New Live Play Podcast - Edge of the Empire: Lost Sons

By Doc, the Weasel, in Star Wars: Edge of the Empire RPG

Our group has taken up podcasting our play sessions and we have started with our current EotE game, the home-brew story Lost Sons. (here's the opening crawl)



Some of you may know the group from the Warhammer podcasts at Reckless Dice (where we did Underworld Rising and Buried but not Forgotten).



Lost Sons is the first adventure based on a player generated setting. Our first session (which, unfortunately wasn't recorded) was the players and I creating the setting and NPCs along with their characters (the process was documented on the forum in this thread).



We have parts 1 and 2 up on our new site, BeggingForXP.com, and I hope to have part 3 up in a day or two. Please head on over and take a listen.



If I do say so myself, we have a great group of players that add a lot of flavor to the session (though competence isn't always their specialty).



Thanks for listening and good gaming.

(though competence isn't always their specialty).

I really wish I could dispute that, but sadly I can't.

Wow – that opening crawl is impressive. Good work! I might have to do something similar if only to steal that video. :)

Nice ending to the crawl, how did you do that?

Nice ending to the crawl, how did you do that?

Everything was assembled in After Effects. The blaster fire was generated there.

The ships were pre-rendered (no way I built those). I used a freeware program called Blender to animate them against a greenscreen. The engine glow was rotoscoped in After Effects (based on some lightsaber tutorials I saw).

I've kind of worked myself into a corner, since it will be odd if the next crawl has nothing at the end.

I like your PDF's bro

I like your PDF's bro

Thank you.

Just uploaded Part 3.

After the beating they took last episode, the party is made an offer it can hardly refuse.

Also we welcome Dustin and Marisol to the table. They are asked for a fairly dangerous favor.

We just posted Part 4.

The party forms a plan to save a rebel agent from his Imperial captors. Everything starts off well, but it runs into a snag …

Part five is up (and it was a blast to run).

http://beggingforxp.com/2013/star-wars-lost-sons-part-5/

Two of the characters have been captured by the Empire. Will they submit to their interrogators? What will the rest of the party do to rescue them?

This was one of those adventures where the party – both adertantly and inadvertantly – kept throwing curve balls at the GM, and it turned out great. At least they somehow kept it all thematically appropriate.

Edited by Doc, the Weasel

The sixth and final (for this story) is up.
http://beggingforxp.com/2013/star-wars-lost-sons-part-6/

The crew makes a plan to rescue their two companions from the Empire. Will they succeed, or will this be another plan that ends in failure?

I had ways of making the captive thing work if the rest of the party didn't try a rescue (they weren't pretty, but they were there) but the group decided that their string of bad luck must be over and went with the big play. Always fun to go out with a bang.

The next story for us will be Scavenger's Feast. I'll post a crawl a little before we have Part 1 up for it.

Edited by Doc, the Weasel

just listened to episode 6.

interesting that gully felt that he was being punished when making a charm check against an NPC because he was concerned about the red dice (scary dispair!) added to the pool from the NPC skill/attributes, and would have preferred to be loaded up on purple dice.

when describing a negotiation with a skilled NPC that was predisposed to the deal on offer, i handed the dice to the player and said this represents that the NPC is a shrewd negotiator then added 2 boost dice to the pool saying that despite herself what you have to offer is really enticing.

I love your crawl with the ending and everything. That's the properly proper way of kicking off a session! :D

Fabulous crawl - I'm looking forward to listening to the sessions!

Thanks for the feedback.

Be sure to give Scavenger's Feast a listen. I think that is the one where the group really gets their footing.

Awesome so far! I've started with the oldest episode now.

Do you have this stuff in PDF form you would share? :-)

Just finished listening to Lost Sons, will begin the next part soon. All I gotta say is great stuff you are producing. I just took up the role of GM for a group I got together at my FLGS, first time GM and first time playing an RPG. Listening to actual play helps me quite a bit learn how to do things to make it as fun as possible, while leading my group where I want them to go, no matter how they choose to get there.

We started off with Under a Black Sun that I tied into Beyond the Rim, just finished the first episode so far of the latter. We have a Houk Bounty Hunter/Gadgeteer, an human Explorer/Archaeologist, and a human Hired Gun/Body Guard. Should be fun when I can write my own stuff and see what happens.

My only problem at the moment is Obligation. Each PC has a different one, just makes it a bit difficult to write one up for each one quickly in case their roll comes up.

Keep up the recording though. Listening to these keep me occupied while at work. :D

hey dead-pool,

one small change you can make is to roll the obligation at the end of a session, then you have the time between sessions to figure out a way to incorporate the individuals obligation into your game

one small change you can make is to roll the obligation at the end of a session, then you have the time between sessions to figure out a way to incorporate the individuals obligation into your game

Thanks New Zombie,

That seems to make more sense. That way depending at where they are when it gets rolled, could help me to segue how their obligation will affect the next session and if they want to pursue it.

I have a good idea for the Bounty Hunter of the group, his is oath, so basically his house is going to call him back for an emergency by the head of house, where one of the their members is disgracing the hunter's code, by killing outright instead of capture and taking bribes either credits/information and letting bounties go free. They want to keep it quiet from the rest of the Bounty Hunter's Guild and Galaxy, so only members of his house will take part. Whoever can bring back the target first, gets 2nd chair of the house and is open to more lucrative bounties before other members, will have some influence of the house and some control over other members. There will be some heavy competition from the other members of the house along the way that will cause havoc and trouble for the PC's as they race to capture the target first. His house is Salaktori.

I'm a little stumped about the Archaeologist though. Theirs is sponsorship. The only idea that I had was possibly they have received credits in the past to look for ancient pieces of history or of value and bring them back to the sponsor's collection after they have studied them and learned all they could. The sponsor hasn't heard or recieved anything from them for a while, so they are brought before them, either with force or their own accord. Thinking of maybe a Hutt or Jedi in hiding.

All I can think to do, is send them to find some item on maybe a lost planet in an old temple/shrine with environmental dangers, traps, primitive beings, and maybe the trying to decipher a dead language with a maze thrown in that they could get lost in. Not sure if I can make it as fun as the person playing the character might want it to be. They put 5 points into intellect, and I usually get stumped on what they can know when doing a certain Knowledge checks.

The last PC just recently joined our party and didn't flesh out his background yet, except he had been a bodyguard most of his career, but decided he wanted out. His is responsibility.

Sorry for the long post, but some thoughts would be great if I'm on the right track and all.

Awesome so far! I've started with the oldest episode now.

Do you have this stuff in PDF form you would share? :-)

I have some handouts, both game assets (like combat handouts and talent sheets) as well as a home-made map of the ship (YT-2400, the Lazy Bantha).

There aren't any plans to put the whole adventure up in pdf form. A lot of the material is very specific to the PCs and their own stories. What I have considered, though, is maybe packaging together the components of an encounter. An example would be the Swoop Gang hideout, with stats for the gangers. That could be something a GM could drop in their own encounter regardless of what story it is connected to.

Is that something you (or any reader here) would be interested in?

one small change you can make is to roll the obligation at the end of a session, then you have the time between sessions to figure out a way to incorporate the individuals obligation into your game

Thanks New Zombie,

That seems to make more sense. That way depending at where they are when it gets rolled, could help me to segue how their obligation will affect the next session and if they want to pursue it.

I have a good idea for the Bounty Hunter of the group, his is oath, so basically his house is going to call him back for an emergency by the head of house, where one of the their members is disgracing the hunter's code, by killing outright instead of capture and taking bribes either credits/information and letting bounties go free. They want to keep it quiet from the rest of the Bounty Hunter's Guild and Galaxy, so only members of his house will take part. Whoever can bring back the target first, gets 2nd chair of the house and is open to more lucrative bounties before other members, will have some influence of the house and some control over other members. There will be some heavy competition from the other members of the house along the way that will cause havoc and trouble for the PC's as they race to capture the target first. His house is Salaktori.

I'm a little stumped about the Archaeologist though. Theirs is sponsorship. The only idea that I had was possibly they have received credits in the past to look for ancient pieces of history or of value and bring them back to the sponsor's collection after they have studied them and learned all they could. The sponsor hasn't heard or recieved anything from them for a while, so they are brought before them, either with force or their own accord. Thinking of maybe a Hutt or Jedi in hiding.

All I can think to do, is send them to find some item on maybe a lost planet in an old temple/shrine with environmental dangers, traps, primitive beings, and maybe the trying to decipher a dead language with a maze thrown in that they could get lost in. Not sure if I can make it as fun as the person playing the character might want it to be. They put 5 points into intellect, and I usually get stumped on what they can know when doing a certain Knowledge checks.

The last PC just recently joined our party and didn't flesh out his background yet, except he had been a bodyguard most of his career, but decided he wanted out. His is responsibility.

Sorry for the long post, but some thoughts would be great if I'm on the right track and all.

I think you have a good start. I prefer to pit a character's Obligation against the adventure itself and/or their Motivation.

Write up the bare-bones of the scenario, then think about how you can have their Obligation/Motivation entangle them into it. If you are hired to find a missing person, then maybe the character with Family is related. If they are motivated by Fame, then the missing person is famous, and this rescue could mean claiming some of that yourself.

Once you have that, then look for ways to run Motivations/Obligations against the story. Mid-way through, they find out that the group they are planning to screw over is one swore an Oath to protect. Maybe the outcome would benefit the Empire, who the character is staunchly against.

You don't want to get too heavy-fisted here. My goal is to anticipate that they will 50/50 act one way or another. Any more and I'm just dictating a story rather than playing to find out what will happen.

For rolling Obligation, I've been really light on adding things. Usually I just have a small reminder or challenge. The players usually do the rest for me as far as it influencing their decisions and how they play.

Good gaming!

Edited by Doc, the Weasel

Sounds like some good tips. I already imagine after we are done with Beyond the Rim, that one of them might ask if they will be able to do anything about theirs the next session. It would be easier to work the Sponsorship into a session by having them locate an old temple on a planet they were on for some other reason.