With new pilots for existing ships incoming I was trying to work out new abilities they might have. Annoyingly I kept coming up with ones that already existed or were very close to existing abilities or Elite Pilot Skills. These are some possiblities that I've come up with that don't seem too overpowered;
' When attacking you may turn one <hit> result into one <critical hit> ' would work well for Janson as he has been portrayed as a good marksman, and it has similarities to the Marksmanship EPS.
' When attacking you may turn one <focus> into a <hit> ' would be good for Corran Horn; An offensive version of Luke’s ability.
' Action: you may remove a stress token. You may perform this action even if you have one or more stress tokens ' would work for a calm/clinical pilot.
' when you recieve a damage card you must immediately perform a free boost action ' would be good for a reckless/unpredictable character.
' when you fire a torpedo roll an evade dice; on an <evade> result do not discard that card ' would be good for a bomber pilot, or an extended magazine modification.
' Enemies attacking you do not gain an extra attack dice for being at range one ' for an aggressive pilot who isn't afraid to go head to head.
It would be great to get some feedback on the ones I've come up with as well as any ideas people have for good pilot abilities and predictions for pilots we know are coming; Wes Janson (Great shot!) and Porkins (I can hold it!)
Edited by Rogue Nine