Crazy Imperial Build

By macar, in X-Wing

So this list has a mix of heavy punch and swarm appeal

Captain Yorr

-Vader

-Gunner

Howlrunner

-Elusiveness

Academy Pilot x4

So here is how it's ran

Howl Packs up with the Academy Pilots and using elusiveness tries to stay alive

Captain Yorr can Help Howl use the EPT multiple times in a turn (yay)

Captain Yorr don't care how stressed he is because he is going to die anyway.

He doesn't want his first round to hit (trigger vader) then attack again hit, trigger vader (rr with howl)

This list does a lot of things well

1) Kill howlrunner (or any interceptor/tie), getting two vader's off on howl would be detrimental to her survival (if she has avoided the other attacks)

2) Has multiple high threat targets

3) Allows Howl To survive using elusiveness more than once per turn.

4) Micro-swarm is good against low def targets

I would imagine the shuttle doesn't live more than 2 or 3 turns in but getting 3 vaders off would be worth it on the right people, mostly since they can't ignore the shuttle like most other builds.

looks really close to the same list that a gaming friend of mine, at our LGS was telling me about the other day.. it sounds like crazy shenanigans

keep us updated on how it performs

On my radar.

How many shots do you think you could get off before passing the enemy? Usually the shuttle's big advantage is using the full stop maneuver, but if he's taking "Howlrunner's" stress tokens, he can't do that.

I'm thinking about dropping Gunner and taking Engine Upgrade instead, but then you're hoping to last beyond he first couple rounds of engagement. The thing is, Gunner will be useless against low-agility targets like Y-wings, YT-1300s and B-wings, but it will be a life saver against hard-to-hit evasive targets like Tycho and TIE interceptors.

I guess what I like about it is that you'll be able to handle a wide variety of ships. I'm eager to see how it turns out.

The idea would probably be to bank in from the other side, then back towards the enemy that passes my ships after the first bout, I don't know if I will use the stress remover often but the bonus would be if my ships did a kturn to the lambda side of the board they would still get their actions. (passing off the stress)