We have our second 'real' game tomorrow with everyone still psyched. Yay!
And a friend coming to the UK in October from the US to guest-star in the game!
However, I'm still not happy with Obligation as it stands in the rules. To the degree that I'm presently ignoring the mechanics and just using it as a story hook. The players like the concept, but hate the mechanics of it.
My main issue with Obligation is that it seems to really be two different things. One, debts or favours owed to a third party, and two, internal motivations. I feel that quite a few of the 'Obligations' really belong in the 'Motivation' section.
This confused aspect becomes apparent when they start talking about how Obligation affects your standing with the underworld and legitimate NPCs. Which seems cool, until it immediately starts falling down when they admit that some Obligations have this effect, and other's don't.
It feels contradictory and ill-fitting to me. It almost feels as if you're 'supposed' to owe debts to a Hutt or something, then they chucked in these motivational ones when they didn't really fit the concept.
And how are 'motivational obligations' reduced then?
It doesn't help that the four core PCs ALL have motivational obligations.
BeeDee, our *cough* 'protocol' droid has Responsibility to uphold droid rights.
Cynn, our ship's captain also has Responsibility as den-mother to the Mynocks, a bunch of orphans at the starport.
Chakk, the wookiee, is Dutybound as a captain in the wookiee equivalent of the Marines, and his life debt to the smuggler is kind of getting in the way of his responsibilities to his people.
Jenova has Family obligation, as she's a runaway from a noble family who is developing latent Force powers. She is concerned for the safety of her Senator dad and flighty best friend.
This is all great for me when I'm using it as story threads, but I'm not sure how these 'motivational obligations' can be reduced.
Let's take an example - a smuggler has debt to a Hutt, and completes a mission in which part of his reward is reducing his obligation a bit. We can see his patron is therefore reducing his debt to the big slug.
But how does a patron reduce the obligation of the PCs mentioned above? He pays for therapy so they just care a lot less about the downtrodden droids, stowaway brats, inconvenient next-of-kin or oppressed walking rugs? So BeeDee says: 'Wow, to think I used to care about those stupid droids! Now I hardly give a ****!'
Or is does this 'reducing obligation' take the form of, say, extra protection or something? Jen does a mission for a crimelord, who sends some hired guns to keep an eye on her dad or her friend. Cynn does a favour for the Spaceport and they hire an official to look after the kids a bit, so she worries about them less when she's shadowrunning?
Thoughts?
Edited by Maelora