So this is my first post, even though ive been reading the forums for months.
Just got done playing my first battle with my friend Josh using Wave 3 ships.
We decide to do a 200 point game and each side had to use atleast 1 of each wave 3 ships.
I was Rebels and Josh Empire.
here was our setup.
Rebels
Wedge 9 (x) - r2d2 - determin - shield
Biggs 5 (x)- R2-F2 - Stealth
lando 7 (YT) - push -nien - gunner - MF - anti
Ten Numb 8 (bw) - - sensor jammer- autoblaster -
Kyle 6 (HWK) - - blaster torrent - recon - moldy - shield
Empire
Bounty hunter 3 (fire) - HLC - Intelligence agent - anti-pursuit
Krassis 3 (fire) - HLC - Intelligence agent - anti-pursuit
Colonel Jendon 6 (lambda) - Advance Sensors - HLC - Weapons engineer - Intelligence Agent - Anti-pursuit
Major Rhymer 9(bomber) - Advanced Proton - Veteran
Alpha 1 (intercept)-
Alpha 1 (intercept)-
Kills Went like this.
Both Alphas went first for Empire
Then Biggs
Then Ten Numb
Then Kyle
Then Bounty Hunter.
Then Edge
Then Falcon.
With Empire easily winning with atleast 10 more hits to take.
Here is why this was my Nightmare.
Both Firesprays and Lambda had Intelligence Agents (with anti Pursuit) and almost every turn, could see 3 of my ships Dials. before they did theirs. So they always knew were I was going and planned for that. Because they mostly moved first, they would move to try and get out of my firing arc (but still in theirs), or put their large ship in the way so I would run into it, not get an action and could not attack that ship. Plus a possible damage from the Anti-Pursuits.
It was a nightmare of a game.
How would you would counter something like this?