In X-Wing kill order is a major factor . Whomever kills the better targets more efficiently will gut the other players chances of doing the same. Think of it as a damage race.
In this damage race, you can either protect your ships to slow down your opponent by:
-Taking defensive upgrades (ie R2D2)
-Maneuvering out of his firing arcs
Or you can speed up your own damage output by:
-Concentrating firepower
-Taking offensive pilots and upgrades (Wedge, Marksmanship etc)
While not being impossible to overcome, kill advantage can put a lot of pressure on your opponent. (This makes a lot of defensive pilots worse in the context of a squad than they would appear to be on their own - Dark Curse and Luke both fit this category. They are very strong 1 on 1, but in a 100 point list, your opponent will simply seek a softer target and leave them for last after the game has nearly been decided).
Herein lies my purpose on posting this thread. By mixing your offensive and defensive upgrades evenly, you make it difficult for your opponent to get ahead after the first kill or two.
You can accomplish this at the pilot + upgrades level , and at the list building level :
1. Match offensively inclined pilots with defensive upgrades (and vice versa)
Example:
If you had to face one of the following, how would you deal with it?
Worse: Wedge + Marksmanship = kill target, why would i let him live? There might not exist a softer target with as much damage potential as Wedge. He's the low hanging fruit.
Better: Wedge + R2D2 + shield upgrade = more difficult decision, I can't afford for him to keep shooting me, but can I afford to devote the resources to kill him?
Worse: Luke + R2D2 = leave him for last, no doubt (waste of points?)
Better: Luke + Marksmanship = more difficult to say if I can afford to let him light me up every turn, or if I can afford to devote the shots to kill him
2. Spread out your offensive power in proportion to the defensive capability of its holder
Example:
Han = deadly, and tons of hit points (always take Falcon title upgrade and spam the evade token if Han gets focused). Its very very difficult to decide whether to kill him first, or last - depends on what other pilots make up the list
*Look at your list and think "how would I beat me?" Which ship do I focus down first? Is there a single target that is clearly primary? If so, try hardening that target, or move some offensive upgrades from his ship to another.
Example:
Not Optimized: Wedge + Marksmanship, Rookie Pilot + R2F2 - kill Wedge first, no question
Optimized: Wedge + R2F2, Rookie + Marksmanship - both X-Wings could hurt me, the decision of who to kill is harder.
*Think about how your list will survive with any one ship missing.
There are exceptions to the above rules of thumb, but largely these tips will help you build better lists. Now quit spamming, and min/maxing. Go build a list that takes skill to play and skill to defeat, and enjoy the elegant balance that the designers built into this fantastic game.
Edited by Daveydavedave