The rules on chase mechanics are a bit thin and most deal with piloting chases. What about foot chases? how would you run these?
For example, A player running from a creature chasing him. It becomes structured play but before rolling initiative, you do a competitive Average Athletics check to see who gains a rnage band on who, but then what? Do player and crateure both get an normal structured play round each then or not? If so, it would seem to nullify the results of the chase competitive check imo as each could take maneuvers then to get away.
What about spending advantage and threat on each roll in the competitive checks? Say the player had one advantage and no successes, but the creature had 2 failures and 3 advantage. Obviously the player wins the competition here, but how does this work? What if one of them rolled threat, would it basically be the same as rolling advantage for the opposite PC/NPC?