Auto Fire with a scope?

By Ionman, in Star Wars: Edge of the Empire RPG

He is a droid, and it is built into his arm. It makes role playing situations like that fairly difficult to say the least. I can even disarm him without doing real damage to his limbs... So yeah... This is definitely a lesson learned about letting your PC's run loose with upgrades. It starts off as a neat idea for a character, and then slips down the slope into muchkinism. Heed my warning!

Ummm I'm pretty sure that Droids have the same restrictions to ENC and are affected by properties (Cumbersome) just like any other species. Even if you have it built in a heavy blaster rifle is still a heavy blaster rifle.

Can you point to where in the RAW it says ENC and Properties don't affect Droids?

If you can't then you've inadvertently hand waved a rule away that should affect all the PCs equally.

Edited by FuriousGreg

He is a droid, and it is built into his arm. It makes role playing situations like that fairly difficult to say the least. I can even disarm him without doing real damage to his limbs... So yeah... This is definitely a lesson learned about letting your PC's run loose with upgrades. It starts off as a neat idea for a character, and then slips down the slope into muchkinism. Heed my warning!

Sooo ... If he has a 1m rifle barrel grafted to his forearm. How does he make use of the scope? :huh:

Also if this PC has been around for this long he's likely got a wicked reputation so his enemies will know to bring Ion weapons.

But first make sure you've corrected the ENC/Cumbersome thing because I think you may have to fix this.

At the end of the day who cares?

Are you having fun playing? Yes.

Are your players having fun playing? Yes.

Then it really does not matter. Let him mow down a room full of opponents (that are probably only in short or medium range anyway) with his scoped heavy blaster rifle on auto fire.

There are PLENTY of ways to deal with this anyway.

Bigger, faster, tougher opponents.

Weapon sundered by light saber.

Less or no combat (stealth, survival, political etc.)

Star ship engagements.

Sooo ... If he has a 1m rifle barrel grafted to his forearm. How does he make use of the scope? :huh:

It's based on a MG42, it's more like 1.5m ...

He is a droid, and it is built into his arm. It makes role playing situations like that fairly difficult to say the least. I can even disarm him without doing real damage to his limbs... So yeah... This is definitely a lesson learned about letting your PC's run loose with upgrades. It starts off as a neat idea for a character, and then slips down the slope into muchkinism. Heed my warning!

This has to be the most munchkin character I've seen in SW:EOTE yet. I would have him sucked out of an air lock and float away ... with the rest of the garbage.

At the end of the day who cares?

Are you having fun playing? Yes.

Are your players having fun playing? Yes.

Besides it may be that rules are being broken and that isn't fair to the other players or the GM

Edited by FuriousGreg

I just looked through the book and I can't find anything that gives Droids a free pass on ENC or the Cumbersome quality, even if a weapon is built in. Which makes sense both mechanically (it's fair because everyone else has to deal with this) and if you think about it, because the gear/weapon has to go somewhere and that somewhere (inside or out) takes up space and has weight. IG-88 carried his HBR...

So one if the reasons you're having this issue is you got tricked into ignoring rules.

I did see the cybernetic arm with an implanted blaster, but it was only a light blaster. You could allow him to have this built in (well you kind of have to now) but he should still have the ENC and Cumbersome issues. This can be fixed by the player by changing the Superior Quality from Auto +1 ADV to knocking off one level of Cumbersome, making it 2, or reducing it's ENC by 1, both of which are legal I believe.

I think the above is a fair compromise to come into line with the rules and will make him a little less munchkin-y


Good luck :)

Edited with new info...

Edited by FuriousGreg

He has spent about 7000 on that weapon, just sunder it next session :).

Also the others are right that weapon is far too big to be build into a forearm perhaps too big for a entire arm.

Edited by Shadowblade

Yeah, a rifle shouldn't be going into a droid's arm. I know the book says you can build equipment into droids, but a rifle is two-handed. And also, as others have said, make sure you're paying attention to the Encumbrance and Cumbersome ratings.

I agree that the rifle in the arm is a bit of a stretch, size, weight, the fact that it take two hands to wield. We use all the encumbrance rules, and he has 3 brawn, so no worries on the cumbersome rating. If anything the built in weaponry is an RP device. He still uses both hands to shoot, and I believe the scope is built into his face. Like I said, its an RP thing.

So it actually costs 2 advantage to trigger the auto-fire extra attack EACH TIME. So unless he rolled 198 advantage, I don't see how he can clear a room of 100 NPCs unless they were one giant minion group with 1 wth each that he mowed down. Also, firing on multiple targets increases the difficulty by one.

As for the scope? I wouldn't allow it when auto-fire mode is declared. If the RAW had you re-rolling additional attacks, then I would just remove the benefits after the first hit, but because every 2 advantage spent earns an additional hit, you are basically gaining those benefits.

Note that a single attack is not the same thing as a single shot. In call of duty, or any other shooter worth it's salt, the scopes do help, no matter what the weapon. But they don't help on long bursts. The recoil makes it so you can't even really look down the scope effectively. It is effective for very short bursts. On a weapon like this, think of a non-auto-fire attack as a very small burst, not always a single shot.

The RAW says you can target any other enemy in range, but I would house rule that it must be in the same fire-arc, unless they also rolled a triumph on the initial attack, or were somehow holding two auto-fire weapons.(maybe a wookiee?) At the end of the day, you should do what works for your game and keeps it fun. One player mowing down all the bad guys sounds like it is having a negative effect.

So it actually costs 2 advantage to trigger the auto-fire extra attack EACH TIME.

Not if you use the Jury Rigged Talent to reduce the activation cost to 1.

I agree that the rifle in the arm is a bit of a stretch, size, weight, the fact that it take two hands to wield. We use all the encumbrance rules, and he has 3 brawn, so no worries on the cumbersome rating. If anything the built in weaponry is an RP device. He still uses both hands to shoot, and I believe the scope is built into his face. Like I said, its an RP thing.

Actually, I think the arm itself could work, but I'd file off a few of the munchkinny bits.

First, the scope, as it's currently priced and spec'ed is designed to be mounted to a gun barrel so that the shooter sees what the gun "sees". Fairly primitive. What it sounds like he's built is a cybernetic targeting system. Way more expensive and it probably wouldn't add the same benefit a scope does. If he really wants to keep it the way it is, I'd charge him 1 cybernetic upgrade to "move" one of his eyes to the scope on his arm. He then gets 1 Setback to Perception and Vigilance checks because he's given up his binocular sight.

Second would be the gun arm itself. Since he's basically lost a hand, I'd treat him as permanently maimed, which you might already be doing, but I would extend that to adding a setback to his Ranged-Heavy attacks. My reason for this is that he's basically firing hip shots all the time, which would be less effective than if he was shouldering a standard heavy rifle.

Still, with only 1 perma-Setback added to the pool, he ought to not lose much of his effectiveness. He sounds like a 1-trick-pony, but then again, most droids are. As long as you balance the number of mass-carnage encounters with ones that require more finesse (hostage situations and the like), there ought to be enough to keep everyone engaged and happy.

He is a droid, and it is built into his arm. It makes role playing situations like that fairly difficult to say the least. I can even disarm him without doing real damage to his limbs... So yeah... This is definitely a lesson learned about letting your PC's run loose with upgrades. It starts off as a neat idea for a character, and then slips down the slope into muchkinism. Heed my warning!

Any effect that you can normally do you can still do to a PC with a built in weapon. You can still Disarm, you just narrate as "A critical piece of the weapon came off or was otherwise displaced you must spend an action to recover/adjust it to allow the weapon to function".

" IIRC by RAW he can only attack a single group of minions with a single action. "

Can we get a pg # confirmation on this, I believe this is correct but I couldn't find it.

Also, I just want to chime in here with another RAW thing that somewhat demonstrates that the rules were written light on purpose and need some amount of interpretation and common sense applied to them in certain situations.

A blaster with a spread barrel gains Blast. Under blast rules, all targets engaged with the original target are hit (friend or foe) if the blast activates.

(Correct me if I'm wrong here, but this is how I'm reading it) Say you're firing your spread barrel blaster while in close combat. Your blast activates. Are you hit? I'd assume not, because that's not how shotguns work. Treating the whole game as a series of "the RAW doesn't say it doesn't work that way" is a fast way for a rules lawyer player to walk all over you, because a lot of things in this game are intentionally abstract and open to interpretation. If you don't think the scope should work, don't let it work.

Edited by Otzlowe

There are a number of things I would add to this

1/ having a canon built onto the arm of the droid would do two things , he could not show himself on civilised worlds without bringing down every law enforcement agency down on him in force. So play an adventure on coruscant and have him sit twiddling his thumbs as the rest of the group get to walk around. If he decides tofollow point out that he will attract said law enforcement, and if he chooses to fight point out that his obligation goes up 5 fo every kill. When/if he is arrested have the gun forcably remove and make him buy it back again if he really wants another, probably accruing more obligation. When the group need to spend xpbut cant point out that the obligation needs fixed first. Packing heat like that just isnt possible everywhere without consequence.

2/ If not that then you have to balance the combat accordingly. Somebody like that could quite easily attract the attention of a high level emporers hand (adversary 4) meaning that you upgrade the difficulty 4 times, also use forcepowers to augment this, arm him with a lightsaber however give it an upgrade of its own that allows deflect. If he rolls a despair, have him get hit himself with his own shot and if he wins then just have the hand run away from combat.

3/ Make combat fairer , have them fight mirrors of themselves in some perverse experiment, or have the opponents armed with similar weaponry.

4/ have them become trapped , however the characters that can fit through a bend in atunnel get through however as the rifle cant get round the curve of the bend, he either has to stay behind and fight 4 rancors or leave behind the weapon.

5 make a social/exploration based adventure so the rest of the group has fun instead.

6 Having a weapon like that will also make him the defacto target for every npc to bring down as a priority. I think 4 sniper shots should guarantee a few critical injuries eventually he will get so many crits he might give up his idea. Being the best combat character this obviously makes you as big a target.

Edited by syrath

I see the word "Munchkin" getting thrown around a lot.

This game is VERY difficult to munchkin. (there are a few atrocities out there BUT...)

As per my previous post there are PLENTY of solutions to work with this situation.

The droid player is good at doing one thing...Blasting things...really well.

As suggested take advantage of the fact that there are TONS of options for play.

For reference pretty much all of the adventures currently available can all be completed without a single shot fired.

What happens when their ship is sabotaged and needs repaired when they are crash landed on some backwater planet miles away from civilization. Not a whole lot around to blast. Have a survival skill to keep your food and water supplies stocked? How about power cells to keep the droid running?

What happens when their adventure takes them to a civilized world past imperial security checkpoints? Sorry but the droid is going to have to wait on the ship.

What happens when they need to infiltrate an organization like a Hutt cartel or black suns outpost? Sure, go in blasting and alert the whole complex that you are there. Mission failed. The data you needed to obtain is now deleted. The person you needed to capture alive is now dead or fled the area.

What happens when they need to secretly deliver the battle station plans to a politician without alerting the imperials/rebels to their whereabouts? Shooting your way through is a pretty good way to get recognized.

What happened when they need to break through a blockade to get on or off a planet? Who is flying the ship? Who is the gunner? Who fixes the ship when it is damaged?

What happens when one of the character comes down with a nasty case of the Nerfs? Who is the doctor that can diagnose and treat their condition. I hear getting the Nerfs is pretty nasty.

What happens when they gain the attention of a member of the sith assassination club (yes, they have a club)? Light saber will sunder that arm in short order rendering it useless. Not to mention that the sith can block, deflect, and absorb the blaster shots. (you can make it happen. See also Darth Vader vs. Han Solo).

Hence why I said it is really not a big deal.

So if you are letting the droid run rampant with his blaster well...

Hence why I said it is really not a big deal.

Not that I don't agree that a lot of these ideas would work, but what we know about this player from what the OP has said is that he's probably inclined to listen only to rules.

Providing the group with only situations that basically force this player to not contribute (even if it is his own fault that he can't) is probably a good way to get him to quit, and sounds like something that the OP won't want to do (given his reticence toward even using destiny points to make things harder for this particular character). OP doesn't want to just punish this dude, so much as he seems to want to resolve the issue for the betterment of everyone on the group.

He is a droid, and it is built into his arm. It makes role playing situations like that fairly difficult to say the least. I can even disarm him without doing real damage to his limbs... So yeah... This is definitely a lesson learned about letting your PC's run loose with upgrades. It starts off as a neat idea for a character, and then slips down the slope into muchkinism. Heed my warning!

This player has effectively made himself a one trick character, the game is not designed that way, if you look at beynd the rim, combat plays a small role. However, if you look at the climax of every adventure, in more than 90% of cases its combat. Making this climax balanced means building this combat to fit this one player, leaving the GM few options.

1/ Ramp the level of combat difficulty up, making it deadly for everyone (if the nemesis character is as capable as the player he could autofire the entire group in one roll), not exactly fun nor cinematic

2/ let the player have his fun and live with the fact that the rest of the group are bystanders , again not fun nor cinematic

3/ Remove the focus from combat, leaving the player out, again not fun nor cinematic

4/ if you cant beat um join um have everyone respec for combat and just play combat encounters.

This player is unbalancing the game with his unbalanced character, I would take the players aside and explain this and then ask as a group how they all feel about it and what they want out of the game.

I don't have an issue with the character itself, that's all by the book. However, there's two issues I'd address:

First, you can't have a blaster rifle "build into" your arm as a droid. In the sense that it's hidden inside your arm and only pops out when you need it. That's not what the entry on Droids say. It can be build as part of him (ie. replace his arm) or onto him (ie. ontop of his arm), or some such, but it won't be a surprise-heavy-blaster-rifle by the rules. Unless the GM explicitly allows it, of course (I don't know if this was a concern in this particular example, but it's important to keep in mind for point #2). There are rules for build-in secret weapons, of course, but if a droid wants those he need to follow the rules for said cybernetic upgrade.

Secondly, the Empire strictly enforces a ban all battle droids. Any droid that is proven to carry combat programming is highly illegal. Having a heavy blaster rifle for an arm would, of course, be a dead give-away so any time the players hope to get around without shooting everyone they meet, in locations where the Empire might have a presence, toting around a droid who has a really hard time hiding his blaster rifles is a stark disadvantage that should be enforced. IMHO.

I don't have an issue with a heavily combat-focused character, but there's disadvantages to that kind of choice, and failing to enforce them will easily leave the feeling that the character is "OP".

(Secret third point: I agree that spraying down an entire room with auto-fire is a bit silly. Especially while using a scope. I would probably introduce some targeting restrictions in my game if it became a concern. Like "while using a scope, you can only assign hits to targets engaged with the original target", or something like that.)

Edited by Slaunyeh

1/ Ramp the level of combat difficulty up, making it deadly for everyone (if the nemesis character is as capable as the player he could autofire the entire group in one roll), not exactly fun nor cinematic

Having the whole group get killed by an NPC really isn't cinematic, but in fiction heroes often get captured, so an autofiring nemesis with a stun weapon might still lead to a cinematic feel. Whether it would be fun or not is a different story since RPG players are generally thought to be resentful of being captured. But, captured the Droid will be at least temporarily deprived of his big gun, which done sparingly can be interesting. And if this is a cinematic capture, then the weapons and equipment will be none-to-securely stored nearby for retrieval as part of the inevitable escape.

This player is unbalancing the game with his unbalanced character, I would take the players aside and explain this and then ask as a group how they all feel about it and what they want out of the game.

For the long-term "health" of the campaign, this is probably the best solution. There seems to be a play style disconnect at least between the GM and the Droid's player. There may be one between that player and the others, too. I'm a firm believer that there's no wrong way to RP, but not every not-wrong way to RP fits together, and if you have four participants looking for one experience and one participant looking for another, compromise is still possible but the "fair" result is probably for the singleton to compromise a little bit more.