So, I'm lucky enough to for one of my PC's to have built a character solely around the use of his auto fire heavy blaster rifle. At one point last night he actually sprayed down a room full of rival Slavers for over 100 damage. My first knee jerk reaction to this as a GM was "All right, lets see that rifle, talk to me about this dice pool."
I noticed that he was using a scope to reduce the difficulty of his shot at long range. Right away I said, "Wait, you can't use a scope while spraying down a whole room, that's for single shots, at long range." to which he replied, "Well, the RAW doesn't say I can't..."
Any one else run into this problem?
Also while on the topic of OP Auto Fire rules... When hosing down a warehouse full of bad guys, are there rules for firing arc? Or, as my gun enthusiast PC insisted last night, all he had to do was pick the hardest shot, and upon succeeding, could then target anyone else he could see with his additional shots, regardless of whether or not they were 180 degrees apart, or even behind him.
ALSO, how do you resolve targets for the auto shots, ie - Can the PC basically say "Ok, I get 4 shots. The first goes to bad guy X, it does 18 damage. Is he dead? No? Ok, he gets one more. Is he dead? Yes? Ok, I now send shot three to Bad guy Y. He takes 18 damage, is he Dead? Yes? Ok, Last one goes to Bad guy Z."
I argued that he had to declare each individual shot before we resolved the damage, simply as a measure of control over his damage, which he took offence to, because this is pretty much all his character does. In the end the big bad Gm was ruining his fun. Ultimately I just sent in reinforcements and let him get his jollies, nearly killing him in the process.
Am I wrong to think that this is a little OP? I know there have been theory threads about this in the past, but I'm curious if anyone has actually had to deal with it at their table, and how they went about balancing combat, post 100 damage room clearing auto fire shots?
Thanks!