Jax nothing, how about Kir Kanos?

By KineticOperator, in X-Wing

We have several threads on Jax, but to me Kir Kanos has much more potential for his cost. Jax's ability to preventing the use of a focus / evade token is likely to allow one more point through (less on low agility ships) on the first shot of the round, but after that is fairly meaningless. A ship that takes fire from multiple sources generally doesn't have a focus/evade available to guard against the later attacks anyway.

Kir Kanos on the other hand, can add the same net damage, do so consistently, and most importantly do it AFTER seeing whether it will do him any good to do so.

If I roll 3 hits, I can use my evade to push a hit past a TIE's ability to defend himself. But if I had only rolled 1 hit (or zero) maybe I would want to save my evade to keep Kir Kanos alive. Alternately, maybe I roll one hit and one crit. If that crit will impact hull it might be worth blowing my token in order to push it through, but I can decide right then and there.

A guaranteed one hit, used if and when I want to, is a very big deal, especially because the mechanism for doing so (getting an evade token) is one that provides a direct benefit towards keeping Kir Kanos alive. Combined with the fact that his ship is awfully good in the first place, and capable of taking two modifications, and Kir Kanos may be a major player in a quite a few lists.

I can see him in a list with Turr Phennir / Soontir Fel / Carnor Jax, where the higher PS pilots put some damage on the target and Kir Kanos consistently hammers in the finishing blow. Squad Leader can help Kir Kanos combine focus with that evade for some seriously powerful hits.

Edited by KineticOperator

If you play him with PtL, then you can really have some fun, especially if you give him the Target Lock mod :-)

If you play him with PtL, then you can really have some fun, especially if you give him the Target Lock mod :-)

Kir Kanos+Emperors Guard+PtL+Stealth+Target Lock= I WIN

I don't believe Kir Kanos can use elite pilot talents (boo!), otherwise I would absolutely put PTL on him. We will have to find some other way to improve his action economy. Fortunately, there are quite a few options available.

Kanos can't have Elite talents.

Bugger :-(

I agree with OP, much more interested in Kir Kanos than Jax. Kir Kanos, Stealth will be quite good to fly along with Turr and Soontir

EDIT:Ignore, forgot he doesnt have an elite talent =(

Woohoo named TIE/Ins!

Edited by Hida77

I agree with OP, much more interested in Kir Kanos than Jax. Kir Kanos, PtL, Stealth will be quite good to fly along with Turr and Soontir in place of Vader. He has really good attack, and PtL for Focus/Evade is good for Rutger defense OR attack on him.

Woohoo elite TIE/Ins!

No elite slot on Kanos so no PTL for him.

If you play him with PtL, then you can really have some fun, especially if you give him the Target Lock mod :-)

Kir Kanos+Emperors Guard+PtL+Stealth+Target Lock= I WIN

what they said

Edited by Deltmi

boo.

So I guess this is why nobody talks about him? That's a silly excuse. I love "Fel's Wrath," and he can't take an EPT.

I was just thinking of lists to use him in.

Imperial Long Shots, K squad: 99pts

Krassis + HLC : 43

Kir + Stealth+ Royal title+ shield : 30

Scimitar Squadron + missiles + missiles: 26

Stay away and blast away. Sure, you could take a second missile wave away from Scimitar squad but what do you do with him then or with those extra 6 pts? Upgrade to a tie advanced?

I think the reason no one is really talking about him is that while his power is amazing, it turns evade into a something that is a true side grade to focus instead of the way it is now where it's a good defensive measure but lacks the flexibility that makes focus great after all, it doesn't really effect anyone beyond him and his target and doesn't have any weird combos or interactions. It's fairly straight forward.

Can't wait to do some damage with him though. How's this for a list idea, Him with royal guard stealth, and shields, Howlrunner with squad leader, and Jendon as backup. The odds of any small ship lasting more than two rounds is almost zero.

Ick. Kir Kanos + Squad Leader = Bad News. Maybe add Opportunist to Howlrunner, and Soontir Fel with PTL. Soontir can strip tokens, Howlrunner can follow up with a 3 die attack, and Kir Kanos can either finish off the target or hammer someone else for a pile of damage.

With only 3 ships, you should have some points remaining for either an additional TIE or some defensive upgrades to keep the 3 of them in the fight longer.

Kanos would have been amazing with PTL, but without it hes just sort of this "meh" pilot who wants to float swerving at range2.

You could dedicate a squad leader to him and hes be pretty awesome at range2, but then you are dedicating a squad leader to him and generally I feel you can get better returns from a squad leader notably getting target locks for missiles, or using barrel rolls and boosts to get out of arcs/in position.

Kanos seems like he would have been a GREAT Tie Advanced pilot but seems wasteful in an Interceptor. With the advanced he could stay at range swerving and get given a target lock by an squad leader and get a great missile off before remaining at range to swerving being a pretty solid pest and making up for the advances low damage with his passive ability. Sadly if I am fielding an interceptor I want a pilot who is either nameless and cheap (saber squad, royal guard, etc) or I want a pilot with an ability that really plays to the ships strong points Soontir Fel being the perfect example. Just floating out at range 2 swerving just doesn't really play to an interceptors strong points sadly and he doesn't have the abilities to really boost his damage beyond that such as being able to run Marksmanship or PTL so he can focus swerve and be a true evasive/punishing if ignored ship.

Well if he had an EPS, he wouldn't be able to use his ability all too often. What would you put with him? Marksmanship doesn't help his ability at all, nor does expose, the only useful thing would be PTL, but that would be far overkill.

Hanging out at range 2, 3? Yes, he can do that extremely well. He can also get in real close and be a regular interceptor...You don't just fly him like a regular interceptor, you have to play to his strengths, and his ship is so versatile that you can place him where you want him to be.

Keep in mind, he only costs 24 points. That is identical to a Saber with PTL, and he will have a higher damage output than the Saber would have even if the Saber used PTL every turn (and gimped his maneuvering to green only), and do so at PS 6. Add the possibility for Kir Kanos to benefit from Howlrunner, or Squad Leader, and his damage output increases dramatically.

What makes him brilliant isn't his range 2 damage, it's his range three. You meet the target's potential for an extra evade with a sure fire damage point. With an interceptor's natural slippery nature he is the ultimate lone wolf hit guerrilla fighter.

I like him. I knew I did right away but then I talked myself out of it. I think he's cheap enough that he should work his way into a lot of lists.

How about someone passing him an action? Cheaply, Black squad + squad leader. Expensive= Vader. Midrange Jendon. Does he need a target lock or extra focus? If only he had PTL! There bound to be a pilot eventually that will let non-Elites upgrade into elite status. When that happens he'll be overkill.

Unfortunately, Black Squadron won't work because Kir Kanos has PS 6. So, we could consider anyone with a 7 or higher. Mauler, Howlrunner, Vader, Phennir, Fel, etc. Of those, I like Howlrunner because she also helps with a reroll. He could be looking at 3 dice, with 1 reroll, focus, and a free hit. Even from range 3, that would pack quite a punch.

I was just thinking of lists to use him in.

Imperial Long Shots, K squad: 99pts

Krassis + HLC : 43

Kir + Stealth+ Royal title+ shield : 30

Scimitar Squadron + missiles + missiles: 26

Stay away and blast away. Sure, you could take a second missile wave away from Scimitar squad but what do you do with him then or with those extra 6 pts? Upgrade to a tie advanced?

perhaps a siesmic charge and a stealth device? or a proton bomb?

i vote the proton bomb

Proton bomb for the BH? I think so. Just as a swarm deterant; charges are only 2, what to do with those 3ptswithout making Kir an obvious target?

Another option is:

Krassis + HLC = 43

Kir = 24

Scimitar + Missile = 21

Academy Tie = 12

Certainly makes Krassis the main target but Kir gets a little easier to lock on early and I don't think the academy blocking is going to do anything worthwhile though. I'll play both a few times but suspect the 3 ship loaded is going to be better.

Edited by Rakky Wistol

You're missing the defensive capabilities in this argument. Jax ability allows him to help offensively and defensively. And to multiple ships.

Kir is only offensive and only a single damage.

With Jax, all enemy ships in range 1 are gimped both offensively and defensively. And you don't have to sacrifice survivability for it. PLUS PTL.

To me, Jax >>>> Kanos

Edit:

Sorry, didn't realize this was an older thread.

Edited by Nataris