The Rebel's Nightmare

By nickroccanti2, in X-Wing

So this is my first post, even though ive been reading the forums for months.

Just got done playing my first battle with my friend Josh using Wave 3 ships.

We decide to do a 200 point game and each side had to use atleast 1 of each wave 3 ships.

I was Rebels and Josh Empire.

here was our setup.

Rebels

Wedge 9 (x) - r2d2 - determin - shield

Biggs 5 (x)- R2-F2 - Stealth

lando 7 (YT) - push -nien - gunner - MF - anti

Ten Numb 8 (bw) - - sensor jammer- autoblaster -

Kyle 6 (HWK) - - blaster torrent - recon - moldy - shield

Empire

Bounty hunter 3 (fire) - HLC - Intelligence agent - anti-pursuit

Krassis 3 (fire) - HLC - Intelligence agent - anti-pursuit

Colonel Jendon 6 (lambda) - Advance Sensors - HLC - Weapons engineer - Intelligence Agent - Anti-pursuit

Major Rhymer 9(bomber) - Advanced Proton - Veteran

Alpha 1 (intercept)-

Alpha 1 (intercept)-

Kills Went like this.

Both Alphas went first for Empire

Then Biggs

Then Ten Numb

Then Kyle

Then Bounty Hunter.

Then Edge

Then Falcon.

With Empire easily winning with atleast 10 more hits to take.

Here is why this was my Nightmare.

Both Firesprays and Lambda had Intelligence Agents (with anti Pursuit) and almost every turn, could see 3 of my ships Dials. before they did theirs. So they always knew were I was going and planned for that. Because they mostly moved first, they would move to try and get out of my firing arc (but still in theirs), or put their large ship in the way so I would run into it, not get an action and could not attack that ship. Plus a possible damage from the Anti-Pursuits.

It was a nightmare of a game.

How would you would counter something like this?

"Both Firesprays and Lambda had Intelligence Agents (with anti Pursuit) and almost every turn, could see 3 of my ships Dials. before they did theirs."

I could be wrong but I don't think that Intelligence Agent works that way:

"At the start of the Activation phase, choose 1 enemy ship at Range 1-2. You may look at that ship's chosen maneuver."

So in the Planning phase everyone chooses and places a dial for their ships. Once those choices are made you move to the Activation phase where you will reveal the dials. Here the Agent triggers and you look at the dials *but you've already chosen your maneuvers*. The only way you can react is with Navigator/Fett, actions that move you etc.

Time to bust out the rule book!

1. Planning Phase: Each Player Secretely Chooses one Maneuver for each of his Ships by using its maneuver dial.

2. Activation Phase: Each ship moves and performs one action. etc etc

Wow I think you are totally right! I now have to call my friend and demand a rematch!

I was so stressed out over this. Thank you!

No that's definitely not how intelligence agents work Nick.

Well also i am mot sure if the game is balanced for 200 point games optimally. Whenever i have seen such a game the sheer mumerical advantage of the Empire easily won it for them. But that could be just a coincidence.