Here is something I would like to get some feedback on. This is a quick and dirty campaign rule set. I tried to keep it as straightforward as the X-Wing game is in the first place. The X-Wing game is terribly lethal, I tuned it down by rationalizing that a ship during a game may actually just be combat ineffective / drifting / limping home, not necessarily blown to bits. I hope you guys like it, and I would love to hear opinions and how it works out for you if you try it.
At the beginning of the league, every player has 100 points to purchase their squadron. Any unspent points can be saved to purchase replacements. They should name their squadrons.
At the end of the game, each player rolls one red and one green die for each ship that took part in the battle. Destroyed ships also roll one additional red die. The winner rolls one extra green die for each ship to reflect how much easier it is to analyze the battle and recover damaged ships / downed pilots if friendly forces control the surrounding space.
Roll all the dice at once. Hits, crits, and evades are compared in the same way as you would for an attack. Each uncancelled hit means that pilot/ship must sit out one battle in order to heal and repair. This can affect ships that didn't take any damage during the battle, and would reflect the need for additional maintenance. An uncancelled crit is special. If the ship was destroyed during the battle, it is considered lost beyond repair and the pilot killed. If the ship was not destroyed, then the Crit represents a major malfunction/breakdown and causes the ship to sit out two battles.
Each *eye* rolled on the green dice gives a pilot one experience.
Experience can be spent in the following ways.
1 Exp : +1 PS
Special Skills : A pilot may spend XP equal to twice the value of an Elite Pilot Talent to gain that talent permanently. The total value of XP spent this way cannot be higher than the pilots' current PS. For example, a PS 6 pilot may spend no more than 6 xp combined for his elite pilot talents (3 points worth)
I suggest having missions worth 5 points of replacements/reinforcements for the winner. First player to win 10 missions wins the campaign.
Thoughts?