UPDATE: SEE 2ND POST
HOUSE RULES: https://docs.google.com/document/d/1LNPpVEOSh5JKtL-ZwUd_D0Qb0v5Xh57PZkXjeaVC0jE/edit
Figured that I may as well put up some of the fan content I've been working on for the DH2e Beta. I'm starting a campaign this Saturday using the Beta in its current state and I figured that I may as well share what I've got with the community, in case anyone wants to use it.
Home World - Schola Progenium
Characteristic Modifiers:
+ Intelligence
+Weapon Skill or Ballistic Skill
- Toughness
Fate Threshold:
3 (Emperor’s Blessing 8+)
Home World Bonus:
Whenever you would make a Remembrance skill check that does not require a Specialty, you may gain a +20 bonus to your check.
Signature Trauma:
Midnight Visitations (Dead mother/father, likely, perhaps expressing disapproval of your actions.)
Mind Cleansed
Home World & Background (Combo Package)
Characteristic Modifiers:
+ Willpower
+ (Your Choice)
-Fellowship
Fate Threshold:
2 (Emperor’s Blessing 7+)
Home World & Background Bonus:
Start play with 1d5-1 Insanity Points.
Whenever you would fail a test with 1 degree of failure, you may gain 2 Insanity Points to count as passing that test with 1 degree of success.
Also, At the GM’s discretion, certain rare events, individuals and even things like phrases, sights, and smells may trigger “repressed” memories. When this happens, you must make a Fear (Cowering) test. If you fail, then you gain a number of Insanity points determined by the GM.
Signature Mental Trauma:
Split Personality (Likely, whatever she assumes her original personality to be.)
Signature Malignancy:
Degenerate Mind
Starting Skills:
Observe, Remembrance, Logic, Tech-Use, Evade, (Choose One)
Starting Talents:
Cold-Hearted, Specialist (Choose One), Resistance (Fear), Weapon Proficiency (Low-Tech, Solid Projectile, Las)
If you use it, let me know what you think.
Edited by Kainus