Adrenaline rush query

By Interactive VP, in X-Wing Rules Questions

"When you reveal a red maneuver you may discard this card to treat that maneuver as a white maneuver until the end of the Activation phase."

Just seems an odd way of writing it so it made me wonder...As the card states; treat it as white until after activation stage, does this mean...

a) After you have moved and acted (both on the activation phase) you THEN get a stress token or...

b) As you only receive stress tokens in the activation phase, you completely avoid the stress token?

I throw myself to the mercy and wisdom of the internets...

Edited by Interactive VP

(b). The maneuver is white during the Check Stress step, so no stress.

Thank you, just seems odd not to put "discard to treat red maneuver as white". Meh, keeps rules lawyers happy.

BTW, are you the same Buhallin that does the FFoR for DzC? If so, cool and thanks for the hard work...if not, this is not the sentence your looking for.

If you want to know why they phrased it that way, see the AS + PTL + taking actions whenever we feel like it thread next door. The reason they phrased it is that if they put "discard to treat red maneuver as white" or words to that effect, some, *cough* helpful devil's advocate would step in and argue that we need an errata for a card that's not even out yet, because it doesn't say you need to STOP treating that maneuver as white. So you could just do that maneuver over and over again the remainder of the game since there's no wording in there that prevents it from staying in effect indefinitely.

Welcome to our world. ;)

Thank you, just seems odd not to put "discard to treat red maneuver as white". Meh, keeps rules lawyers happy.

BTW, are you the same Buhallin that does the FFoR for DzC? If so, cool and thanks for the hard work...if not, this is not the sentence your looking for.

Yeah, FFoR's my baby, and thanks for the kind words :)

I'm honestly not sure why they felt the need to put the "until the end of the Activation Phase", since other similar difficulty-changing effects like the R2 Astromech didn't. I think CW is likely correct that they wanted to protect against someone saying "OK, I discard Adrenaline Rush, that makes my 3-speed K-turns white for the rest of the game".

What is FFoR for DzC? Now I'm intrigued.

I think the reason R2 doesn't, is because he does make all 1-2 speed maneuvers green for the rest of the game. He's just an ongoing effect, where Adrenaline Rush is a one time discard to make a single red maneuver a not-red maneuver.

Or am I missing something there?

What is FFoR for DzC? Now I'm intrigued.

I think the reason R2 doesn't, is because he does make all 1-2 speed maneuvers green for the rest of the game. He's just an ongoing effect, where Adrenaline Rush is a one time discard to make a single red maneuver a not-red maneuver.

Or am I missing something there?

Dropzone Commander is a tabletop minis game from Hawk Wargames. Small following, but a decent system with beautiful models of the paint-them-yourself variety. Fighting Forces of the Reconquest (FFoR) is an army construction software package that I built and released for the community.

And you're right on the R2 working for the entire game. Defensive wording to keep people from thinking AR turned the red to white for the rest of the game seems about the only meaningful difference to me.

Interesting, not familiar with it. I'll go look it up.

The bonus to me is that, while the wording may seem awkward, it could also indicate they're learning, slowly, that they have to cover themselves like that or someone WILL chime in and argue for its abuse. Because you know full well based on interactions we've had that there are players who would jump up, yell that there's nothing on Adrenaline Rush that says you have to STOP treating that maneuver as white just because you discarded the card, and either trying to abuse it or screaming for an errata to add something exactly like the text they put on there. :rolleyes: Sad but true.