This October, I've decided to give my players a "Raiders of the Lost Ark" experience, a multi-part adventure that includes lots of action, several cliff-hangers, exploration of ancient civilizations and at least one tomb complete with pitfalls and booby traps.
The question is, how to run the traps? I'm thinking of calling for a Perception check for each area of the tomb, regardless of whether or not it is trapped, just to keep the players on their toes. Failures & threats mean they're oblivious to signs of traps or they're looking at the wrong spot for traps...and then the trap itself. I was thinking of running it as a melee attack with a high damage of at least 10+successes to underscore the lethality of the trap, but I'm not sure. Another way would be to simply deliver said damage, which would work narratively, but it could discourage the players. I think part of the fun of springing a trap on players is giving the PCs that last little chance to evade it.
Has anyone tried to run traps? Does anyone have suggestions on how to stat them out?
Thanks!