So can we agree on 40 + 2D10 for strength and toughness for Space Marines?
It's close to what I figured - provided we're also doing away with Toughness Bonus as skin armour for everyone (though this is a different discussion I guess).
One weakness of the d100 system is, admittedly, that the gaps between the various types of characters and creatures
as well as
their level advancements should not be too large, which is why I was suggesting to have character advancements be smaller steps.
Basically, an average human starts with ~30 Strength and Toughness
His characteristics advances could be five times +3, so that they'd cap out at 45.
Then, you can have Space Marines start at ~50
Their characteristics advances might only be +2, so that they cap out at 60.
Notable difference between their range without breaking test difficulties, as there's still a lot of room to the top.
Characters who are beyond 100 in a percentage dice game make boring characters as they only have 1% chance of failing.
Hum? 40+2d10 would be 60 - although level ups would bring such characters dangerously close to the top, which is why I'd rather suggest the above ...
Edited by Lynata