Character Obituaries

By Darth Ferrum, in Star Wars: Edge of the Empire RPG

This was always a fun topic in the Pathfinder forums. Why not have something similar in this forum?

Just post a story about a player character death and try not to spoil plot stuff from pre-made adventures.

Alas, my group has only had a few near-deaths, so I cannot start this off...

I get the feeling that character deaths in an EoE game would be the exception rather than the rule.

Chucking disposable characters into a meat-grinder seems the antithesis of what this system is about.

The 'falling forward' concept seems to suggest we won't be talking about 'TPK's so often.

"Okay, you lost the fight with Jabba's guards, now you wake up in the cells and have to find a way to escape..."

Edited by Maelora

I think I'll ever only kill my players in Ben Kenobi style, when they are willingly sacrificing themselves for the greater good (credits).

Had a player take a critical with a +50 modifier (vibroblade with serrated edge and Lethal Blows), but thankfully the 1d00 was only in the 30s. If it had killed the character, so be it.

We have had a character death, at the request of the player.

Amira the Kaleesh cyborg who was shot several times then blown up in a warehouse. The rest of the party respectfully looted her backpack.

First adventure I killed one of my players. :|

Well, "I" meaning "He got in the face of (and threatened) a crime lord on Nar Shaddaa". The other characters didn't know him well enough (Intro adventure of getting the crew together) to defend him or anything, so they just sat there as he got his butt laid out by a single blaster shot. (He was at 3 Wounds already with 13 WT, the Heavy Blaster Pistol did 10 damage) The guards then grabbed his body and hauled him off.

It's true that I could have him "wake up" somewhere, but it's unlikely the crime lord would keep him alive after what he said. Also, as mentioned, that particular character didn't bond well with the other characters, so they'd have no reason to take him back had he survived and found them again next adventure.

The player is a great guy though, he knew the risks of what he was doing and has no issue with rolling up a new character for next week.

I think pointed this out in another thread but...

Oh my god, stop killing your players! It's illegal and very immoral!

Feel free to kill characters but not the players, that's just harsh man!

I think pointed this out in another thread but...

Oh my god, stop killing your players! It's illegal and very immoral!

Feel free to kill characters but not the players, that's just harsh man!

I personally feel the opposite.

I've killed plenty of players, but I give their characters to new players so we can keep the continuity of the game going :)

I'm a small, slight woman, and most of my players are guys, so I find setting some standards for discipline at the table prevents arguments and helps the game flow smoothly. Plus, my aim is improving.

Edited by Maelora

I think pointed this out in another thread but...

Oh my god, stop killing your players! It's illegal and very immoral!

Feel free to kill characters but not the players, that's just harsh man!

I uhh . . . I'm not sure I see the mistake in my post . . .

:ph34r:

I think pointed this out in another thread but...

Oh my god, stop killing your players! It's illegal and very immoral!

Feel free to kill characters but not the players, that's just harsh man!

I personally feel the opposite.

I've killed plenty of players, but I give their characters to new players so we can keep the continuity of the game going :)

I'm a small, slight woman, and most of my players are guys, so I find setting some standards for discipline at the table prevents arguments and helps the game flow smoothly. Plus, my aim is improving.

This week on Dateline...

This week on Dateline...

Huh, I was wondering why my pool of players is drying up.

And the neighbours are starting to complain about the smell under the patio.

In retrospect, DrWhat, you're probably correct.

I'm a small, slight woman, and most of my players are guys, so I find setting some standards for discipline at the table prevents arguments and helps the game flow smoothly. Plus, my aim is improving.

Speaking as the younger sister in a game with a big jock brother and his equally braindead friends, there are definitely at least a couple of players I wouldn't mind killing. :P

But, alas, my aim will never improve. Plus, my dad's the GM and there's a good chance he wouldn't approve.

I'm a small, slight woman, and most of my players are guys, so I find setting some standards for discipline at the table prevents arguments and helps the game flow smoothly. Plus, my aim is improving.

Speaking as the younger sister in a game with a big jock brother and his equally braindead friends, there are definitely at least a couple of players I wouldn't mind killing. :P

But, alas, my aim will never improve. Plus, my dad's the GM and there's a good chance he wouldn't approve.

My most troublesome players are women. Admittedly one of them is my wife...but even so they give me the most difficulty since they know I wont throw stuff at them.