I came up with this idea while reading a post made in another thread about pilot skills. So credits to all who posted there, especially Frazio and the OP.
With more and more distinct squadrons and formations coming into the game (recently the royal guard, Rogue squadron, 181st) i thought it might make sense for FFG to offer a possibility to give players a chance to really specialize into one squadron or ship type as they existed in fluff. So the player could if he want limit himself to certain ships and pilots but get a bonus for that, using a special card type limiting his listbuilding somewhat but offering something even cooler in return. This would be purely optional so anyone not doing it would not be handicapped but also not get any bonus. These cards could be called Squadron roster cards (or whatever FFG wants to call them).
The cards would limit what ships, named pilots and equipment you could use, but if you accept this and stay within the limits of the list it would give you a huge benefit for doing so.
If you know the Warmachine tabketop game by Privateer Press, you will know the principle of how this works more or less (for example Strykers Storm Legion...) They even have tiered lists where you could access more bonuses, the more restrictions from the list are fulfilled. That would possibly be overkill for X-Wing, but i think the general idea is great.
Example 1
So in X-Wing for example a Gold Squadron list could use only Y-Wings and the only available named pilot would be Dutch, but would get cheaper secondary weapons or get some extra rerolls with them, or all their Y-Wings would get a Crew slot for free... There are lots of possibilities for this.
Example 2
There could also be more or less restrictive or fluff based formations (instead of purely military designations like "Obsidian squadron") like for example a smuggler task force, limiting ships to Rebel operatives, one or two HWK named pilots that were smugglers at some time, the Outer Rim smuggler, Han Solo (maybe Chewie too) and possibly Luke flying cover for them in his X-Wing. Of course they would need to give them a bonus making sense there, like that they all had Pilot skill 10 for the first 4 turns because imperials were not prepared to fight them, they just wanted to check cargo and were surprised that they have to fight now... Bajillions of possibilities there!
If you like the idea feel free to find other examples of what would make sense here what different thematic fighting units could have for restrictions and bonuses. Or help me to refine this still pretty raw idea so perhaps one day we can convince FFG of it! Thanks in advance!
Edited by ForceM