I'm DMing a new DH game for four players who've never before done DH. I've never DMed DH befroe, but I've been in a few games and I've played and DMed under various systems since Tunnels And Trolls (bless its name, holy God-Emperor!) in the 80's.
My four players are:
Sean - been RPGing about 6 months, Hive Enforcer (he hasn't picked his home-world yet, and he'll get to be a full-on Arbitrator later)
David - been RPing with Sean for about the same amount of time. Fenrisian Guardsman (I allowed a Fenrisian thinking there must at least be some PDF forces)
Pete - Never RPed, but pat of Sean and Davids group so he knows what's going on, Volg Scum (he saw the Piratical piccy in the DH book and he's stuck to that idea)
Jamie - thinks RPGs should either be Japanese or fire rockets, Metallican Gunslinger Assassin (he saw Metallican and thought he'd be from Metallica)
My four merry intrepid Acolytes traipsed off of the ship bringing them to Calderis, one of the moons of Tallides, a gas giant in the Xraxis system (they don't actually know this, because they didn't ask. I'd put the rolling eyes smiley here, but I'd never stop using it, as you will read) >_< .
As they stepped off, into the heavily populated space-port of Hive Zero (they knew that's where they were, as I'd told them). Nobody really noticed them, but four guys were giving them the evil eye. Without asking details about them, David, our Feral Guardsman wandered up to them and gave them the eyeball back, growling like one of the wolves of his homeworld Fenris. He promptly rolled 97 for his Intimidation check (a critical failure to you and me) and ended up writhing on the floor as his target nut-kicked him (1 fatigue).
Jamie decided that killing was on the menu and quick-drew his Hand Cannon, slotting one of the nutters in the head, and wounding one of his friends. With brains oozing down the sides of their faces, the three remaining (strangely-well-armed) blokeys blazed back with their semi-autos, hitting Jamie for no damage, but missing the prostrate David. Sean hauled out his Enforcer ID and demands the nutters to cease and desist, but is answered with derision and bullets, so he shoots back, but doesn't hit (he later claims this to be a warning shot). Pete fires his semi-auto but misses and skirts around the edge of the fight. New turn, David staggered to his feet, drawing his shotgun. Jamie wounds another. The three nutters, now annoyed, fire. A lot. David gets missed, but Jamie takes 2 shots to his unprotected chest, thankfully surviving unharmed (double 1 for damage). Sean blasts one of the wounded with his shotgun, but doesn't kill him. Scum miss, more skirting mk2.
Another turn. David snacks one of the nutters with his mono-sword, is critical dodged and counter-punched, knocking him out (d3 Fatigue, I rolled a 9 on d10, total of 4). Jamie then goes Judge Dredd, killing the two wounded blokeys with one volley. Blokey number 4, realising he's pretty screwed, shoots Jamie in the chest again, doing 6 wounds. Sean swaps to his revolver, but misses. Pete hits with a grapple, but fails to wound. David uses a Fate point to wake up and staggers to his feet (again) and stabs the bad guy in the back with his mono-sword, bisecting his liver.
At this point, several Enforcers show up. Sean tries to "I'm an Enforcer too!" his way out of it, which fails and everyone is carted off to the cells (this is because he's only an Enforcer and won't join the Arbites proper until he's level 4, in this scenario a full Arbites would have far too much authority). Sean makes enough of an impression that he gets a private cell. Everyone else is covered in blood, so they aren't bothered by the other inmates.
Once everything is sorted, all their gear is returned to them, minus their ammunition. Guns are legal, and their papers appear okay, but better safe than sorry, right? (Never mess with the DM) Asking the various coppers where they can find decent accomodation, Sean passes an Inquiry check with the sargeant on duty and everyone decamps to the local hospital, where Jamie is bunged on a catheter and treated for his chest wounds (2 days and 65tg is what I end up rolling for his stay). The other three leave him to languish alone and unloved whilst they check into the motel nearby. Sean and David buy a room, Pete goes with them, everyone dumps their packs and head to a local illegal gunstore in the back rooms of a bar that Sean charmed out of the motel owner, along with a password. At the door, they remember that they're covered in blood and have to drag David away from the boozer to get changed. Once suitably attired, they return to the bar. Peter saunters up to the bar and immediately upsets the barman by asking for the "strongest stuff you've got". The barman plonks a green, bubbling liquid in front of Peter. Refusing to pay, he nearly gets his head blown off. Deciding not to drink, he passes off the liquid to David who fails his Intelligence test and downs the lot in one go. Remembering he has Iron Stomach, he passed his Carouse test, so wasn't horizontal when he was dragged into a drinking game with the locals. He was horizontal almost immediately thereafter as he failed another Intelligence test and downed another glass of the green stuff in one go, and collapsed backwards. His head hit the floor, but it just rebounded him back upright and over onto the table, losing him 20tg in bets.
Sean and his pet thief give the password to the barman and are rewarded with a key and a visit to the toilet. Once inside, Sean notices nothing, but Thiefy Pete the Thieving Thiefboy notices one of the stalls has a keyhole in the lock. Putting the key in the lock reveals a button above the door. Pressing the button activates a trap, which snares Thiefy Pete's hand. Abandoning him to his fate, Sean wanders into the storre, but can't pierce the gloom on the shelves. He eventually purchases some extremely reasonably-priced laspacks and a few hundred rounds of ammo, selling a couple of guns to afford it. Peter decides to sell his snub pistol and throws it to Sean. Fumbling his rolls, he actually throws it "at" Sean, numbing his calf (I rollled 10 for damage, so his entire leg for numbed down to the bone!). Sean charms the gun-seller into admitting he might have a "Harlequin" Assassination palm-pistol, but can't afford it. After freeing his pet Scum, Sean and Pete go scrape David off the table and wander to the motel. Peter tries to sneak past the desk clerk so he can get a free nights kip, but fails miserably and has to camp in the alley behind the motel.
Alone and cold in the alleyway, Peter makes a successful Perception check, and is ready when he's jumped by three guys. He manages to fight them off very well, killing one with his snub auto (with bullets provided by Sean) and stabbing another, The third pegs it into the distance. David wakens from his drunken stupor, hearing the gunshots, but Sean can't hear anything. The Fenrisian drags his hiver pal around the back anyway. Having looted the corpses of his attackers (and pocketing all of said loot for himself, including a wad of cash, a funny knife and a couple of snub autos), Peter hands the ID he'd found over to the Enforcer, who declares it OK. Looking at it himself, Peter declares it fake. Enforcer's cheeks glow like a beacon. Drunken IGgy staggers back to the motel, the others follow and Pete buys a room of his own rather than spending another night in the open. Once morning comes, with David sporting a nastier headache than he expected ("But it's not as strong as Fenrisian mead! That gives a hangover like two continents colliding!"), the band reforms with Jamie (I critical succeeded my doctors Medicae test, so he got out early), who reloads his guns (as a Metallican, he was curled into a ball whimpering while he had no real gun for protection). On their way back to the motel, they fail their perception checks and get jumped again. This devolves into a bit of a farce as not only the Acolytes but all three assailants miss with all of their shots. The assailants are joined by two more from an alley. One of them has an Eviscerator. He charges, trips falls over and embeds the chainsword in the rock-crete. David stabs at him, missing so badly his sword ends up stuck in the ground too. Jamie shoots at the prone loony, missing too. Sean shoots at the other new guy, hitting him square between the eyes with his snub auto. The bullet stops an inch from the man's head and falls to the ground. The first three assailants fire wildly, injuring Jamie ("Aw, not a-******-gain, man...") for one wound. Pete skirts the fight, trying to get closer to the Psyker, who fails his first two Psychic Checks. David pulls the sword out of the ground and happily stabs the still-prone chainsword-wielder, who's finished off by Jamie, who then Jams his Hand Cannon. Pete charges in, trying to stab the nasty Psyker with the shiney new knife he'd half-inched the night before, but it squirms out of his grip and slices open his arm (1 fatigue from blood loss, no damage). Sean semi-autos again and hits the psyker twice. The bullets spang straight back toward him, hitting him in the mesh vest once. The three crazies fire like hell, hitting David for no damage due to his natty flak armour. Jamie unjams his gun. David draws his lasgun and charges towards the Psyker, firing wildly and hitting. The bolt is deflected away. The Scum (or is that the dumb?) stabs the psyker again, but the knife obviously prefers Petes blood, as it slices him open again, knocking him out from blood loss. The psyker finally passes a Psychic Test and stomps on the ground, causing an earth tremor that knocks all the Acolytes on their ass.
Cole, since he's on the ground, stays there to Brace his lasgun and snaps a shot off at the Psyker. His shield holds but the bolt is visibly closer to hitting. Jamie wounds a loony, but Sean goes all Matrix and unleashes Righteous Fury on the poor nutters, killing all three in one volley of semi-auto fire. Pete stays asleep. The Psyker obviously dislikes sleeping on the job and passes his Lightning psychic check and fries Pete where he lies. The resulting charge doesn't do any damage and snaps Pete awake, but not for long and he tries to stab the Psyker with the strange blade again and ends up stabbed back into unconsciousness for his troubles. Everyone else unleashes several shades of hell on the Psyker, who shrugs it all off, laughing. Just as all hope seems lost, Inquisitor Damian Thullust stabs the bugger through the back with a Witch Lance, immolating him where he stands. He kicks Pete awake. Pete, not playing the sharpest fang in the maw, cheeks the Witch Hunter and ends up having an Inferno Pistol applied to his ear, creating a 6m deep, 3" wide pothole in the rock-crete. He does gets some of his ear back. The rest meakly follow after that.
Thats where the story ends for the first advanture. Asking for an Inq Seal befor they left? Nope. Checking out their surroundings? Nope. Examining their foes? Nope. Thoroughly searching the corpses? Nope. On the whole, a B+ I'd say, because they did survive and attempted reasonably fluffy reactions, so I gave them 200xp for this mission before bonuses. Sean ended up with 100 bonus xp, for a total of 300 for supreme fluffiness (and offing three guys with one salvo, luck comes into it in my games). Jamie got 30 bonus xp (I quietly rolled for him going doo-lally without his beloved guns, and he critical succeeded, and he killed everyone he pointed his pistols at). Cole got 30xp bonus too for his drinking game and general fluffiness. Pete got -50xp stupidity "bonus" for stabbing himself not once, not twice, but three times.
Tune in for the next episode, same bat-time, same bat-channel!
Once inside (Pete, due his drugged-up state, is left with his hand in the button-trap again), Jamie notices a shiny pistol and is instantly entranced, drooling. David wanders around drunkenly and the one (semi)sane Acolyte remaining barters for armour, some guns, and the Harlequin Assassin pistol they heard about before. Jamie bought a new helmet with built-in vox and David a micro-bead, but Jamie really wants the new pistol however, so they buy the new pistol too. Once you hear the stats you might wonder as to why no-one thought this gun might be questionable, but Jamie gots gun, Jamie happy (Ripper Pistol :: 18m range, -/10/30, 1d10+3 R, Pen 0, Clip Infinite, Reload Never, Primitive - WTF?!?!?). They merrily sauntered back to the motel to stash their gear, David collapsing into bed and snoring loudly enough to... more on that later. Jamie collapsed into a drunken stupor, as did Pete as the painkillers started mixing with the alcohol in his blood, leaving them both collapsed in the doorway of their room. Sean didn't notice the thump of their skulls on the carpet, but that wasn't the problem; Davids snoring was so loud that he couldn't sleep! Worse, it was so loud that no-one who wasn't drunk or drugged up to the eyeballs could either! The Motel Superintendant came in to get David to shut up. When shaking, kicking and dousing with water didn't work (Toughness tests at +0, +10 and +20), he attempted to awaken/kill David by smothering him. Sean let this go on until David seemed in danger of death, then intervened. David still didn't wake up, but the noise was so great, Sean decided to check on the others. He poured Jamie into bed along with Pete and closed their door (reducing the snoring volume by around 57%), but Jamie woke up just enough to call the =][= over the vox and call him Irene and say he's really sorry. Much swearing ensues until the vox is wrestled from the drunken sot by Sean, who'd heard over Davids new micro-bead. Sean wanders into Pete/Jamies room next morning to make sure everything is okay, Pete pops another pill and goes to happy-land and once Sean re-opens the door he finds the =][= has left a warning nailed to the door by a knife. Another warning (this time nailed with an axe) is left on Davids room door, so David returns the favour, keeping the axe, but nailing a note to the Supers' door with a knife (he was talked out of using the Eviscerator :shock: ). Outside, the four are bundled into a hovercar by an irate =][=. David and Pete end up thrown out outside a known gladiatorial arena. Sean and Jamie go to check out the domiciles of the previous days attackers. Once dropped off by Mr =][=, S/J wander over to the domiciles, but a screaming attacker (about 3'6" tall, covered by robes) leaps at them from above. Jamie calmly blasts it in the face with his Hand Cannon, so it keeps going, over the railing and into the depths of the Hive. Another figure is in view, so Jamie wants to start attacking that too. Sean councils patience and attempts to calm the situation, but it ends up a fight again. Unfortunately, the new guy's gun explodes ihis hand, bloiwing it off, so he swaps to a snub auto and gets kicked in the stump by Sean for his troubles. When he refuses to talk, Jamie executes the poor bugger. They then start getting shot at from outside the range of their weapons (pistols and shotguns) so they sprint into the cover of the apartments they have come to investigate (1152). Once inside...
dammit!). They get into the Arena as "Platinum Members", and are lead into a lavishly-appointed suite. Pete is restrained from nicking the fittings. They there view two poor buggers who'd "tried to betray our cause" get eaten by a "big, chitinous snakelike thing". Once that was done, everyone but the Platinum Members got thrown out. Pete and David, being the newest members were given the option of fighting or betting. Having spent all of the cash I'd thrown at them, they were forced to fight (
My evil plan succeeds!). Out in the Arena, three Attack Squigs (David's an Imperial Guard who's fought Orks before so he recognized them with a decent Int test) bounded across the Arena at them. David killed one before they got close enough, but one managed to take some bites out of Pete. They managed to kill them all (Pete kept stabbing one long after it was dead), but were left bloodied, or at least Pete was. They were then tranq-ed and dumped outside, with 200tg in winnings in each of their jackets. They get bundled into a hovercar and driven off.




