Captain Yorr can take the stress tokens for friendly ships at range 1-2 if he has 2 or fewer stress tokens on himself.
Elusiveness and Push the Limit are both upgrades that give the upgrades ship Stress Tokens under certain conditions.
Now, I see their as Elusiveness/PushTheLimit work as written, except the token gets intercepted by Captain Yorr.
Someone else in my playgroup see this as Captain Yorr intercepts the stress token, and cancels out the benefits of Elusiveness/PushTheLimit in doing so, which is a Cluster/Gunner level of bad fleet-building
Yet a third player in my playgroup agrees with me on the former part, but sees it as recursion, allowing one ship to trigger Elusiveness 4 times in a single attack, with 3 stress tokens going to the good Captain, and one more stress token on the upgraded ship.
What is your interpretation of the interactions? Is there an official Wave 3 F.A.Q. that covers this and other questions like it?