SEA Source (2)

Upgrades (0)

TOTAL CARDS: 49

TOTAL INFLUENCE: 15

Building A Better World

Agendas (11) - 20 points

Hostile Takeover (3)

Project Atlas (3)

Posted Bounty (2)

Priority Requisition (3) [Neutral]

I'm still worried about having that many 3-point agendas in a deck. See if it works out.

Assets (8)

Dedicated Response Team (3)

PAD Campaign (3) [Neutral]

Snare! (2) [Jinteki] ++++

Much better. Though it may be difficult protecting those DRTs. I like the snares, but I think 3 would be nicer. Not sure where you'd get the influence, though. Maybe drop a Raven?

ICE (17)

Shadow (3)

Ice Wall (3)

Caduceus (3)

Hadrian's Wall (2)

Hunter (2) [Neutral]

Data Raven (3) [NBN] ++++++

No Code Gates?

The Raven is good, though I'd maybe drop one. Early game they'll definitely be the equivalent of an ETR. But you want to spring them on the runner when they have no choice but to get through. Put them on central servers R&D and HQ. You'll also want 2 or 3 DRTs in play, meaning you'll need the credits to rez them (and the Raven if it hasn't been rezzed yet).

Be careful, though. Once the runner sees a DRT or gets nailed by a DRT-Raven combo, they'll be suspicous of an face-down cards and might run those first. You could try to use that to your advantage and run them into a snare, but if they call your bluff and run another server, you'll have wasted a snare and they probably won't run it.

It's an interesting game to play.

Operations (13)

Beanstalk Royalties (3)

Shipment From Kaguya (2)

Scorched Earth (2)

Green Level Clearance (3) [HB]+++

SEA Source (1) [NBN] ++

Hedge Fund (3) [Neutral]

I'd ditch Kaguya. Pick up a third Scorched Earth and....I dunno....Chimera? Melange? A Code Gate?

Edited by nungunz

Making News

Agendas (10) - 21 points

AstroScript Pilot Program (2)

Restructured Datapool (3)

Project Beale (1)

Breaking News (1)

Private Security Force (3) [Neutral]

Astroscript and Project Beale are hands down the best agendas that NBN has. Take 3 of each. Restructured is fairly weak, I'd drop it.

Maybe:

-3 Restructured

+1 Astro

+2 Beale

+1 Priority Req

You might want more Breaking News in there too. It's a great agenda to feed the runner so you can land a midseasons.

Assets (9)

Marked Accounts (3)

Ghost Branch (2)

Melange Mining Corp. (2) [Neutral]

Dedicated Response Team (2) [Weyland] ++++++

People tend not to run against cards that have been advanced by NBN. NBN usually scores their agendas out of hand or from an un-advanced state. I don't think you'll be able to bluff people into hitting the Ghost Branch.

I personally prefer Private Contracts to Marked Accounts, but it's up to you.

DRT is sneaky, but could be very hard to pull off if you build horizontally. Granted slapping them down right after you've hit them hard with midseasons could be fun.

ICE (18)

Flare (2)

Tollbooth (2)

Data Raven (3)

Matrix Analyzer (3)

Draco (2) [Neutral]

Data Pike (2) [Neutral]

Hunter (1) [Neutral]

Ice Wall (1) [Weyland] +

Wall of Static (2) [Weyland]

Matrix Analyzer isn't very useful, I'd get rid of it. Maybe replace them with pop-up window (Pop-up Window is AWESOME!).

Operations (12)

Closed Accounts (2)

Hedge Fund (3)

Midseason Replacements (1)

Psychographics (2)

Scorched Earth (2) ++++++++

SEA Source (2)

You're economy might lag a bit without green level clearance or beanstalk. A second copy of midseason's would be nice. I don't know if I'd even take sea-source here. You're call.

Upgrades (0)

No SanSan?!?!?!?

Edited by nungunz

Keep in mind: I only have 1 core set and don't plan to buy any more for now. I also own every enpansions released and waiting for Opening Moves.

-Yeah I modified my deck a bit after I posted it. -2 Restructured / +2 Beale. MAtrix helped quite a bit in 1 of my games but i'll look into it.

-After playing it 2 times tonight you're right about my econ lagging, i'll have to make adjustments on that.

-My last game, even though I won, for like 4 turns I had 4 ICE in my hand...bad shuffle or bad luck but it was dragging like mad...so dunno about adding more ICE, but i'll definetely check Pop-Up window!

-I also added 1 SanSan since I only have access to one.

BTW, my first game was won with Scorched Earth. That was really fun to tag like mad and just check the Runner spend crédits to removes them.

My second game was won with simply scoring agendas and the winning move was with Beale with +2 advancement tokens for a 4 point. that was also really satisfying!

I really love NBN and I think it's gonna be my main Corp faction for some time.

Keep in mind: I only have 1 core set and don't plan to buy any more for now. I also own every enpansions released and waiting for Opening Moves.

-Yeah I modified my deck a bit after I posted it. -2 Restructured / +2 Beale. MAtrix helped quite a bit in 1 of my games but i'll look into it.

-After playing it 2 times tonight you're right about my econ lagging, i'll have to make adjustments on that.

-My last game, even though I won, for like 4 turns I had 4 ICE in my hand...bad shuffle or bad luck but it was dragging like mad...so dunno about adding more ICE, but i'll definetely check Pop-Up window!

-I also added 1 SanSan since I only have access to one.

BTW, my first game was won with Scorched Earth. That was really fun to tag like mad and just check the Runner spend crédits to removes them.

My second game was won with simply scoring agendas and the winning move was with Beale with +2 advancement tokens for a 4 point. that was also really satisfying!

I really love NBN and I think it's gonna be my main Corp faction for some time.

I'm sure you just mistyped but Beale with 2 extra agenda points is only worth 3 points not 4

Hahhaah yes, I already had 2x Private Security Force scored :)

Other question and here's the changes I made:

Q: Psychographics x2 or Big Brother x2???????

NBN

Making The News

Agendas (10) - 20 points

AstroScript Pilot Program (2)

Restructured Datapool (1)

Project Beale (3)

Breaking News (1)

Private Security Force (3) [Neutral]

Assets (9)

Ghost Branch (2)

Melange Mining Corp. (2) [Neutral]

Private Contracts (3) [Neutral]

Dedicated Response Team (2) [Weyland] ++++++

ICE (18)

Flare (2)

Tollbooth (2)

Data Raven (3)

Pop-Up Window (3)

Draco (2) [Neutral]

Data Pike (2) [Neutral]

Hunter (1) [Neutral]

Ice Wall (1) [Weyland] +

Wall of Static (2) [Neutral]

Operations (11)

Closed Accounts (2)

Hedge Fund (3)

Midseason Replacements (2)

Psychographics (2)

Scorched Earth (2) ++++++++

Upgrades (1)

SanSan City Grid (1)

TOTAL CARDS: 49

TOTAL INFLUENCE: 15

Edited by SolennelBern

Maybe:

-2 Ghost Branch

-1 Private Security Force

-1 I don't know....Draco? (or you could just not do this and go with 1 pad/marked.

+2 Breaking News

+2 Pad Campaign (or Marked Accounts)

Personally I don't like Melange in NBN - too fragile, too hard to protect. My NBN econ engine consists of 3x Hedge Fund, 2 x Marked Accounts, 2 x Private Contracts and 3 x Popup Window (you'd be amazed how much revenue those little suckers generate on the right server :P )

Private Contracts is better than people give it credit for - a trash cost of 5 is nice, it does make some decent cash (albeit slowly, compared to MMC) but best of all is it can save you from losing too much to Account Siphon. Wait to rez it until the runner has committed to making the run successful (but before the run actually IS successful - that's 4.3 on the timing chart), then spend three of what they're about to drain. This both reduces your available funds to them to deplete (if this takes you below 5, then they're losing Siphon efficiency) AND sets you up for recovery on your next turn - click for 6 credits? Why thank you!

Also, unlike MMC/PAD/Marked you choose the rate or return - you neither have to sacrifice a whole turn, nor wait for the slow drip (although in conjunction with a slow drip, this is pretty solid).

Minor note; you've listed Wall of Static as Weyland when it's a neutral ICE ;)

You guys are awesome, thanks a lot!

It's getting a lot clearer the more I play (evidently) and yesterday I played 6 games: 4 as Corp and 2 as Runner.

I won 2 times as Corp et 2 times as Runner but that was with newbie players like me.

I lost to a good friend and player but they were close games and he got lucky on the cards he accessed from HQ.

Love this game.

Noice!

Definitely play runner as well. You learn a lot about how to play a corp when you play as the runner and vice versa!