I grew up with the PC games, X-wing, TIE Fighter, and 'X-wing vs. TIE Fighter' and I loved the mission format that gave you a dogfighting objective to keep in mind, like protect the bombers. We already have the missions in the rule books but it would be neat to see dogfighting "upgrades" that by their benefit, encouraged lesser used ships or gave some context to the dogfighting theme. For example:
"Cover Me" [4pts]
When attacked, this ship may add to its agility roll X dice, where X is the attack stat of a friendly ship at range 1. The covering ship's agility is reduced to 1 for this round.
"Top Cover" [5pts]
Y-wing, B-wing, or TIE/B Only
Gain a a defense die for as long as two friendly fighters are in play.
"Redirect Power to Shields" [4pts]
Action: Recover a shield token in exchange for sacrificing one attack die this round (up to your shield value)
"Redrect Power to Lasers" [3pts]
Action: Gain an attack die in exchange for sacrificing a shield token this round.
"Get Out of There" [2pts] (A'la Wedge pulling out of the trench)
Upon being reduced to 1 hull after an attack, you may immediately perform a white 2 maneuver of your choice, then discard this card.
"Staying in the Fight" [2pts]
Upon receiving a critical hit, gain an attack dice for the following round.
"Sharpshooter" [4pts]
Add a focus to any primary attack performed at range 3.
"Hotshot" [5pts]
Receive one stress to add a focus to range 1 primary attacks.
"Panicked Maneuver" [3pts]
When 1 evade short of surviving an attack, role an additional defense die. If you survive, receive two stress and discard this card immediately.
"Inspirational Survivor" [2pt]
After an attacker rolls all hits but can land none, friendly ships receive one focus each.
"Expert Positioning" [2pts]
If at any time all enemy ships are within your primary firing arc during the combat round, perform one free action.
"Quick Reflexes" [4pts]
PS5+ A-wing or TIE/Interceptor Only
After being declared the target of a primary attack, immediately perform a barrel role out of or into a farther range if able. Gain one stress.
"Mainstay of the Fleet" [0pts]
Generic X-wing or TIE/F Only
Reduce point cost of this ship by 2.
"Intimidation" [5pts]
After this ship eliminates its second enemy ship, the opponent's highest remaining pilot loses -1 PS and any accompanying EPT. Discard this card.
"Underdog" [4pts]
PS4 or Lower Only
After eliminating an enemy ship with a PS 2 higher than your own, gain +2 PS and then discard this card.
Specifically, I like the idea of cards that add to the narrative experience ("Cover Me"), reflect the high emotions of a dogfight ("Panicked Maneuver"), and/or cards make the pilot's more dynamic ("Intimidation"). Thoughts?