I was watching a Clone Wars episode last night which featured the protagonists and their enemies engaging on a plain with geysers that spewed corrosive acid. The protagonists were able to trick the enemies into getting sprayed with acid a few times, and had to run for cover themselves when one of the geysers went off.
It occurred to me that it could be fun to throw that mechanic into an EOTE game, where the PCs must make periodic checks for the state of the geysers (or maybe upgrade attack rolls or something).
Something so that if a PC gets a Triumph, then perhaps an NPC gets blasted with a geyser and if a PC rolls a Despair, they take the hit.
What do you think?
Any other examples of fun ways to add environmental or circumstantial effects using the narrative dice?
Star Wars stories are full of chases through dangerous territories, like the garbage compactor, the forests of Endor, the space worm in the asteroid, droid factory in the prequels, etc.
I'm looking forward to incorporating some of this into my games.