Sense Power - Upgrade Clarification?

By Shakespearian_Soldier, in Star Wars: Edge of the Empire RPG

What other possibilites are there to have two attacks in the same round?

Supreme Field Commander! - Tage an average Leadership check to let members equal to presence suffer 1 Strain to take one free maneuver (not counted to the limit - on a triumph one ally may take one immediatly free action.

This is where you can attack a second time in one row.

The duration Upgrade is mostly meant for the defense-control --Upgrade to give the character the chance to defend with bonuses to more than one attack.

Other wise FFG would have named it again with Strength and wrote: "upgrade the diffculty two time for every bought rank in Strength"

To trigger something twice in the same round does not mean within the same dice-pool!

Answering my own question:

What other possibilites are there to have two attacks in the same round?

I think Protect/Unleash force power's basic (unleash) power is a combat check, so if you do it as a maneuver, then you can still do an Action, having two combat checks the same round. (To do it as a maneuver: there is a control upgrade and/or you can have "The Force is my Ally" talent)

Do you know of any other possibility? (By rule wording: How can you do more than one Combat check in the same round)

Moving down the left hand column here is how it works and is a worded.

Control 1

Commit force die , once per round when an attack targets the user he upgrades the difficulty of the pool once

So far its easy, you get attacked, one purple is upgraded to red , once per round

Duration

Sense's ongoing effects may be triggered one additional time per round

You get one additional trigger to upgrade your defense twice per round and if you have the later upgrade, your attack twice per round. This could be used rarely in some occasions where you get an out of turn attack, eg some form of counterattack or improved field commander with a triumph.

Strength

When using Sense's ongoing effects, upgrade the pool twice instead of once.

This has no qualifier here so everytime you use sense to upgrade its getting 2 , whether its an attack or a defense. So considering you have to buy through this to get the second commit effect , its going to mean a double upgrade when you do buy control 2 as well.

Control 2

Commmit one force die , once per round when the force user makes a combat check he uprades that check once

So considering at this point both the duration and strength upgrades apply this means that the user can upgrade 2 attacks per round twice.

Thw only dubiety here is with duration because it may mean that both ongoing effects if 2 force die are committed get the duration upgrade each or between them, this is definitely not so with the strength upgrade. It depends if the sentence is read

(Both of sense's ongoing effects) may be triggered one additional time (effecticely now meaning each)---- this should have a comma between effects and may for it to be grammatically correct.

Or

Both of (sense's ongoing effects) may be triggered one additional time --- one upgrade between the 2 commit effects, this requires no comma and is how it is listed.

Ultimately this one is a gm call but given hiw few times a double attack occurs I would personally rule that it applies to both and err on the side of the player. So if they have that full path and commit 2 force die , one for defense and one for attack ,they get to upgrade 2 attacks twice , and upgrade the difficulty of two atttacks against them, twice, per round.

This makes sense to me for a second reason. If you look wt it the other way what would happen is this , If you have the full tree , you commit one force die you can upgrade 2 attacks twice or upgrade the difficulty of two attacks against you twice, but if you use 2 force die you lose effect in one of these as the duration upgrade applies to only one of them. To me this makes less sense as each force die should have equal weight it doesnt make sense to ask the player to double the cost and get less than double the effect.

Edited by syrath

I don't think you can commit a die twice in the same power. Does not make sense.

You can commit more than one force die at a time force rating permitting.

It depends on the upgrade.

In the case of Sense, you'd have to commit the Force dice as separate actions for the defensive and offensive Control Upgrades, since really they are separate effects. So going into "full combat mode" would require two actions, which during most normal fights would mean the action's largely over by the time you'd get to do something. But could still be useful for a duel, provided you use some of that time spent on pre-duel banter to commit those Force dice.

With Enhance, you can commit multiple Force dice in one go to boost up your Brawn or your Agility, gaining a commensurate bonus to that characteristic; commit 2 Force dice, increase the characteristic by 2. But if you wanted to increase both your Brawn and Agility, that again would be two separate actions, as they're two separate 'activations' of the Enhance power.

FaD also gives us a number of Force talents that let you commit multiple Force dice (capped by Force Rating and ranks in the talent) to a given effect as well.

Right. But i do not think you can commit multiple force die in sense defense. It says one force die. I dont thinknyou can commit a second force die again to get 4 upgrades. The linit is 2. You can however stack dodge on sense.

Where does it say you cannot commit 2 force dice page number please, its correct that you need two actions to commit bowever.

Right. But i do not think you can commit multiple force die in sense defense. It says one force die. I dont thinknyou can commit a second force die again to get 4 upgrades. The linit is 2. You can however stack dodge on sense.

Correct, particularly as those Control upgrades for Sense say they can only be activated once. So it is a cap of 2 Force dice that can be committed for Sense, one for the defense upgrade, and the second for the combat check upgrade.

Right. But i do not think you can commit multiple force die in sense defense. It says one force die. I dont thinknyou can commit a second force die again to get 4 upgrades. The linit is 2. You can however stack dodge on sense.

Sorry misread you can only use 2 one in combat and one in defense. Thats a total of 4 upgraded checks 2 attacks if possible and 2 attacks against you.

IIRC, this was clarified by the devs, and you could commit more than one Force die to either offense or defense. Of course, committing Force dice to both Offense and Defense would be two separate actions.

IIRC, this was clarified by the devs, and you could commit more than one Force die to either offense or defense. Of course, committing Force dice to both Offense and Defense would be two separate actions.

It would be the other way around. Since those Control upgrades specifically say "the user may not activate multiple times" that generally means you only get to commit the 1 Force die. Plus, the upgrades themselves say "once per round" and "upgrade once" as opposed to "once per FD committed." So even if you could commit additional Force dice, you wouldn't get any extra effect out of it, since both upgrades cite "once per round" with the Duration upgrade changing it to "twice per round" and the Strength upgrade changing it to "upgrade twice."

Plus, you've got effects that specifically say "commit FD up to your Force Rating" for instances where you can opt to commit more than 1 Force die when activating an effect.

Also, bear in mind the design intent where combat is concerned in this system. It's not D&D/d20 combat that drags on for several rounds, but generally resolves quickly and with the players being in danger no matter what scale of opponent they are facing or how much XP they have. Much as I may not care for it, the current ruling on stacking defense indicates the overall intent is that it's very difficult to have PCs be able entirely avoid being hit.

Hi everyone, forum newbie here.

Regarding the above question: "Duration: Sense's ongoing effects may be triggered one additional time per round". Has there been any clarification from the DEVs on this somewhere?

I think the answer is no, but it can be argued either way as it is not explicitly forbidden in the way the power is worded...the fact that there are at least two threads that seem to debate this and neither reach a consensus indicate clarification would be helpful.

I'd really like to be able to take a conclusive answer to my game on this one. Any help appreciated.

Tom.