Force Rating Question

By NicoJMont, in Star Wars: Edge of the Empire RPG

What is the significance of Force Rating?

In the Beta book it listed:

1 - Jedi Initiate

2 - Self taught Exile or Padawan

3 - Young Jedi Knight

and so on.

Beyond that it does not say what the significance of this is. Yet you can spend a bunch of xp on a talent that will increase your force rating. Why would you if there is not gain from it.

I also noticed a concern with the Move Force Power:

You have 4 possible strength upgrades each which say that when you roll O on your Force dice you can spend it to increase the strength. But you only roll 1 force dice giving you a max of OO on your force dice so why would you ever take all 4 strength upgrades as you can not use them.

Why do I mention these two points.

I think that the Force rating is the number of Force Dice you roll. So a Force Rating 2 character would roll 2 force dice rather than one making it possible to spend all 4 OOOO strength upgrades you have.

Is this correct?

So if you were both a force exile and force emergent from the Age of Rebellion Beta book you could achieve a force rating of 3 so three force dice?

Is this correct?

When you use a power, you roll a number of Force dice equal to your Force Rating. Remember that you will have the option of buying into MORE Force specialisations as more books are published, so your Force Rating has the potential to increase to levels beyond 2.

The way I read it, it says 'spend O to increase the maximum size of objects a character can move by a number equal to the number of Strength upgrades purchased'.

Now, as written that means by spending a O, you get ALL the upgrades you purchased. It doesn't say anywhere, unless I'm missing it, you need to spend a O for every upgrade.

So, if the Exile has 4 Strength upgrades, spending a O allows her to move things up to silhouette 4.

Moving ships around with your mind seems powerful, but you have to spend quite a few XP to get the upgrades, including control, magnitude, etc.

However, it does seem to suggest that you need a O to use each instance of magnitude, range and strength. So if you have completely upgraded this tree and want to move 5 YT1300's at long range, that will cost 3 O's, which requires both your Force dice and a good roll to get that many.

Edited by Maelora

+1 to Maelora's interpretation. That is how I read it as well.

The way I read it, it says 'spend O to increase the maximum size of objects a character can move by a number equal to the number of Strength upgrades purchased'.

Now, as written that means by spending a O, you get ALL the upgrades you purchased. It doesn't say anywhere, unless I'm missing it, you need to spend a O for every upgrade.

So, if the Exile has 4 Strength upgrades, spending a O allows her to move things up to silhouette 4.

Moving ships around with your mind seems powerful, but you have to spend quite a few XP to get the upgrades, including control, magnitude, etc.

However, it does seem to suggest that you need a O to use each instance of magnitude, range and strength. So if you have completely upgraded this tree and want to move 5 YT1300's at long range, that will cost 3 O's, which requires both your Force dice and a good roll to get that many.

Give the lady a cupie doll, as she's got it exactly right.

Right now (barring homebrew material), Force Rating 3 is the max you can reach, and from what I've seen is generally enough to reliably be able to activate a base power and one upgrade without resorting to converting Dark Side pips into usable Force Points. If the dice gods are on your side, you might be able to activate two additional upgrades, since you've got slightly better odds of rolling double Light Side pips on a Force die (three of the 12 facings) as opposed to the two facings with a single Light Side pip. So at Force Rating 2 and 3, you're going to have to be a bit selective in what upgrades you want to activate when using a power than you would be at Force Rating 4 or higher.

Of course, another perk to having a high Force Rating is that it enables you to have multiple Ongoing Effects active and not be too badly hampered if you want to do other Force stuff. A great case in point is Yoda, who I'd peg at Force Rating 6, and during his fight scenes in the prequels had both of Sense' Ongoing Effects (upgrade attacker difficulty, upgrade his attack pool) as well as Enhance's Ongoing Effect to increase his Agility, leaving him 3 Force dice to be used on any Force power rolls he might need to make (such as Enhance's boosts to Athletics and Coordination) during his fights. Luke in RotJ probably had a Force Rating of 3 by the time of his duel with Vader aboard the 2nd Death Star, and likely committed two of his Force Rating dice to the Sense upgrades while leaving him with one Force die to be rolled for any Force power rolls he might need to make, such as a Force Leap to reach the catwalks and get out of Vader's immediate reach.

I only recently got the core rulebook, so I'm only familiar with the Force Sensitive Exile specialization and the +1 Force Rating Talent. Where does the third possible force rating point come from?

I only recently got the core rulebook, so I'm only familiar with the Force Sensitive Exile specialization and the +1 Force Rating Talent. Where does the third possible force rating point come from?

From the Force Sensitive Emergent universal spec found in the Age of Rebellion Beta.

Thanks!

Give the lady a cupie doll, as she's got it exactly right.

Thank you kindly!

Agree with all your guesses for the various Force Ratings, too.

I actually like the fact an EoE FSEx has to make some touch choices, yet still has the potential for awesome power. With the full tree upgraded, she can technically move ten Millenium Falcon's at maximum range, which sounds amazing... but you'd need a perfect dice roll of 4 O's for that to happen without tapping the Dark Side points.

It fits with the image I have of Exiles having tremendous potential, while being untrained and comparatively undisciplined compared to Jedi.

The way I read it if you had all 4 of the strength upgrades, you spend 1 force point to activate the base use and 1 point to activate strength of up to +4.

Meaning to lift silhouette 1-4 would cost 2 force points.

The way I read it if you had all 4 of the strength upgrades, you spend 1 force point to activate the base use and 1 point to activate strength of up to +4.

Meaning to lift silhouette 1-4 would cost 2 force points.

Yep, that's pretty much how the Upgrades are generally designed to work.

The only real exceptions are the Strength and Duration Upgrades for the Sense power's Ongoing Effects.