Opportunist

By Englishpete, in X-Wing

I am actually liking the look of this card. I can see uses on Mauler Mithal, Turr and several of the mid level rebel pilots as well.

You probably need it on PS 6 or 7 pilots so that a higher level PS can draw of the defenders tokens first.

Might be nice on Lando with Numb so easy stress shedding. Chewie as well.

Since Rebel Ships often use Target Lock this may be a rather effective card.

But 4 points? Costly.

opportunist.png

Edited by Ken at Sunrise

I think it is an awesome card, easily one of my first picks for an elite talent. It increases damage output tremendously against the targets you would have been inclined to shoot at in the first place, and does not require an action to do so.

It increases damage output tremendously against the targets you would have been inclined to shoot at in the first place

This is quite true, it really sort of adds insult to injury as it were. You get an extra die against a ship that is less able to defend itself in the first place. It does a lot to up the curb on damage output.

And as KO points out, it doesn't require an action to use. So you can still focus and use this card.

Being able to do all that seems well worth 4 points.

The only down side of the card, is it may be best used on below avg PS, to attack stuff after they spent their focus/evade already.

Edited by VanorDM

Since Rebel Ships often use Target Lock this may be a rather effective card.

But 4 points? Costly.

opportunist.png

It's a trap! They're trying to trick Imperial players into spending full price on TIE Fighters! :o

Turr's ability would conflict with Opportunist pretty badly, and I agree about wanting it on lower PS pilots. Ibtisam is just drooling over this thing.

But at 4 points it's going to be rough to give it to too many pilots. Sure, you can slap it on a BSP or a Saber, but that brings the cost up to match Howlrunner, or Turr. Putting it on Turr makes him cost 1 point shy of Fel+PrL.

It's good, but when you start looking at practical tradeoffs for those 4 points, I don't know that it stacks up terribly well.

That's true but that does have the side effect of providing the opponent with another high point cost target to consider. Not to mention the effect of makeing them think very hard about if they want to spend that focus on their attack die, or even on a defense die in some cases. Would you rather block one damage from Vader or Fell now if it gives, say Mauler a five die focus attack against you?

Just think about what having one of these on a Saber Squadron floating around would do for your calculations. Do you spend your focus now in order to prevent 1 or 2 damage, and allow that Saber to hit you with 4 or 5 focused dice later? Painful.

Better yet, I like this EPT for Green Squadron pilots. The A-Wing's drawback has always been its low firepower, and the Green Squadron has always had that odd PS 3 (odd for a ship with an EPT). With Opportunist that Green Squadron pilot now becomes a very maneuverable pseudo Red Squadron X-Wing with +1 agility. Not too shabby.

Better yet, I like this EPT for Green Squadron pilots. The A-Wing's drawback has always been its low firepower, and the Green Squadron has always had that odd PS 3 (odd for a ship with an EPT). With Opportunist that Green Squadron pilot now becomes a very maneuverable pseudo Red Squadron X-Wing with +1 agility. Not too shabby.

as someone who loves playing with A-wings, i'm surprised i had never made this connection, you bring up a great point and i think i will have to try this

thank you

now if only this expansion will get here in the very near future

Edited by executor

This card is clearly designed to work optimally with Jax, or any of his wingmen.

A-wings will do fantastically with this card...they're shooting so late, and generally can have a good shot due to their maneuverability...i mean, they could even koiogran and shoot with 3 die as long as someone lights up their target first. This is a major boon to them.

Edited by Syleh Forge

"You cannot use this ability if you have any stress tokens."

How about Kath Scarlett with an HLC, notice it is not restricted to a primary weapon. That is four dice rolled and one hit added. With a target lock or focus you could work some serious hits.

Now take it to the rebels and use it on that Green Squadron pilot with the HWK that allows you to add an attack die suddenly old Green Pilot is looking good. Again, you can even use it with a missile.

Adding it to a PS 4 Interceptor makes for a nasty ship now as well. 5 dice at range 1, yummy

Green squad looks solid. Mauler is also big so that he is a bigger target and there have been lots of lists lately where that is exactly what I was looking for.

Hm. Yorr just got a little more interesting...

Definitely going to be trying this on a green sqadron pilot.

Will clock in at 23pts, Low pilot skill to let enemy ships use their tokens, the attack boost will compensate for the a-wing's primary weakness, then plenty of green maeuvers to loose the stress.

This could edge out ptl as my go-to upgrade card for the a-wing. Just a shame tycho has ps8...

Edited by Rogue Nine

Definitely going to be trying this on a green sqadron pilot.

It also would effect secondary weapons. Having an Assault Missile with 5 dice really improves the odds of getting a hit and inflecting tht splash damage.

Hm. Yorr just got a little more interesting...

Edited by Darth Landy

I think it's a great card, 2 Saber Squadron with Opportunist, Kir Kanos and Carnor Jax sounds like a brutal (but fragile) list.

For the rebels it's harder to use, GSP seems a natural fit but if you're spending 23 points there you probably need to ask if you'd be better off with a Rookie or Blue Squadron instead...

Kath Scarlet + Opportunist + Cluster Missiles + Recon Specialist

Cpt. Jonus as wingman for extra fun

For the rebels it's harder to use, GSP seems a natural fit but if you're spending 23 points there you probably need to ask if you'd be better off with a Rookie or Blue Squadron instead...

Red Squad is the same points as a GSP with Opportunist.

I think GSP with this would have some advantages over X's or B's, because now you have a A-Wing that can throw 3 or 4 dice depending on range.

I don't think it would make X-Wing or B-Wing lists obslolete by any means, but it would do a lot to imporove a 4 A-Wing list. You could do something like this...

2x Green Squad Pilot, Opportunist.

2x Green Squad Pilot, Opportunists, Concussion Missile

For the rebels it's harder to use, GSP seems a natural fit but if you're spending 23 points there you probably need to ask if you'd be better off with a Rookie or Blue Squadron instead...

Red Squad is the same points as a GSP with Opportunist.

I think GSP with this would have some advantages over X's or B's, because now you have a A-Wing that can throw 3 or 4 dice depending on range.

To throw 3 or 4 dice consistently you would need to constantly take green moves with the A-wing which would lose a lot of their effectiveness. For me that's why it's not as attractive as on the TIE Interceptor (4/5 dice is worth the loss of flexibility IMO).

That would be awesome for Arvel. If Arvel had elite skill access. :(

To throw 3 or 4 dice consistently you would need to constantly take green moves with the A-wing which would lose a lot of their effectiveness. For me that's why it's not as attractive as on the TIE Interceptor (4/5 dice is worth the loss of flexibility IMO).

No different then using PTL on them.

The advantage for Opportunist is that you only take the stress when you have a high odds shot. Every A-Wing on the board doesn't need to stress, only the one that is going to push the big hit through.