Upgrading difficulty on skill checks?

By archon007, in Star Wars: Edge of the Empire RPG

OK,I thought I was doing this right but a player made some comments and now I'm second guessing myself.

Example: page 210 making range attacks while engaged. So a player in engaged with NPC A he is using a light ranged weapon and wants to shot at NPC B in Medium (average difficulty 2P) the chart says +1 difficulty so I told him to use 3 purple dice (hard difficulty).

The player mentioned it says upgrade difficulty so it should be 1 purple and 1 challenge dice (upgrading the difficulty).

Looking at page 21 it states normally you don't add additional dice once the difficulty is set. So, when do you increase difficulty by adding a dice or upgrade to challenge dice?

Upgrade is making a purple into a red

Increasing the difficulty is adding a purple to the pool.

I think you had it right, because to me, +1 difficulty is an increase, not an upgrade.

If he's shooting at the NPC in Medium range and not the one in Engaged, I think it's just the difficulty of the Medium shot (no +1).

If you look at the table on p.205, it only adds the modifier if the target is engaged.

Otherwise, you were correct to add a purple die rather than upgrade to red. The blurb on 21 is just to prevent GMs from arbitrarily adding difficulty dice rather than setbacks.

If he's shooting at the NPC in Medium range and not the one in Engaged, I think it's just the difficulty of the Medium shot (no +1).

If you look at the table on p.205, it only adds the modifier if the target is engaged.

Otherwise, you were correct to add a purple die rather than upgrade to red. The blurb on 21 is just to prevent GMs from arbitrarily adding difficulty dice rather than setbacks.

The rule on page 210: Making ranged attacks while engaged seems to read as if "you" are engaged and making a ranged attack you suffer these affects regardless of who the "target" is. That's how I read it anyway.

If you are shooting at someone else who is engaged in melee, you upgrade the difficulty once - i.e., you turn a purple Difficulty die into a red Challenge die.

If you yourself are engaged in melee and try to shoot at someone else, you increase the difficulty - i.e., you add another purple Difficulty die to the pool.

The rule on page 210: Making ranged attacks while engaged seems to read as if "you" are engaged and making a ranged attack you suffer these affects regardless of who the "target" is. That's how I read it anyway.

That could be the case. I was just basing my interpretation on the table mentioned on 205, which also happens to be the only part they put on the GM screen.

If you are shooting at someone else who is engaged in melee, you upgrade the difficulty once - i.e., you turn a purple Difficulty die into a red Challenge die.

If you yourself are engaged in melee and try to shoot at someone else, you increase the difficulty - i.e., you add another purple Difficulty die to the pool.

Oh, I missed that. I know that if you are engaged then your shot (regardless of who you are shooting at) gets +1 purple dice. I missed that shooting into melee upgrades the dice. Makes sense that a despair could mean you shot your friend, but I missed that in the raw

If you are shooting at someone else who is engaged in melee, you upgrade the difficulty once - i.e., you turn a purple Difficulty die into a red Challenge die.

If you yourself are engaged in melee and try to shoot at someone else, you increase the difficulty - i.e., you add another purple Difficulty die to the pool.

Oh, I missed that. I know that if you are engaged then your shot (regardless of who you are shooting at) gets +1 purple dice. I missed that shooting into melee upgrades the dice. Makes sense that a despair could mean you shot your friend, but I missed that in the raw

Yea I've shot our Wookie brawler twice so far haha.

Yea I've shot our Wookie brawler twice so far haha.

So has he ended up like the

Great Outdoors:D

Yea I've shot our Wookie brawler twice so far haha.

So has he ended up like the

in Great Outdoors? :D

**** I wish I thought of that when it happened!

If you are shooting at someone else who is engaged in melee, you upgrade the difficulty once - i.e., you turn a purple Difficulty die into a red Challenge die.

If you yourself are engaged in melee and try to shoot at someone else, you increase the difficulty - i.e., you add another purple Difficulty die to the pool.

OK, that is what I thought, I juster started to question myself. Thanks.

PS the person who is engaged with you also adds a boost dice to attack you if you use ranged while engaged.

Yes

Does this mean, if you shoot the person you are engaged with you upgrade one to red and increase one purple?

Does this mean, if you shoot the person you are engaged with you upgrade one to red and increase one purple?

If you got a bat and I have a gun and we're engaged with each other I upgrade the difficulty of my attack. 2 purples in this case. That's if for some reason I just don't/can't move to short range.

Does this mean, if you shoot the person you are engaged with you upgrade one to red and increase one purple?

No, you just add one purple. In general, RPGs say it's harder to shoot a ranged weapon when you are in melee with someone, so if you are engaged with an opponent who's trying to hit you, you are going to have a harder time shooting (whether at that guy or someone else). Now, if your friend is in melee with a bad guy and you want to shoot at the bad guy, you have to upgrade a purple to a red dice (the red dice are the only ones with the Despair symbol) because now there's a chance you might shoot your friend. I suppose if it was two bad guys fighting each other and you honestly didn't care which one you hit then you wouldn't upgrade, but if you would rather hit one than the other then you are upgrading (change purple to red). If you are being attacked in melee and you want to shoot then you increase the difficulty (add a purple)

If you are shooting at someone else who is engaged in melee, you upgrade the difficulty once - i.e., you turn a purple Difficulty die into a red Challenge die.

I'd agree with a single exception.

If you are firing at a target who is Engaged with another target (a free-for-all bar fight maybe) and you don't care which one you hit; I say leave off the upgrade.

If you are shooting at someone else who is engaged in melee, you upgrade the difficulty once - i.e., you turn a purple Difficulty die into a red Challenge die.

I'd agree with a single exception.

If you are firing at a target who is Engaged with another target (a free-for-all bar fight maybe) and you don't care which one you hit; I say leave off the upgrade.

I wouldn't, because you are still aiming for one of them. I would just have you hit the other one with despair and both with triumph if you didn't really care.

If you are shooting at someone engaged with you its 3 difficulty (ranged heavy) 2 difficulty (ranged light), if that target is engaged with someone else it would mean an upgrade to whichever difficulty.