Allright, I'm running a huge introductory/demo/learn everything massive battle next Sunday, and just finished hammering out the 10(!) teams for it. Each one is set to 75 points, and the idea is that they all have to work in tandem to operate at the top of their game. Here it goes:
(Rebel 1)
Lando Calrissian (YT)
-Nien Numb
-Chewbacca
-Cluster Missiles
-Milennium Falcon
Rookie Pilot (X)
(Rebel 2)
Wedge Antilles (X)
-Push the Limit
-Proton Torpedoes
-R2 Astromech
-Engine Upgrade
Dutch Vander (Y)
-Ion Cannon Turret
-Proton Torpedoes
-R5-K6
(Rebel 3)
Luke Skywalker (X)
-R2-D2
Tycho Celchu (A)
Prototype Pilot (A)
(Rebel 4)
Horton Salm (Y)
-Blaster Turret
-Proton Torpedoes
-Proton Torpedoes
-R5-D8
Kyle Katarn (HWK)
-Push the Limit
-Ion Cannon Turret
-Recon Specialist
-Moldy Crow
(Rebel 5)
Ibitsam (B)
-Push the Limit
-Advanced Sensors
-Heavy Laser Cannon
-Advanced Proton Torpedoes
Roark Garnet (HWK)
-Ion Cannon Turret
-Flight Instructor
(Imperial 1)
Boba Fett (FS)
-Expert Handling
-Autoblaster
-Navigator
-Engine Upgrade
-Slave I
-Proton Torpedoes
Alpha Squadron Pilot (Int)
(Imperial 2)
Darth Vader (ADV)
-Marksmanship
-Homing Missiles
-Engine Upgrade
Maarek Stele (ADV)
-Marksmanship
-Engine Upgrade
(Imperial 3)
Soontir Fel (INT)
-Push the Limit
Turr Phennir (INT)
-Push the Limit
Black Squadron Pilot (TIE)
-Marksmanship
(Imperial 3)
Colonel Jendon (LMDA)
-Weapons Engineer
-Intelligence Agent
-ST-321
Major Rhymer (TB)
-Proton Torpedoes
-Proton Torpedoes
-Cluster Missiles
-Cluster Missiles
(Imperial 4)
Mauler Mithel (TIE)
-Stealth Device
Backstabber (TIE)
-Stealth Device
Night Beast (TIE)
-Stealth Device
Winged Gundark (TIE)
-Stealth Device
(Imperial 5)
Howlrunner (TIE)
-Swarm Tactics
-Shield Upgrade
Bounty Hunter (FS)
-Heavy Laser Cannon
-Proximity Mines
-Rebel Captive
-Homing Missiles
Since a 375 point slobbernocker is probably going to be less than ideal, does anyone have any suggestions as to a mission objective one side or the other can be racing toward? I was trying to come up with a way to integrate the death star dial from the card game, which (for those who don't play or have the LCG) is a 12-spot dial that can count either up or down. Maybe that can be a mission clock of some sort? The game is most likely going to be played on a 4X6 table with a 5 inch line taped off on all sides for dice and cards and stuff... I'm not even close to using everything I own, but I'm out of push the limits, stealth devices, and (unfortunately) advanced sensors (already had to change two builds because of component limitations). I have 1 falcon, 1 of each tie, a Y, 2 B's, and 2-3 X's not being used... probably another 2 players worth the stuff if more than the expected 8-10 show up
Edited by Eruletho