So I played for the first time after getting my HWK-290 and Lambda-class Shuttle.
Little introductory information for people who didn't see my last thread:
My friends and I are playing this game in a nonstandard way. They're short on cash so I've been collecting one fleet that we divide up, one ship to one player, then we divide into teams like normal and play everything else the same. We're just playing to have fun, and I'm still primarily collecting my favorite ships over competitive ones.
We have: 1 X-Wing, 1 A-Wing, 1 HWK-290, 2 TIE Fighters, and 1 Lambda-class Shuttle
Now, onto the story:
We only had four people, so I planned to split my six ships in a way for the Empire to have more and we could more easily balance the points, unlike last time. However, everyone insisted we try with all six ships. At first, I wasn't sure where to start, but then I just declared we're going off the default 100-points per side. However, the Empire team only got to 75, while the Rebels got to 91 before I stopped them and informed them that the Empire could not catch up (if we played different pilots and chose different upgrades the Empire probably could have gotten higher, but it wasn't a big deal).
So, the Rebels took off a bunch of upgrades until we more or less matched up... then proceeded to get completely annihilated to the point where they never destroyed a single Empire ship.
I want to point out that luck was a factor. Several Empire attacks were all hits and the corresponding defense rolls were all blank. This never happened for the Rebel players even once. Likewise, of the three or so crits that were handed out, the only one that ever had a relevant effect ended up on the X-Wing.
What I want advice about, is just a little more information about how to keep teams balanced. I knew only one side had a large ship, but I had heard the Lambda wasn't so powerful and I figured the points were supposed to be self-balancing regardless.
What happened here is that the X-Wing, which had been upgraded to be tank-like, was nevertheless blown away by the Lamba in the second or third turn. After that, the TIEs just outmaneuvered the other two ships until the Empire won. To be fair, the Lambda spent most of the game useless, circling the board attempting to face the enemy again, only to be foiled by the A-Wing intentionally causing it to crash near the end, but it still made a decisive turn early on.
Several times near the end, the A-Wing nearly finished off the one TIE that had been hit by a critical and was nearly dead, but even if it managed to take care of the TIEs, it scarcely would have stood a chance against the Lambda. Between its base stats and the upgrades I took, the thing was nearly untouchable. The A-Wing's only chance would have been to keep it circling and draw out the game for hours and hours.
Not to mention, it was actually worse than we thought. We allowed the HWK-290 to use its Blaster Turret on Dark Curse because we figured that the timing would allow it, and it made no sense that he could prevent a gun from even trying to fire on him. It still never mattered though, because I think the TIEs dodged every shot that was ever fired from the turret.
So I'm just wondering, is it possible to balance teams made of these ships? Or do the Rebels need a large ship or something of their own? I plan to expand my fleet at some point, but I can't really justify the price myself at the moment (the HWK-290 and Shuttles were a stretch as it was, but not only did I not want to risk my favorite ships disappearing, I essentially promised my local game store I'd buy them and didn't want to do that to them).