Dark Heresy Themes for GM Section

By PencilBoy99, in Dark Heresy Second Edition Beta

If we were writing a "Themes" section for the Dark Heresy GM book (like the sections in White Wolf books), what would we include? Here are some kickoff ideas - they may or may not be valid

The Price of Knowledge - The citizens of the Imperium, and many functionaries, can only function because they do not know what the Imperium truly faces. This knowledge would dishearten or corrupt them. The Inquisition, more than any other organization, must not only fight threats but understand them to root them out. Acolytes cannot afford to be ignorant. They must fight on knowing how hopeless things appear, learn things that will drive them mad, and resist temptations that no one can resist forever.
The Cold War - Much like the Cold War, Acolytes must fight a secret war. It's never clear who the enemy is, and they might even be someone you trust. You'll have to make alliances with dubious, distrustful, immoral people or even heritics, mutants, and aliens. Much of your work will be in disguise, and you can't always call on the help your position should be able to command.
Hard Choices - As much as the press implies that Inquisitors simply order Exterminatus as soon as they get the merest whiff of heresy, in reality you're making the hard choices that other organizations don't have to make. You were, until recently, a normal citizen - do you really want to sacrifice N civilians? Is it worth it now to eradicate the threat before verifying that it goes no further? Do you have to let a smaller threat go to tackle a bigger threat?

Humanity Denied - Making personal connections in the fiction and burning them or watching them burn. Faking your death and denying yourself your family in the process. Slicing a suspect into tiny little pieces because in the grip of the Empyrean, no other means of interrogation exists. At what point do you deny your own humanity to the extent you become the enemy?

Body Horror - Sprouting new extremities that shouldn't be, carving off your limbs to replace them with metal, beating yourself to within an inch of your life in penance to the rotting corpse on Terra for some imagined failing. What boiling hell do you create of yourself working for the Inquisition?

Cosmic Horror - What moves beneath the Empyrean waves cannot be stopped. You cannot destroy the Daemon, merely delay it. Do you doom one world to save another? Or do you realise the other won't be saved, it's execution just postponed, and let unnature run its course?

Paranoia - When you're duty bound to kill to preserve the secrecy of all you do, but your superiors cannot be trusted and they put you together with your cell, how can you operate without killing the cell, your superiors, or getting killed by them? And what happens when external rivals turn up, who may or may not be on any kind of facet of your side?